I want AI to do my chores not play my games.
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Right? Like, figure out how to sort and fold laundry.
Work is hard, modern games are easy.
Shoot this dot, go to that dot, bring "x" to this dot...
Anything requiring critical thinking like a puzzle, the bot just brute forces trying every possible outcome until something works.
It works because games have a finite set of options and at least one progresses. The real world isn't that clean, and you don't get infinite chances to get 1 correct solution.
Great! Now the AI can play the video games for me while I do the dishes. I swear it was the other way around in the SciFi.
Shut up and get back down the mines or your robot manager-security-cop will have to terminate you. Meet your billionaire-enforced quota and you'll live to enjoy another day of mining.
Plot twist: turns out that at some point, the billionaire got replaced by robots who have learned to be megalomaniac assholes.
Game companies: spend millions fighting cheating and cheat software.
Nvidia: here comes AI game assist!
Next: game companies can subscribe to NVIDIA anti-AI-cheating AI. This is innovation under capitalism.
Cheaters have been using object detection AI to cheat for quite some time
That’s cool. AI can do art and writing and video games for me. It can watch all my shows. All I have to do is work and maybe sleep. Sounds fun.
Why the fuck is AI always being applied to only parts of society that are fun?
I want LLMs to be used to create thousands of characters that have agency in like, Skyrim or something, and to watch the absolutely unhinged fucking chaos of what it creates.
I don't want it to play games for me.
That would be so freaking cool
I guess Elon won't be needing gamers' services to max out his characters anymore.
Fucking AI taking valuable jobs away again.
Y'all laugh but there are way too many people into idle games, not to mention people who prefer watching a stream (even without commentary) over playing a game itself.
I cannot comprehend why, though, just like I can't comprehend how cheating (particularly single player) can be fun.
how cheating (particularly single player) can be fun
Have you never played a game with unreasonable grind that saps all the fun out of it ? Often just to drive player hours and 'engagement'. Multiplayer cheats however can die in a fire.
I suppose. When I'm referring to cheats, it's more in regards to invulnerability, infinite resources, etc., which seem to sap the point of having a game in the first place. Like making the fun parts into a grind, rather than the other way around.
That said, I'll also say sometimes part of the challenge is the grind, so it depends. You have to pick your own poison, right?
Like, take Silksong for example. You lose out on the full experience if you mod out the annoying run from bench to boss, it's like a 40 second annoyance built in punishment. But I get why you'd do that-- it's technically there for a reason but I get it. Hell, even the difficulty adjustment mods I can understand.
But making the bosses die in one hit or making yourself invulnerable? Now you've lost me, that's like a core element of the game; you might as well just watch someone else play it because what's the point.
I mean it used to be the norm for games to have cheat codes built into them. Maybe you get stuck on one part and need help, maybe you have fun spawning a bunch of weapons and going on a rampage (see GTA), or maybe you just want to see what happens if you spawn a giant enemy in a small room.
When I was a child I used to ask my dad to input the invulnerability cheat in Doom. I was way too bad at movement, aiming and basically just everything, that I could have had fun otherwise. Likewise for Anno 1602, there I needed the money cheat because otherwise I'd just go bankrupt. I didn't understand the income balance yet but I still had fun building economy chains.
I'm not sure I have a point here. Just remembered cheating as a child because I needed it. Probably haven't cheated in 18 years now.
My dad entered in codes for me when I was really little, but that's kind of another thing entirely. I don't think little kids have an achievement oriented sorta version of play, so anything goes with them. Once you're older, that dopamine rush just hits differently, though.
In education you could also consider it a form of scaffolding. Enabling someone to do something they normally can't do is a form of development, like giving handicaps in games and stuff can foster the skills to not need them eventually.
Good analogy. It also brought to mind the bumpers you can enable for kids in bowling.
Cheats in single player games is a blast.
It gets old quick but it's fun for a while.
I don't watch others playing games, either, but someone who likes those streams told me he didn't see a difference between watching good gamers play games and good football players play football.
The age of ai-generated streamers is coming...
People and corporations will automatize all the process and turn it into passive income, and a lot of people will somehow watch it, making the thing profitable.
I'm tired of all this...
AI will do all the fun and creative things for you so you can get back to work
Actually if they can use that to make good ai opponents for 4x games, it'd be pretty sweet
Except you don't need a neural net to do this, nor would you really want one for it because it would be incredibly slow unless you use the GPU to run it which might be a bit busy running the actual game. It's like a "make game run worse" option.
In game AI can be pretty sophisticated even without the addition of neural nets which could be OK with determining strategy based on player action, but really isn't going to be good for the entire control.
This kind of thing is only useful as tech demo for playing platformers and the like with the same inputs a human player would, basically more like a bot.
In game AI can be pretty sophisticated even without the addition of neural nets which could be OK with determining strategy based on player action, but really isn't going to be good for the entire control.
Given that it has been the weak point in almost all 4x games in the past 30 years, I'd be happy if they give anything novel a try
…why? What’s the point?
Soylent green I guess. No money, no fun, no job. You're free to die.
The ultimate conclusion to cheating in video games is literally just having the robot play them for you
Something is just wrong with their brains which allows them to derive pleasure from antisocial activity 🤷♀️
Finally I will get through my Steam queue!
FYI: Stuff like this is for automated testing, not "playing games for you" 🤣
Also, I won't consider it realistic until it can type out, "lol git gud scrub" after ganking someone who just spawned.
Makes sense. Upscaling and video interpolation instead of optimisation. Image generation instead of artists. Now this instead of actual testing.
The 💩💩💩 gaming industry is going to somehow get even worse.
This seems like a very good use of the tech. Fuzzy testing is difficult to do, and it's all about scale
Oh yeah? Go beat Talos Principle then.
I see what you did there.
Zzzt!
Botting just got a whole lot easier - now old bitcoin farmers can go back to currency farming in games. At least in game currency prices will drop.
Great,
And I’m guessing like all gen AI, it would be mediocre at best and never reach the top players.
Now all they need is a way to turn mediocre gameplay into money, surely that part would be easy
Also, I don’t think they could use it for testing as there could be plenty of false positive or negatives.
It’s already been a few years, before the LLM boom, but a neural networked figured out how to play Super Mario Bros by simply looking at the RAM and it mastered the game.
But that’s cheating no? The challenge is playing the game using user input with all the delays and extra steps that can happen along the way.
Also, optimizing a neural network for just one narrow use case is not what’s being discussed here.
ML is very, very good at narrow use cases, same with other tools of automation going back a century, they are talking about generic all purpose ML
Racing games too, especially single player races.
If conditions are the same every run, it will eventually find the mathematically fastest way. I saw a video about a guy doing it, and after thousands of runs the bot noticed a glitch if the car wasn't on four wheels allowing it to move insanely fast. Like grinding a rail in Tony Hawk, the bot would immediately do it, and run the entire course on the glitch.
That's not human intelligence tho, that's the same as when a slime mold can design a transportation network as effectively as we can.
Mom, I want an aim bot!
But we have aim bots at home.
The aim bots at home.
Ton of dead multiplayer games that don't have bots
