this post was submitted on 22 Dec 2025
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Why would I want AI to play the game other than for testing?

https://nitrogen.minedojo.org/

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[–] MalReynolds@slrpnk.net 16 points 1 day ago (2 children)

how cheating (particularly single player) can be fun

Have you never played a game with unreasonable grind that saps all the fun out of it ? Often just to drive player hours and 'engagement'. Multiplayer cheats however can die in a fire.

[–] taiyang@lemmy.world 4 points 1 day ago (3 children)

I suppose. When I'm referring to cheats, it's more in regards to invulnerability, infinite resources, etc., which seem to sap the point of having a game in the first place. Like making the fun parts into a grind, rather than the other way around.

That said, I'll also say sometimes part of the challenge is the grind, so it depends. You have to pick your own poison, right?

Like, take Silksong for example. You lose out on the full experience if you mod out the annoying run from bench to boss, it's like a 40 second annoyance built in punishment. But I get why you'd do that-- it's technically there for a reason but I get it. Hell, even the difficulty adjustment mods I can understand.

But making the bosses die in one hit or making yourself invulnerable? Now you've lost me, that's like a core element of the game; you might as well just watch someone else play it because what's the point.

[–] OmgItBurns@discuss.online 3 points 1 day ago

I mean it used to be the norm for games to have cheat codes built into them. Maybe you get stuck on one part and need help, maybe you have fun spawning a bunch of weapons and going on a rampage (see GTA), or maybe you just want to see what happens if you spawn a giant enemy in a small room.

[–] Kazumara@discuss.tchncs.de 3 points 1 day ago (1 children)

When I was a child I used to ask my dad to input the invulnerability cheat in Doom. I was way too bad at movement, aiming and basically just everything, that I could have had fun otherwise. Likewise for Anno 1602, there I needed the money cheat because otherwise I'd just go bankrupt. I didn't understand the income balance yet but I still had fun building economy chains.

I'm not sure I have a point here. Just remembered cheating as a child because I needed it. Probably haven't cheated in 18 years now.

[–] taiyang@lemmy.world 4 points 22 hours ago (1 children)

My dad entered in codes for me when I was really little, but that's kind of another thing entirely. I don't think little kids have an achievement oriented sorta version of play, so anything goes with them. Once you're older, that dopamine rush just hits differently, though.

In education you could also consider it a form of scaffolding. Enabling someone to do something they normally can't do is a form of development, like giving handicaps in games and stuff can foster the skills to not need them eventually.

[–] Kazumara@discuss.tchncs.de 2 points 6 hours ago

Good analogy. It also brought to mind the bumpers you can enable for kids in bowling.

[–] mech@feddit.org 2 points 2 hours ago

Some games I want to play just to experience the storyline, but without getting stressed by danger or frustrated by getting stuck.

[–] Evotech@lemmy.world -2 points 1 day ago

Then just don’t play that game lmao