Most games I just didn't like and felt it wasn't fair to call them out, but gambling addiction pushing games like FIFA are high on the list, especially since the annual releases seem to be somewhat identical.
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I also don’t really like the sentiment of judging types of games in general; we like different things and that’s good.
But, gacha games can fuck right off. Manipulative, exploitative, addiction seeking nonsense. I’m not even commenting on gameplay or anything so it’s not a specific one… it’s the whole core concept of making a digital slot machine for children that I find offensive.
I’m going to get absolutely roasted for this, but Elden Ring. I put about 10 hours in trying to like it, but it just made me angry and miserable. And it was kinda boring.
I also don’t care for Souls games, but I think ‘angry and miserable’ is the intended experience.
I'm a fan of the Soulsborne games but gave up on Elden Ring because I wasn't a fan of the empty open world gameplay.
Souls like. There are literally situations you cannot win on the first try, like when you walk through a door and something stabs you from behind because it was leaned against a wall out of sight.
Also just don’t enjoy fighting gigantic things with ambiguous hitboxes.
Exactly, when a game on purpose disrespects your time and forces you to repeat things for no reason.
Some call it a difficulty curve, I don't call it anything, just uninstall it.
Gacha.
For most anything else, I can simply chalk it up as a difference in tastes when I don't like the gameplay, or art style, or whatever. Even those shitty horror games for babies I despise are perhaps fun if you dive into the lore at the right age, who knows. I certainly have obsessed for less than mediocre games.
But no one likes gacha, or at least should like it. It's gambling marketed to kids, preying on the people without impulse control. No "you can spend 2 hours of your life every day on this and save up 2$ in currency" is changing that, in fact that is even worse.
And yet they give hoyoverse a pass for their series, because everything around it is so high quality. Open your fucking eyes! Games are not supposed to punish you for not playing!
But of course, no accusation without confession, I am quite fond of the yugioh simulator, and used to defend it the same way. I try to resolve this double standard by doing what I feel they should do: Never gush about it, only mention it in shame, and always warn people to not pick it up.
All of the Monster Hunter games. The gameplay is awful and the story drags on. I thought it was just that I picked the first one, but after trying the others it feels like a $5 game series.
And trying to play with your friends? Fuck you, do 30 minutes of boring solo stuff before we even think about letting you have fun.
And did you want to just connect and go? Fuck you get online and search up a guide how to do coop missions with your friends
Any games that have gatcha mechanics.
No Man's Sky: I've tried playing it and just end up getting bored. Every once in a while I'll go back and check it out again, feeling like I somehow didn't give it a fair shake, but remain underwhelmed.
Maybe next time...
This was the game that made me realize I prefer story over infinite sandbox games.
Even after it started getting praise due to all the updates, it just felt... empty every time I went back.
Apart from the endless EA, Ubisoft and similar AAA copy/paste titles I never understood the hype around MOBA games.
I don't get it. Its not real time strategy, but not an ARPG either, you dont create a character, instead have an insane pool of unique characters with a few abilities each. Its just feels like someone wrote down some random game mechanics and choose 5 at random.
All levels are basically the same with mild variations and the whole gameplay loop boils down to optimised fast clicking on abilities and to get strong asap.
Its super boring for me and couldn't spend more than a couple hours with the games from the genre. Same goes for watching other people play.
Its just a cherry on top to have the biggest tournaments and cash prices, while the top players are celebrated as superstars. Also somehow the biggest MOBA communities are infamous for toxicity.
Definitely not my cup of tea.
MOBA started as RTS mods for people who liked micro and didn't like resource management. Add hypermonetization of everything for 20 years and here we are. I don't get it, either, but to each his own.
FIFA and other sport team manager; Farming Simulator; Call of Duty; Fortnite and other battle royals (its just not my game mode.
Call of Duty. Yeah I liked the original modern warfare games but not enough to like the hype.
The original call of duty and battlefield games were revolutionary. If memory serves me correctly, they built off the success of Band of Brothers TV Show and gave a gritty representation of WWII in a first person shooter. Battlefield 1942's multiplayer was absolutely top notch too with its vehicles.
They deserved their credit back then, but have been milked beyond belief. They are the new FIFA series where each game brings nothing new, but still costs $80...
Final fantasy, FIFA, GTA, CoD, Modern warfare and Persona are the ones that spring to mind for me.
I was going to suggest CoD as well ... the whole series is mostly a carbon copy of the previous version. Let alone the gameplay is "run for 30 seconds, die, respawn and repeat.
FIFA and Madden NFL
It seems like all of the answers are "I personally didn't enjoy this game therefore I can not conceive of anyone else enjoying it."
I find that interesting.
How else would you interpret OP's question?
Something that is popular (or sells well) despite having no apparent appeal to anyone the commenter can think of.
I don't enjoy Bloodborne. I think I can figure out why there is a lot of hype for it.
Mass Effect and KotOR
Both have absolutely terrible gameplay. Fans tell me the story makes it worth it but if I want a good story I can read a book.
Lowkey objectively false.
Mass Effect 1's gameplay is clanky, but 2 is much better.
ME3 is fantastic. Andromeda's campaign is somehow even better feeling, and IMO Me3Coop is absolute peak FPS.
...KOTOR is indeed bad to play, heh. SWTOR is even worse.
Hollow Knight.
There's a couple of things the devs could have done to make things way more tolerable, like not putting the fucking shades in the middle of platforming challenges and giving health bars to bosses so you can tell when you should go somewhere else instead of face-tanking them for 3 hours.
But god forbid anyone says anything even remotely disparaging against the game, as they're quickly mobbed by fanboys and told to "git gud" because they treat masochistic games like HK as some perverse dick-measuring contest.
And unfortunately I can't away from hearing about it with everyone sperging out over the upcoming sequel.
Dark Souls type games that are just pure grinding wasting time.
I bought this shadow game that look awesome gameplay was fun at first... Then something felt off.. Things were just ridiculously hard for no reason I kept dying on level one...
I was like... Wtf is this shit? Little googling and the game is made by the dark souls people and apparently this grinding over hard shit IS the appeal...
Na man, I got a job and kids and responsibilities and my one hour of playtime better be fun... And dieing and grinding ain't it.
Same, what I hate is how many souls like games they make, it’s just cheap
Sports games.
Pretty much any AAA game. It's like going to the cinema to watch a movie, just the commercials beforehand never stop
Pokemon. I had a blast playing Emerald, but starting leaf green directly after, I lost all interest in the series. It just felt like being punished to have to start from 0 again and maybe Emerald is just a better game. I'd like to give it a try... if you'd let me play it on my phone or pc, Nintendo! old woman yells at cloud
Indirectly pokemon go for me lol, played it a bit but meh
Souls. I’ve tried em and find them repetitive and cheesy in their lack of little details that make games fun for me.
I tried Elden ring and thought it was the ugliest, most repetitive game I’ve ever played. I don’t get the hype for the souls series, it’s just making a game repetitive and difficult to justify its lack of substance
The Total War series should theoretically be right up my alley, since I'm a history nerd and I put a LOT of time into Paradox games (EU4, CK2, HOI4, Stellaris, and Surviving Mars are all high on my hours played chart).
But for whatever reason, I've just never clicked with the Total War versions of the same thing. For old school, I played Empire and Medeival. For new school, I dipped into Atilla because it was on a sale. I figured old mechanics/new mechanics, maybe one will work better than the other. But while I did somewhat enjoy Empire, the Total War series in general just has never grabbed me.
I have the same issue with the Assassin's Creed series. History Nerd...should be right up my street. But just have never clicked with me despite trying multiple games. THOSE however are much more clearer to me as to why. It's the cut and paste gameplay loop that Ubisoft has in ALL of their series.
Unlock an area, do random missions based on a number system for difficulty, interspersed with main plot missions. Move to another area, repeat. Some missions encourage you to team up with other people and go online. Others can be bypassed by micro-transactions. They literally haven't changed their core loop in years, whether that's Assassins Creed, Watchdogs, Shadow of War/Mordor, The Division, Far Cry....the list goes on and on.
Everyone is going gaga for Peak rn (including my BF) and I don't see the appeal at all other than maybe the social aspect. The game itself looks boring AF.
I also haven't liked many AAA games since graduating high school. All these things that are cultural phenomena like The Last of Us just... Didnt like 'em. I feel like most of the AAA games that blow up in popularity are only applauded for the story and dialogue, because the game itself tends to be generic and mid and does nothing special, unique or interesting at all.
I want to see a shift from focusing on telling a story or trying to be High Art and just make a thing that is fun to play as a game that also isn't loaded with MTX and is only fun to play because it psychologically addicts you.
idk about popular series but as an rpg enjoyer i got around 15 hours into clair obscur and bounced off.
Don't hear that take very often. Almost everyone is too busy glazing it. I feel that way about Sea of Stars.
What didn't work for you in Clair Obscur?
Most Bethesda games.
The quality is just so low, the issues so glaring, I can't. It's like reading a fine book riddled with so many typos you give up after 2 pages because you're so distracted.
Okay, to be fair, maybe the latest Skyrim iteration is better! I haven't tried. Wouldn't bet on it, though.
Mods are really the only thing keeping those games afloat. Modders end up doing half the work just to make the games halfway decent.
I really wanted to like Baldur's Gate 3. I didn't play the prior games in the series, but I know a bunch of people who brim with excitement about it.
I've not really been involved in DnD in any form. I played the original Warcraft RTS as a kid, I've read everything from Tolkien, and I love some of the Elder Scrolls games, but that's about it. I'd always got the impression that a lot of it was a bit hammy and amateur on the writing side, but I assumed BG3 would buck the trend.
...I just didn't vibe with it at all. I found the combat exasperating, I didn't mesh with the character motivations, and I failed to really get immersed. Maybe I really needed more backstory than a couple of lore lessons over beers.
It's obviously a great game, but it was such a miss for me, and I wish that weren't the case.
Borderlands, I always found the art style a bit off-putting.
its mindless shoot shit get loot fun. if that aint your bag you just wont get much out of it. handsome jack is hilarious though