50501

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50501 is a nationwide movement of Americans standing for democracy and against the GOP Administration's undemocratic vices by protesting across 50 states to demand upholding the Constitution and ending executive overreach


Rules

I. Non-Violent / Inclusive


We must center safety while maintaining message clarity. No racism, sexism, violence, derogatory language, hate speech, personal attacks, homophobia, ageism, or other type of disparaging remarks that are abusive in nature. Attacks specifically against marginalized or vulnerable groups will not be tolerated. Violations of this rule may be met with temporary or permanent bans at moderator discretion.


II. Protect Your Information


It is imperative you guard your personal info. Any personal info will be removed to protect you!


III. Maintain Integrity


No misinformation, spam, trolling, etc. Swift removal/ban when detected. Let's keep it clean and fact-proven! Discuss relevant topics in appropriate communities.


IV. No AI or Bots


Only allowed bot is 50501. No other AI or bots are allowed here.


V. Follow Platform Rules


Abide by the platform rules as stated in the Lemmy CoC.


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  • Email: community(at)50501.chat

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founded 5 months ago
ADMINS
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Are they terrible or am I using it wrong?

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I recently saw the game called "Bongo Cat" on Steam which monitors yours keystrokes and accordingly plays the bongo drums. I saw that it was not working properly on Wayland because it does not allow the game to record keystrokes from other apps.

This got me thinking; how does ~~Steam~~ Valve protect us from malware? I was searching for "steam games malware" on DDG and found out that there were a few incidents regarding this. I understand that Steam probably has a robust mechanism for understanding game behavior but it's kind of a black-box for us.

Is there any independent vulnerability checker for games? How paranoid should one be before downloading games from steam?

PS: I know that as Linux users, most attack vectors don't work for us but it's good to be aware just in case.

Edit: I need to clarify. I know Steam is just a game-launcher, it's not supposed to protect the user after the game is installed. I meant to say how does Valve protect the user from malicious games? Is their mechanism known?

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submitted 2 days ago* (last edited 1 day ago) by KindredAffiliate@lemmy.world to c/linux_gaming@lemmy.world
 
 

Starting about a month ago, I started getting lots of crackling audio in games. Not sure what the issue is. It tends to be with loud noises, almost sounds like clipping.

Anyone else had this?

Edit: Fixed by installing realtime-privileges (arch) and adding my user to the realtime group

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I've been configuring my own selfhosted Kubernetes cluster with various raspberry pis, and for applications that require persistence, I rely on NFS as a provider for Persistent Volumes.

Now I want to deal with backups of my data, mainly the multmedia library I'm building with Jellyfin.

I'm thinking about just doing something outside kubernetes that just copies the data from the directory that NFS provides to another storage.

If you've done something similar, what's your approach? There are solutions that can be done inside kubernetes?

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The release is part of a settlement agreement in a lawsuit that news organizations brought against state and local governments. The fight continues to get the Texas Department of Public Safety to release its own records.

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Exploits allow for persistent backdooring when targets open booby-trapped archive.

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Elon Musk's unpredictable chatbot was briefly banned from his social media platform, X, and returned claiming it was silenced for criticizing Israel.

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