Remember when the Right was against cancel culture? Cracker Barrel remembers
FauxLiving
Criminalizing your political opponents is very much on brand
All of them?
That seems like something that you cannot possibly know.
Anecdotally, you saw some “fat white kids” crying, that’s not evidence of anybody’s behavior but their own.
I agree that we don’t know if he is a groyper, but implying that the group isn’t capable of containing of containing violent individuals is a very naive viewpoint.
What was the resolution?
It was a .30-06, a 7.62mm round, similar to an AK-47 (ARs uses5.56mm). They make big exit wounds.
Given how close the round hit to his brain and the fact that it hit a major artery, he likely died due to the hydrostatic shock from the impact.
He likely didn’t even know he was hit, he was seizing immediately and all of his body motion after the impact was involuntary.
You can disagree with political violence and also not be upset that he’s dead.
Conflating the two is disingenuous
Honestly, I’d bet money that the problem is at least partly Denuvo‘s fault.
So many envs and no central documentation makes it hard to handle for everyone.
Ah, I didn't RTFM completely. I just read a snippet that mentioned the NGX updater and misunderstood the context.
I'll give it a shot, thanks.
it’s there on others (edges can get a bit shimmery with tsr) but really bad with dlss
Yeah that's my experience as well. TSR seems to be doing the same thing but it isn't applying the oversharpening which makes them stand out.
What launch options are you using if you don’t mind?
ENABLE_HDR_WSI=1 PROTON_ENABLE_HDR=1 PROTON_ENABLE_WAYLAND=1 gamemoderun %command%
You have to be using GE-Proton10 or above in order to use Wayland's HDR. I don't think you need ENABLE_HDR_WSI (I believe PROTON_ENABLE_HDR makes Proton set a bunch of environmental variables on startup.) but I'm not sure.
Using GE-Proton10-15, HDR works great too.
I did notice the edge flickering artifacts with upscaling. XeSS is a bit higher quality than TSR but it also has the flickering. FSR framegen causes the flickering to happen on some particle effect that they use for atmosphere effects (like pieces of dust floating in the air) so it isn't very usable currerntly.
The game isn't perfect, but it's very playable for me after some settings adjustments. I didn't have any crashes in 5.5 hours of playtime, but I did notice the shader compiling stutter and there were some spots where you could tell that it was loading a zone if you walked over a specific point and I was in combat at the time so I ran across that point a few times and that caused some framerate issues.
A HUGE amount of the stuttering was eliminated by setting the Textures Streaming Speed to Very High, it looks like this is throttling disk IO for performance reasons. If you have an NVME SSD then I can't think of a reason not to set it to reason not to set it to very high.
That's good to know that Steam co-op works. I'll try it later today, my friends are all running Linux too and didn't want to buy a copy if it wasn't going to work. I happened to be home yesterday so I was the guinea pig.
I tried updating the DLSS version (using PROTON_ENABLE_NGX_UPDATER=1), the flickering still occurs. Same with using RENDER_PRESET_K. It almost looks like they're applying too much sharpening when you're using DLSS, but I don't see a way to adjust that specifically.
There is way too much money on the side of spreading disinformation to know much of what is true. The Groyper angle is possible, but the evidence is thin at best. It doesn’t take much for people to ignore the scarcity of evidence if the story sounds better to them.
I just meant that online groups contains all kinds of people, and there is no reason to believe that that particular group is free of radical or violent individuals.