this post was submitted on 05 Jul 2025
723 points (96.3% liked)

Piracy: κœ±α΄€Ιͺʟ α΄›Κœα΄‡ ʜΙͺɒʜ κœ±α΄‡α΄€κœ±

62574 readers
1153 users here now

βš“ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules β€’ Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

πŸ“œ c/Piracy Wiki (Community Edition):

πŸ΄β€β˜ οΈ Other communities

FUCK ADOBE!

Torrenting/P2P:

Gaming:


πŸ’° Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] k1ck455kc@sh.itjust.works 76 points 23 hours ago* (last edited 23 hours ago) (21 children)

Disclosure: I have been sailing the seas for years, but...

This logic does no justice to the objective financial harm being done to the creators/owners of valuable data/content/media.

The original creator/owner is at a loss when data is copied. The intent of that data is to be copied for profit. Now that the data has been copied against the creator/owners will, they do not receive the profit from that copy.

Yes yes the argument is made that the pirate would not have bought the copy anyways, but having free copies of the content available on the internet decreases the desire for people to obtain paid copies of the data. At the very least it gives people an option not to pay for the data, which is not what the creator wanted in creating it. They are entitled to fair compensation to their work.

It is true that pirating is not directly theft, but it does definitely take away from the creator's/distributor's profit.

[–] SnotFlickerman@lemmy.blahaj.zone 97 points 23 hours ago* (last edited 23 hours ago) (3 children)

Devil's Advocate: Many pirates would have not paid for access to that media so to say it takes away from the creators profit isn't exactly true since one act of piracy does not equal one lost sale.

Devil's Advocate Part II: There is s significant amount of research that supports the notion that pirates actually spend more money on media than the average person.

I personally am an example of part II. I pirate a lot of music but I refuse to use Spotify because of how little it pays artists and I have also spent significant amounts of money buying music from artists I enjoy via Bandcamp or buying from the artist directly because I know they get a bigger cut of the profits that way.

[–] john_lemmy@slrpnk.net 50 points 23 hours ago (1 children)

Ironically, piracy develops more ethical consumers

[–] IllNess@infosec.pub 29 points 20 hours ago (1 children)

Because people don't want to pay for shit content. Let's take pirating out of the equation. If I read a book I borrowed and I really like it, I would buy. If the content was trash then I wouldn't. Same goes if I watch a movie, listen to an album, or eat a microwavable burrito at a friend's or family member's house.

[–] blaze@programming.dev 13 points 19 hours ago

This is what I do. I don't want to get burned by a shitty product.

[–] tenchiken@lemmy.dbzer0.com 28 points 23 hours ago* (last edited 23 hours ago) (1 children)

Ditto on Spotify. I have big love for piracy of FLAC for my personal music server, but I also have a decent rack filled with physical offerings from my favorite bands.

My Bandcamp collection is also getting up there, since a few of my favs say they are treated well there, and it's FLAC friendly as well.

Physical media or merch directly from the band is absolutely the way to go every time if possible.

[–] SnotFlickerman@lemmy.blahaj.zone 21 points 23 hours ago* (last edited 23 hours ago) (2 children)

I'm having trouble finding a link to substantiate it, but I remember in the early 2000's a group of artists having to sue their record labels because of the lawsuits on file-sharing users. The record labels said they were doing it for the artists, but the artists had to sue the record labels to even ever see a penny from the fruits of those lawsuits. The record labels were just pocketing the money for themselves while saying it was "for the artists."

Anyway, long story short is that kind of behavior from the recording industry made me want to give money directly to the artists and cut out these selfish middlemen who did nothing but claimed all the profits.

[–] Reverendender@sh.itjust.works 15 points 22 hours ago (1 children)

Surely you’re not saying that record labels are dishonest?!

collapsed inline media

[–] bobs_monkey@lemmy.zip 7 points 19 hours ago

Not enough clutching

[–] Naz@sh.itjust.works 2 points 6 hours ago

Before piracy there were demos and shareware, which let you see if your machine could handle the game or content and give you a vertical slice, and let you show it to friends for word of mouth advertising.

Then, Steam put a two hour refund window with no questions asked, which helped a lot of "this crashes on start, I can't open this at all on a RTX 4090/high end PC, 15 FPS in the fog, etc".

Developers learned from that and they began padding/gating content behind two hours of gameplay, so you wouldn't know until 3-4 hours in that the game was grindy dogshit (SCUM, Ark, Empyrion, and countless other Early Access and sometimes full release titles like NMS on launch day for example).

So the correct thing to do, and it's what I do: Pirate the game, make sure it runs/works and is fun and there's no "gotcha" traps or hidden DLCs or other predatory mechanics involved, and THEN pay for the full title on Steam+DLCs and just continue the save.

My Steam Account has actually already been flagged over a dozen times for this because my primary savegames are like Razor1911.sav, and so far it's still in good status because I am actually spending a couple thousand/year on content.

[–] tenchiken@lemmy.dbzer0.com 45 points 23 hours ago* (last edited 23 hours ago) (5 children)

Cool argument, except a huge quantity of pirated works aren't "owned" by the creator or even a group that funded it, but instead by parasitic companies that abuse capitalistic tools to actually steal value from those creators.

I have thousands of purchased games. 3 categories here:

1: obtained as part of a pack (humble gog etc)

2: purchased AFTER trying out via pirate copy to know if it is my kind of thing

3: picked up early access due to demo or general interest from being a known smaller dev/studio (hare brained for example)

With less and less access to shareware and viable demos, piracy is often the only conduit to prevent me getting ripped off of $80 for something that looks like a shiny sports car but end up being another "buy $800 in dlc for the full story!" Ford pinto.

Additionally, I now flat refuse to fund the likes of Denuvo, and wish that piracy actively hurt the bottom line of companies deploying that kind of anti-user shit.

load more comments (5 replies)
[–] greenskye@lemmy.zip 31 points 21 hours ago (4 children)

Piracy is somewhat similar to vigilantism to me. My ability to consider it a negative is directly related to how fair I consider the legitimate methods available to be.

If similar efforts were focused on consumer protection laws as we do IP protection, I don't think pirates would have much leg to stand on, and they'd be seen in more of a negative light.

But since consumers are regularly fucked by corporations, all I see is two sides both doing bad shit and I'm not feeling all that charitable for the faceless megacorp. I also dislike pirates who pirate from small time creators. But that's about as far as I can care given the state of things.

We should be focusing on stronger consumer rights to truly fix the problem for all sides.

[–] CosmicTurtle0@lemmy.dbzer0.com 22 points 21 hours ago

There is absolutely a connection between how shitty corporations are treating their customers with how likely those customers are likely to stop paying and start sailing.

Netflix in its prime was the GOAT, showing a very significant decrease in piracy. We're only seeing a rise now because of the proliferation of streaming companies. No one wants to pay for 4+ streaming services.

There's another comment further up about a statistic showing that people who pirate content are more likely to spend more money on content as well compared to people who don't pirate content. It seems that there's a correlation between people who pirate things and people who care about the ethical treatment of creators. Stuff like people who pirate music from Spotify and then spend money to buy the music from the band on Bandcamp.

In that context, I have an even harder time caring about people pirating from the megacorps when they're supporting creators at the same time. That's closing in on Robin Hood style activities at that point.

[–] k1ck455kc@sh.itjust.works 4 points 21 hours ago

Great point here.

[–] Carrot@lemmy.today 1 points 2 hours ago

I only started pirating movies/tv because the streaming companies were selling my info and watch history. I've mentioned it on Lemmy before, but I pay for all the subscriptions and don't use any of them, I just pirate stuff and watch through Jellyfin. (Used to use Plex, but they started selling your info/watch history as well, so they get the axe) It's not a money thing for me, it's a lack of consumer respect, and I can't stand it. If I pay for a product, don't try to squeeze every last drop of profit you can off of me by selling my activity. It's why I use a paid Android TV launcher that doesn't have ads on the homepage, and I don't let it connect to the internet. It's why I buy all my music and stream it on Symfonium, another paid app, instead of a Spotify subscription. I'm just tired of having to set up all these self-hosted services just to get big corporations off my back.

[–] FUCKING_CUNO@lemmy.dbzer0.com 21 points 23 hours ago (1 children)

having free copies of the content available on the internet decreases the desire for people to obtain paid copies of the data.

According to who?

[–] k1ck455kc@sh.itjust.works 2 points 23 hours ago (1 children)

I guess herein lies the potential fallacy of my statement. Decreased desire is a Subjective observation.

One cannot draw a direct correlation, but there is data to conclude that not having a piracy option will boost sales of data initially, at least when it comes to games. (Hence why publishers continue to use Denuvo)

https://arstechnica.com/gaming/2024/10/the-true-cost-of-game-piracy-20-percent-of-revenue-according-to-a-new-study/

[–] SnotFlickerman@lemmy.blahaj.zone 16 points 23 hours ago* (last edited 22 hours ago)

Counterpoint: When Louis CK (prior to being outed as a sex pest) released one of his comedy specials on his website DRM-free for $5 he became a millionaire almost overnight.

https://boingboing.net/2011/12/22/drm-free-experiment-makes-loui.html

Price point matters, too.

It also jives with early Steam Sales when Valve would cut titles like ~~Left 4 Dead~~ Counter Strike down to 90% off, and they would sell so many digital copies that they were actually making more money off the lower price.

https://www.geekwire.com/2011/experiments-video-game-economics-valves-gabe-newell/

Now we did something where we decided to look at price elasticity. Without making announcements, we varied the price of one of our products. We have Steam so we can watch user behavior in real time. That gives us a useful tool for making experiments which you can’t really do through a lot of other distribution mechanisms. What we saw was that pricing was perfectly elastic. In other words, our gross revenue would remain constant. We thought, hooray, we understand this really well. There’s no way to use price to increase or decrease the size of your business.

But then we did this different experiment where we did a sale. The sale is a highly promoted event that has ancillary media like comic books and movies associated with it. We do a 75 percent price reduction, our Counter-Strike experience tells us that our gross revenue would remain constant. Instead what we saw was our gross revenue increased by a factor of 40. Not 40 percent, but a factor of 40. Which is completely not predicted by our previous experience with silent price variation. …

Then we decided that all we were really doing was time-shifting revenue. We were moving sales forward from the future. Then when we analyzed that we saw two things that were very surprising. Promotions on the digital channel increased sales at retail at the same time, and increased sales after the sale was finished, which falsified the temporal shifting and channel cannibalization arguments. Essentially, your audience, the people who bought the game, were more effective than traditional promotional tools. So we tried a third-party product to see if we had some artificial home-field advantage. We saw the same pricing phenomenon. Twenty-five percent, 50 percent and 75 percent very reliably generate different increases in gross revenue.

[–] taco@piefed.social 14 points 22 hours ago (5 children)

This logic does no justice to the objective financial harm being done to the creators/owners of valuable data/content/media.

It does though, since no harm is being done.

The original creator/owner is at a loss when data is copied. The intent of that data is to be copied for profit. Now that the data has been copied against the creator/owners will, they do not receive the profit from that copy.

They also don't receive profit from not copying, unless there's a purchase made. By your logic, watching something on Netflix or listening to it on the radio is actively harmful to creators, which I think most people can admit is absurd.

but having free copies of the content available on the internet decreases the desire for people to obtain paid copies of the data.

You made this assertion, but don't really back it up. If you were correct here, being able to copy cassette tapes or burn cds would have killed the music industry decades ago. Piracy is the original grassroots promotional method.

At the very least it gives people an option not to pay for the data, which is not what the creator wanted in creating it.

That's a separate argument and doesn't relate at all to the supposed financial harm.

They are entitled to fair compensation to their work.

That's a loaded assertion. If I sing a song right now, what am I entitled to be paid for it? And you're ignoring that most of the "work" of being a musician (in most genres at least) is playing live performances, the experience of which cannot be pirated.

It is true that pirating is not directly theft, but it does definitely take away from the creator's/distributor's profit.

I don't think it's definite at all. Most of what musicians make these days is from merch and ticket sales, which piracy contributes to by bringing in new fans.

load more comments (5 replies)
[–] Flatworm7591@lemmy.dbzer0.com 11 points 21 hours ago

Corporations profiting from copyright laws they helped write deserve to have their profits stolen in any case. Not gonna lose any sleep over it.

[–] Cethin@lemmy.zip 8 points 17 hours ago

Adding on to say: no. It doesn't cost the creator anything when a pirated copy is made. They potentially miss a sale, but if their item wasn't in a store where someone may have made a purchase you wouldn't call that actively harmful, right?

In addition, most media the creators don't actually make money from the profit. Most of the time they're paid a salary, maybe with a bonus if it does particularly well. The company that owns the product takes the profit (or loss), not the actual creators.

Also, a lot of media isn't even controlled by the same people as when it was made. For example, buying the Dune books doesn't give money to Frank Herbert. It goes to his estate.

[–] outhouseperilous@lemmy.dbzer0.com 6 points 12 hours ago* (last edited 12 hours ago)

So a little more in depth:

So, a little more in depth:

Im poor as fuck. So the option isnt 'buy/pirate' its 'pirate or get nothing'. Fuck you if you think i should live without art.

The artists generally do not recieve profit when a copy is streamed/sold. It simply is not done; their unions are too weak. This is blatant corporate propaganda.

The entire mechanism to do that is fucked anyway, even if it were hooked up to something. I'm sorry, but i wouldnt deal with that shit show for free. Even new releases or classics have to be hunted down like cult films, and then even if i buy them, i lose them at some arbitrary later date. Music was the last thing i tried to pay on, and i just could not keep a cohesive collection together-at this point, if it's not on bandcamp, i assume the artist doesn't want money. And even bandcamp has disappeared tracks i paid for, reducing me to local backups. So fuck em.

I'm sorry. I really would love to support art and artists, but it simply isn't possible to do that systemically within capitalism. There is no clear systemic option. Just ways to lick corporate boot and waste your fucking time.

although

I bet i do actually pay artists-cast crew and musicians at least-more than you do. When i dine out, rare as that is, in los angeles, i tip ~30% in cash. So i am actually supporting the arts, while you, my boot licking friend, are not. Youre supporting the corporate ghouls who feast upon them.

[–] outhouseperilous@lemmy.dbzer0.com 3 points 19 hours ago* (last edited 19 hours ago) (2 children)

The people who make shit normally dont get paid anyway.

[–] Cethin@lemmy.zip 3 points 17 hours ago (1 children)

They get paid. They just don't get a share of profits. They are usually paid a salary or, increasingly more commonly, are paid as a contractor.

[–] outhouseperilous@lemmy.dbzer0.com 5 points 17 hours ago* (last edited 17 hours ago)

Yeah but me streaming doesnt get them more paid, and it's a fucking pittance anyway. Ive kniwn people who couldn't really afford to live, working on projects that made ridiculous profits. Sorry, union too weak, cannot use to bludgeon me into the absolute shit show tgat is paying for media.

[–] skisnow@lemmy.ca 2 points 17 hours ago (1 children)
[–] outhouseperilous@lemmy.dbzer0.com 5 points 17 hours ago (4 children)

Not from consumption. Most of that money is for execs/investors,

load more comments (4 replies)
[–] merc@sh.itjust.works 1 points 1 hour ago

This logic does no justice to the objective financial harm being done to the creators/owners of valuable data/content/media.

"Financial harm" is a loaded term. People expected to make money and then didn't, but is that a bad thing?

What if the US president declared that it is now a legal requirement that every American subscribe to a new paid tier of Facebook, and that declaration was rubber stamped by the lawmakers. Anybody who didn't capitulate would be doing "financial harm" to Meta, but is that really a fair way to frame that? If a bully wants your lunch money and you resist, are you doing "financial harm" to the bully?

The way I see things, the initial copyright laws were a relatively fair trade: a 14 year monopoly on something, that could be renewed for another 14 years if the author was still alive. In exchange, everything after that term became part of the public domain. So, it would encourage people to produce writing, and the public would benefit because a reasonable amount of time later what was produced would be available to everybody at no cost. Modern copyright terms are a massive give-away to Hollywood, the record labels, etc. So, while it's true that infringing copyright does reduce the potential amount of money a copyright holder might hope to receive, morally it's closer to fighting off a bully than it is to theft.

[–] 0x0@lemmy.zip 1 points 29 minutes ago

The original creator/owner is at a loss when data is copied.

No, they're not. Not earning more is not the same as losing what you already have.

Yes yes the argument is made that the pirate would not have bought the copy anyways,

Yet studies have shown the opposite happens.

content available on the internet decreases the desire for people to obtain paid copies

Does your granny know what a torrent is?

not to pay for the data, which is not what the ~~creator~~distributor wanted in creating it.

There, FTFY

[–] Wolf@lemmy.today 0 points 5 hours ago

it does definitely take away from the creator’s/distributor’s profit.

Oh no! Not the distributor's profit!! Oh holy Supply Side Jesus, I pray in your name- protect the profits of the Capitalists. Take the money I worked hard for and give it to the do-nothing rich, they clearly deserve it more than me. Amen

load more comments (9 replies)