*Night owl munches on a mouse while looking at meme in confusion
SnotFlickerman
threatening primaries and calling one opponent “weak” and “pathetic.”
Quiet, piggy.
Yeah but it looks like this includes support for organization Office 365 accounts, so it's not just something that only worked 20 years ago. If it only supported outdated Exchange servers that would be one thing, but it seems to support modern ones.
I'd seen a lot of posts from blahaj's admin, @Ada@lemmy.blahaj.zone, and I really liked her admin/moderating philosophy (particularly this post, which I have bookmarked it's so good), and it was also where the big /c/196 community was. I don't like having to deal with a whole subset of online people, and Ada does a really bangup job of banning those kind of troublesome people before I ever even see them or have to interact with them. My personal blocklist is almost empty, because Ada does such a good job of preventing me from having to interact with those people. Anyway, thanks for all the hard great work, Ada! You make my Lemmy experience so much more pleasant!
The number of memestock bros who still hype Gamestop despite all the massive missteps they've made in the last few years is fucking unreal. They desperately meme "diamond hands" when they're fucking bagholders.
37! My President sucked 37 dicks!
He’s focusing so hard on his themes being timeless that he’s no longer challenging the audience. Which is why they’re only winning visual art Oscars.
I mean he's been using visual shortcuts to human emotional states instead of, you know, character development since fucking Titanic, if not before.
The obvious example to contrast the Avatar films with is District 9, which came of the same year as the first Avatar film. The "prawns" of District 9 are absolutely ugly to behold, but they are "humanized" through character development instead of shortcuts like giving them giant, dewy, innocent looking eyes and making them look like innocent animals like cats or dogs. Cameron make the Na'vi aesthetically pleasing to humans because it's easier to make them the "good guys" this way than it is if they looked like District 9's "prawns."
I mean, no shade, Cameron is good at using the techniques he has chosen as a way to short circuit his audience into feeling the things he wants them to feel... but that doesn't make them not cheap, easy, and overall weak compared to serious character development since it's a complete reliance on visual shortcuts to emotional depth without the actual emotional depth.
One of the few game developers trying to write for the medium of gaming instead of trying to write a book/movie and slap it into a game. One of the few who eschews the three-act arc so prevalent in plays and films.
He really understands that as a different medium you should play to the mediums strengths and how the medium functions for storytelling like his attempts synthesize meaning between gameplay and story. Writing for games shouldn't be like writing for books or films because while analogous they are nowhere near the same kind of mediums.
The medium is the message.
-Marshall McLuhan
Seriously, but a lot of machismo shit is definitely more about acting and appearing tough than actually being tough
Don't underestimate how much machismo and acting like a tough guy matters to men in Latino cultures. That's all the men saw and that's all that mattered to them.

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