setsneedtofeed

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[–] setsneedtofeed@lemmy.world 1 points 5 hours ago

I could have sworn Discovery was connected with Bad Robot, but it looks like I was wrong.

It still has a "JJ Abrams sensibility" - frantic space combat, overly emotional characters, a lot of flashy but meaningless tech (the hologram communicators as an easy example) and visuals (the way the bridge was often shot). It was very much trying to be loud and new, while throwing in a lot of surface level references to try and give it some franchise credibility (this USS Discovery is a rejected Phase 2 concept design).

It all came together in a loud, unlikable soup that felt inauthentic to the franchise. There was some course correction later on, but too little, too late. Strange New Worlds went the right direction, while the Section 31 movie tripled down on all the worst aspects of Discovery.

In any case, I agree - the D&D movie was a lot of fun, and while I wouldn’t want a ST movie to strike that tone, I’m interested to see what they cook up.

I don't want the Trek movie to have the DND movie tone either, but more like when that movie was made they understood the correct tone to match the franchise. It felt authentic to what DND players experience. If the Trek movie has the same care in figuring out what long time fans want, it will be good.

[–] setsneedtofeed@lemmy.world 4 points 1 day ago* (last edited 1 day ago) (4 children)

That's good. The repercussions of the Bad Robot era have really derailed Trek in a way it's just started healing from.

While Discovery wasn't in the Kelvinverse, the connection to Bad Robot probably gave it that similar style. The Section 31 movie wasn't connected directly to Bad Robot as company, but it did share a writer.

Strange New Worlds has been a huge step in the right direction, though it came directly out of Discovery, making it kind of a prototype for modern live action Trek trying to both be "gritty" and classic Trek at the same time. I think it has mostly succeeded, but now that it's proven there's an appetite away from Bad Robot era Trek, I hope the new series goes further.

While I hope whatever they make doesn't share a tone with the new DND movie, I appreciate that the DND movie was obviously well versed in the setting and knew what fans were about. Applying that same mindset to Trek would be great.

[–] setsneedtofeed@lemmy.world 7 points 1 week ago* (last edited 1 week ago)

I can't agree more strongly. The ad for the Neo felt like a cult recruitment video. It's targeting people in their feels, not appealing to sensibility. Huge red flag. 99% of footage of a Neo in motion has been with in remote controlled by a person in a VR headset.

[–] setsneedtofeed@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

I often agree with this, though for Death Trash given the slow pace of major updates I figured I'd just jump in. It only took me about 10 hours to beat the main content, and a few more hours poking around to feel finished with the game. This isn't something like Zomboid with a big sandbox element to sink hours and hours into.

Honestly, at the pace it's being updated I don't know if it will get a huge proper ending.

 

I'm actually planning to put together a video review, so I'm in the process of organizing my thoughts. This thread is just a spur of the moment thing.

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Overall I really liked it. It was well worth the $15 sale price I got it for. The game drops you onto a planet colonized by humans in the future which has undergone some event called "The Bleeding". Now there's sentient meat creatures expanding everywhere, with people eating meat off of them to survive. There are mutated human thralls to the meat. Vomiting and putting the vomit into your inventory to use later is a game mechanic. You as the player have some kind of infection at the start, which kicks off the story and you go out into the wastes and get into fights. It's David Cronenberg's Kenshi, more or less.

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It's an RPG, but choices are pretty streamlined. There also aren't alternate ways than combat to complete many quests. It's a little disappointing for the dialog based skills to get so little use. Combat is real time, I'd call it hard hitting twinstick style combat. Even end game a good three or so hits could kill my character from mid or high level enemies. There is a stealth mechanic, which works though often it acts just as a way to get close and deal some sneak damage rather than being able to sneak entirely past obstacles.

There is melee and ranged combat, with a few flavors of stat specialization, but even if you only specialize in ranged or melee damage with your character you'll almost certainly want to fight with both kinds of weapons. Ranged combat boils down to a lot of circle strafing and baiting enemies around corners. Melee combat relies on getting a few hits in before doing a dodge roll away from the enemy's attack.

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There is overworld travel in the style of an OG Fallout game. The player can go through the desert divided into two areas, chokepointed by a specific location full of enemies, but once that is cleared out, can freely go back and forth.

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There's relatively new content, The Perished City, which is a city so large it has its own overworld travel.

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The game is Early Access and has been that way on Steam since 2021. Lots of the negative reviews are by people unhappy with the pace of updates. Many of those reviews were calling it dead or abandoned right before the big Perished City update dropped. Personally while I obviously want to see the game get fully completed, what's there right now was worth the price of entry. If you do buy this, I think it's best to buy for what's there now instead of what may come, given the small (I believe two person) team and history of slow updates.

[–] setsneedtofeed@lemmy.world 1 points 1 week ago* (last edited 1 week ago)

I double checked myself on some Chauchat machinegun facts, and then kind of went into a rabbit hole of inter-war French armament.

[–] setsneedtofeed@lemmy.world 16 points 1 week ago* (last edited 1 week ago)

In 2026 the Neo robot, the figure 3 and the Tesla bot are going mainstream in countries like America and I’m pretty sure other western countries.

I am skeptical. The Neo robot is basically a Mechanical Turk with extra steps.

I can't prove it but the Figure 3 gives me even more vaporware flags.

As for the Tesla bot, it's the least scammy of the bunch, but this is on the "we promise to put robots in your house in 2026" scale. It wouldn't be the first time Tesla overset expectations.

None of these companies are straightforwardly showing extended, unedited footage of these robots operating in full AI mode in an uncontrolled realworld environment for a reason.

Humanoid household robots are the new (edit: I suppose not new, but resurging) fascination, but they are dumb. If someone wants to automate away chores it's going to be by increasing smarthome capabilities and integration, and/or by having improved standalone robots and automation, like roombas, if they aren't going all in on integrated smarthome tech. Success in automation will be with specific use robots and pieces of automation, ideally working together, not a Cylon lumbering around.

[–] setsneedtofeed@lemmy.world 4 points 1 week ago

I grew up eating what most people consider very spicy food. I don't care what level of spicy other people are comfortable with, but I've found that amongst certain types of people I have to be discreet about my preference for spicy food. Some people find it a novelty to gawk at which is just awkward.

[–] setsneedtofeed@lemmy.world 3 points 1 week ago* (last edited 1 week ago) (1 children)

If an art work has been popular for years, has won dozens of awards, is used by experts as an example of excellence, isn’t it ‘objectively’ good?

In this earlier definition looking for objective merit, it leans heavily on professional opinion. If a small number of individuals not thinking a work that is "objectively good" is good doesn't change that, then the opposite must also be true. Therefore, if we have a situation where the critical consensus is that a work is bad, and only a small number of people think it is good, then we have a piece of art that is "objectively bad" by using the critical standards, but which is held onto by a small number of people who disagree.

At the top of this discussion I didn't define "art" merely as visual pieces (I actually used examples of movie and games). So that art could be anything expressive- music, books, plays, movies, games, and beyond. I can think of art and artists not appreciated in their time, and then over time critical perception turned around.

This is all a long way of saying critical opinions are at the end of the day still opinions. That's why even critics disagree with each other.

[–] setsneedtofeed@lemmy.world 4 points 1 week ago* (last edited 1 week ago)

saying that something is objectively good does actually mean “for the majority”, because there is no singular point of absolute goodness to compare it to.

I agree completely that people use it like this.

[–] setsneedtofeed@lemmy.world 6 points 1 week ago (3 children)

If a piece of art was created 100 years ago and every professional critic of the time thought it was trash without any merit, and then 100 years later the critical reception of that same piece had changed and it was considered a piece of high art, is that piece of art objectively good? Objectively bad? Was it objectively bad 100 years ago and then somehow became good?

[–] setsneedtofeed@lemmy.world 8 points 1 week ago* (last edited 1 week ago) (9 children)

If an art work has been popular for years, has won dozens of awards, is used by experts as an example of excellence, isn’t it ‘objectively’ good?

If I don't like that piece of art, am I wrong? Am I objectively incorrect of the opinions inside my own head?

Lots of people dislike award winning movies, songs, and games. Are those people measurably wrong? No. The plural of subjective opinions is not an objective one.

 
 
 
 
 

This is a mod for HALO: CE included in the MCC. I found it on the workshop page and gave it a go.

Its a small self-contained single player campaign set in the Resistence: Fall Of Man setting.

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I don't really know much about those games outside the basic premise, but visually it looked close to what I remember of the official games. There's all new weapons, enemies, and friendly NPCs. The mod even has some setpiece battles.

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I appreciate the work that went into all the new assets. The friendly NPCs especially could have been left out, but the mod maker really committed extra effort by including them.

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There's even a driving section near the end with a remodeled Jeep (though the UI still calls it a Warthog).

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A fun diversion for an hour or so to beat it.

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