this post was submitted on 05 Jul 2025
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Piracy: κ±α΄ΙͺΚ α΄Κα΄ ΚΙͺΙ’Κ κ±α΄α΄κ±
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Devil's Advocate: Many pirates would have not paid for access to that media so to say it takes away from the creators profit isn't exactly true since one act of piracy does not equal one lost sale.
Devil's Advocate Part II: There is s significant amount of research that supports the notion that pirates actually spend more money on media than the average person.
I personally am an example of part II. I pirate a lot of music but I refuse to use Spotify because of how little it pays artists and I have also spent significant amounts of money buying music from artists I enjoy via Bandcamp or buying from the artist directly because I know they get a bigger cut of the profits that way.
Ironically, piracy develops more ethical consumers
Because people don't want to pay for shit content. Let's take pirating out of the equation. If I read a book I borrowed and I really like it, I would buy. If the content was trash then I wouldn't. Same goes if I watch a movie, listen to an album, or eat a microwavable burrito at a friend's or family member's house.
This is what I do. I don't want to get burned by a shitty product.
Ditto on Spotify. I have big love for piracy of FLAC for my personal music server, but I also have a decent rack filled with physical offerings from my favorite bands.
My Bandcamp collection is also getting up there, since a few of my favs say they are treated well there, and it's FLAC friendly as well.
Physical media or merch directly from the band is absolutely the way to go every time if possible.
I'm having trouble finding a link to substantiate it, but I remember in the early 2000's a group of artists having to sue their record labels because of the lawsuits on file-sharing users. The record labels said they were doing it for the artists, but the artists had to sue the record labels to even ever see a penny from the fruits of those lawsuits. The record labels were just pocketing the money for themselves while saying it was "for the artists."
Anyway, long story short is that kind of behavior from the recording industry made me want to give money directly to the artists and cut out these selfish middlemen who did nothing but claimed all the profits.
Surely youβre not saying that record labels are dishonest?!
collapsed inline media
Not enough clutching
Not sure if this is related. https://steelguitarforum.com/Forum10/HTML/003331.html
Before piracy there were demos and shareware, which let you see if your machine could handle the game or content and give you a vertical slice, and let you show it to friends for word of mouth advertising.
Then, Steam put a two hour refund window with no questions asked, which helped a lot of "this crashes on start, I can't open this at all on a RTX 4090/high end PC, 15 FPS in the fog, etc".
Developers learned from that and they began padding/gating content behind two hours of gameplay, so you wouldn't know until 3-4 hours in that the game was grindy dogshit (SCUM, Ark, Empyrion, and countless other Early Access and sometimes full release titles like NMS on launch day for example).
So the correct thing to do, and it's what I do: Pirate the game, make sure it runs/works and is fun and there's no "gotcha" traps or hidden DLCs or other predatory mechanics involved, and THEN pay for the full title on Steam+DLCs and just continue the save.
My Steam Account has actually already been flagged over a dozen times for this because my primary savegames are like Razor1911.sav, and so far it's still in good status because I am actually spending a couple thousand/year on content.