this post was submitted on 28 Jun 2025
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Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I'm encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I have to manage, or similar. Like, I just wanna play the actual game play, see how the story continues, and visit those areas that were designed with care. Not worry where on the map I can sell the glimbrunses I collected so I can buy a 37% stronger glarpidifice that I'll need to beat the next glutrey after which I'm allowed to continue the main story.

Sorry if this turned into some kind of a rant, but I hope it's understandable what I'm looking for and what I meant by fluff. Some games that have fulfilled this for me during the last years:

  • Stray
  • Skyrim (there's a lot of fluff you can worry about in Skyrim, but the thing is you don't have to worry about it, you can also just walk in any direction and see what situation you wind up in, at least for the first 10-20h of a playthrough, which IMO is enough time for a game anyway)
  • Life is Strange
  • Some Pokémon ROM hacks where the difficulty spikes were not too harsh

Looking forward to hear your suggestions :) Games where there is some fluff but you're allowed to just ignore it are also fine, but not having any fluff is preferred. Bonus points for anything on the Xbox game pass.

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[–] lime@feddit.nu 51 points 2 days ago (13 children)

OUTER WILDS!

  • zero fluff. every piece of text and every setpiece is in service to the main story.
  • no gating. you can go everywhere from moment one.
  • no grinding. no combat at all, in fact.
  • no time pressure. it may seem like it, but don't worry.
  • the big mystery requires understanding the world and the story, rather than fighting a difficult battle
  • it will make you cry
[–] Peter_Arbeitsloser@feddit.org 12 points 2 days ago (6 children)

I couldn't bring myself to finishing it because "the timer" stressed me so much :( I loved everything else about it so much.

[–] lime@feddit.nu 5 points 2 days ago (1 children)

understandable, it took me a few times for it to click. i have the same problem with games that count days; i can't get myself to finish disco elysium or blue prince because the counter going up makes me think i will run out of time, even though you never do.

[–] Peter_Arbeitsloser@feddit.org 7 points 1 day ago (2 children)

Its so interesting how different people perceive these things. Disco Elysium was so stress free for me, I didn't really think the day counter did anything. With Outer Wilds I think its really the anticipation of what I know is inevitable to come. And then I nervously wait for all those cues that tell me how much time has passed already... And yeah, very stressy for me, haha. Still, I should really push myself to finish it sometime because I'm really curious how it all ties up.

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[–] saimen@feddit.org 6 points 1 day ago (1 children)

Just reading this somehow gave me goosebumps and made me tear up. Such an incredible and unique game.

[–] apprehensively_human@lemmy.ca 5 points 1 day ago (1 children)

This song is new to me, but I am honored to be a part of it.

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[–] Schwim@lemmy.zip 39 points 2 days ago* (last edited 1 day ago) (4 children)

It sounds like you've found some games you like but are turned off of by some difficulty bottlenecks. If that's the case, considerWeMod. It's a trainer for a ton of games that allow you to "cheat" in singleplayer games(god mode, speed hacks, etc.)

I still love playing games but as I get older, my tremors get worse, making it impossible for me to get through one on my own. WeMod allows me to explore all of the game world without being stopped by something as simple as clicking on something quickly.

[–] greybeard@feddit.online 20 points 2 days ago* (last edited 2 days ago) (2 children)

A neat feature in the new Death Stranding game is a "Pretend I Won" button on the death screen for bosses. It's nice when games recognize that skill checks can be a problem, and what makes some games fun for some users isn't being challenged.

It does, however, have a ton of fluff and filler.

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[–] NaibofTabr@infosec.pub 24 points 2 days ago (5 children)

Live for the adventure, not the grind:

Journey (if you play one game on this list it should be this one)

Far: Lone Sails and the sequel Changing Tides

Jazzpunk

Master Reboot

Manifold Garden

Sable

Fract OSC

Chants of Sennar

The Red Strings Club

The Stanley Parable

Rime

Superliminal

Naissancee

Soul Axiom

Contrast

[–] Flagstaff@programming.dev 7 points 2 days ago* (last edited 2 days ago) (1 children)

Sable is on a giveaway this week by Epic Games. Use the free-&-open-source Heroic Games Launcher to play it without having to download their platform.

I got bored by FAR's puzzles and didn't finish it but I guess I should persist, huh?

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[–] swordgeek@lemmy.ca 24 points 1 day ago (2 children)

Portal I and II.

Psychonauts I and II, with the caveat that there used to be a HUGE skill spike in the penultimate chapter of #1. I gather they've softened it, but don't know how much.

[–] Omegamanthethird@lemmy.world 5 points 1 day ago

I know Portal isn't a shooter. But Portal made me think of them. I feel like a lot of FPSs would fit OP's question. Half-Life 2 and most of the Halo games come to mind.

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[–] DickFiasco@sh.itjust.works 17 points 2 days ago (1 children)

Slightly old by now, but Portal and Portal 2 remain two of the best games I've ever played. Gameplay is intuitive and linear, and doesn't require grinding or building up resources. I thought the difficulty increased appropriately as well.

[–] Flagstaff@programming.dev 6 points 2 days ago (1 children)

Fun fact: Portal was originally a university student project called Narbacular Drop that got hired by Steam. In a sense from its limited narration and story, it felt a bit more like a proof-of-concept than almost a full-fleshed game to me at times, which, for me, was hands-down Portal 2.

They're great fun to stream and watch, too.

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[–] Vinny_93@lemmy.world 17 points 2 days ago

I enjoyed the Star Wars Jedi games.

[–] bjoern_tantau@swg-empire.de 16 points 2 days ago (1 children)

Clair Obscur: Expedition 33 could be what you're looking for. The main story areas are significantly easier than all the side content.

You'll want to do the side quests because how can you not play that game with cool sunglasses and a baguette on your back?

But you can easily get through the game without doing any side quests. And if you are afraid of being overpowered when you do play the side stuff, they recently added some nice controls to bump up the difficulty.

[–] elvis_depresley@sh.itjust.works 6 points 2 days ago (1 children)

I second this one, this is a 11/10 game

[–] billbasher@lemmy.world 14 points 1 day ago

Dredge is a pretty unique one that I had a lot of fun with. Firewatch is good but short

[–] truite@jlai.lu 12 points 2 days ago (2 children)

I don't understand fluff in this context, what does it mean? I searched in dictionary but I'm still not sure.

Anyway:

  • Spiritfarer: I don't remember so much grinding in this game, and it's a beautiful game, not too long, not too hard
  • The Cosmic Wheel Sisterhood
  • Slay the Princess, but you don't really play, you make choices. It's a masterpiece of narration. If you dislike body horror, don't play it.
[–] alaphic@lemmy.world 9 points 2 days ago (2 children)

Obviously I'm not OP, but I took them to mean content that might be considered superfluous or otherwise not as meaningful to the overarching narrative in and of itself

[–] benni@lemmy.world 5 points 2 days ago

Yes, that's exactly what I meant.

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[–] rowinxavier@lemmy.world 12 points 1 day ago

Legend of Zelda: A Link to the Past

I only finished it for the first time this year, after about 20 years of giving it a go, getting part way through, then forgetting about it. ADHD is evil. Still, it was fun, there were no long boring parts, nothing was grinding or luck based, and it felt really tight as an experience. Very well thought out, honestly I would consider it a masterpiece.

[–] Glide@lemmy.ca 10 points 2 days ago (1 children)

Bugsnax. Substantially better game than I anticipated.

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[–] B0NK3RS@lemmy.world 9 points 2 days ago* (last edited 2 days ago) (1 children)
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[–] Kyle_The_G@lemmy.world 9 points 2 days ago (11 children)

mass effect, cyberpunk, clair obscur, baldur's gate 3 all super fun and have difficulty options. Doom is pretty fun too. I've just been ripping through game pass single-player campaigns and RPGs.

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[–] Rhynoplaz@lemmy.world 8 points 2 days ago* (last edited 2 days ago)

If you haven't already tried Oblivion Remastered, that's a no brainier.

Avowed was pretty straight forward with a decent story. It's more linear than Skyrim, and sometimes I had to reload a save because I walked into a situation I wasn't ready for, but all in all, I made quick consistent progress.

I played both on Gamepass.

Also, there's no shame in turning that difficulty bar down when it's available. I'm in the same boat as you. I don't want to master the game, I just want to enjoy it.

[–] capuccino@lemmy.world 7 points 2 days ago

The Stanley Parable and The Stanley Parable: Ultra Deluxe. I'm getting the no play for 5 and 10 years achievements with no cheating.

[–] captain_aggravated@sh.itjust.works 7 points 1 day ago (2 children)

Subnautica comes to mind. It's a survival game with a heavy focus on exploring and a very structured story. Fluff text and the obligatory random documents and audio logs are mostly optional, though the game does have a mystery to solve so some of those you want to pay attention to. No real spikes in difficulty, it's honestly an easy game.

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[–] rumschlumpel@feddit.org 7 points 2 days ago* (last edited 2 days ago)

I usually have a good time with isometric fantasy rpgs in the vein of Baldur's Gate. They don't really have grind, the world is generally well-filled with a relatively dense story and interesting quests (denser than Skyrim at least), and if the game becomes too hard you can turn down the difficulty. Though you do need to actually be interested in the combat mechanics (which are much more complicated than e.g. in Elder Scrolls games) to really enjoy these games, IMO. One downside is that these types of games are usually really long; I've dropped a couple of them halfway because they overstayed their welcome.

Some examples:

  • Baldur's Gate 3 (don't really need to have played 1+2 to enjoy this one, though they're still very good)

  • Divinity: Original Sin 1+2

  • Pillars of Eternity 1+2 (2 has much better combat, but the first one is pretty important to understand the world)

  • Tyranny (this is a relatively short one)

  • Pathfinder: Kingmaker 1+2

For more Skyrim-style games, I really enjoyed the Gothic series. I think their level of grind is about the same as Skyrim (probably a little less, but it's been a while), and if you can get past the outdated graphics of the early titles they're quite fun. Especially the dialogues, they aren't as serious as Skyrim's.

[–] bjoern_tantau@swg-empire.de 7 points 2 days ago

Oh, and I just remembered the old Thief games. They had pretty consistent difficulty. At least for the first two. I cannot remember if that was retained with the third because it was a little more open in terms of what you acquired in the hub world and took on missions. And we don't talk about the fourth (which was a reboot nobody wanted, not even the dev team).

[–] catty@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

look back to some of the games for the 8 and 16-bit consoles. They tended to be about fun rather than shock factors. So check out the larger games for the megadrive for example.

Also, I kinda thought borderlands was good in that it adapted to how you prefer to play and the difficulty seemed consistent.

[–] BeigeAgenda@lemmy.ca 7 points 2 days ago* (last edited 2 days ago)

Maybe the Half-life games? You go through the game on rails, the most challenging part is the final bosses but you can skip those or use cheats.

[–] Sterile_Technique@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

If you liked Skyrim, check out Enderal - it's a total conversion mod, but in Steam as it's own game. It's much more linear than Skyrim - the world still feels open, but it's much more dense, and it's scaled more like a traditional RPG, so if you wander off the intended path too far, you'll get your ass beat by mobs that are much higher level than you.

Side quests are meh, with a notable exception of the Rhalata line, which is kind of like a combo of thieves guild and dark brotherhood. Main quest line is fucking wild.

If you skip the vast majority of side quests, you might have an issue with scaling, since you'll be missing out on all that xp. If you run into that and don't want to do the quests, just use the command console to cheat some in.

[–] zerofk@lemmy.zip 7 points 1 day ago

The Wolf Among Us, and I imagine other Telltale games (but that’s the only one I played so far). It felt a lot like Life is Strange in gameplay and storytelling, even though it’s also a lot different.

In a similar vein, point and click adventure games like The Whispered World, The Book of Unwritten Tales, or Syberia. The modern ones usually don’t have a failure state (as opposed to the infamous Sierra games), but unlike LiS you may get stuck on a puzzle.

[–] pinball_wizard@lemmy.zip 6 points 1 day ago (1 children)

I haven't seen the Lego games mentioned here. (Lego Indian Jones, Lego Batman, etc.)

They tend to be story driven, and have excellent amounts of play-testing, resulting in an enjoyable playthrough that I've always been able to finish.

(Except Lego Dimensions, which was developed separately, and not to the same play-testing standards.)

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[–] nova@lemmy.world 6 points 1 day ago

If you liked Life is Strange, I strongly recommend Lost Records: Bloom & Rage. Made by the same team.

I really like the Ys games, and I think Y's Origin meets those requirements. The boss fights are difficult, but no crazy difficulty spikes, provided you've been killing things properly along the way. I only had to grind for a few min for one boss, and that's back because I actively avoided the mobs and ended up underleveled.

Zelda games tend to also be really well designed, pretty much any will do.

[–] callouscomic@lemm.ee 6 points 2 days ago* (last edited 2 days ago) (1 children)

This is why I sometimes enjoy Ubisoft trash. Especially Ghost Recon Wildlands and Breakpoint. Just the same old shit on a massive map, an okay story, fun gameplay. Easy. Simple. Nice for mindless bullshit.

For an RPG, try Kingdoms of Amalur Re-reckoning.

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[–] Uff@lemmy.world 6 points 2 days ago (1 children)

Dragon Age, the first one.

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[–] Denjin@lemmings.world 6 points 1 day ago
[–] nyctre@lemmy.world 5 points 2 days ago* (last edited 2 days ago) (7 children)

I mean, if you've enjoyed Skyrim, honestly you can just google "best RPGs of all time" and play any that will show up. I'm gonna go against the grain here and say that Skyrim's world is beautiful and the combat is cool but there's nothing special about the story or the quests. Try enderall, fallout London, gothic 1+2 + archolos, mass effect 1-3, disco Elysium, Witcher 1-3, Baldur's Gate 1-3, Neverwinter nights 1+2, dragon age origins, fallout new Vegas, pillars of eternity1+2, Kotor 1+2, south park stick of truth + fractured butthole, cyberpunk, fable the lost chapters, divinity original sin 1+2, dark messiah of might and magic(fun and underrated, imo), etc.

If at any point you feel like the combat is too hard or whatever you can use cheats and just enjoy the story. All of these have pretty good ones. At least all of these have less grinding and better story than Pokemon games, in my experience.

Beyond that, just go for popular, widely acclaimed games such as rdr2, bioshock, whichever doom you want, portal 1+2, etc.

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[–] EarMaster@lemmy.world 5 points 1 day ago

Titanfall 2 is a great shooter and story game. Don't bother with Titanfall 1 if you are only in for singleplayer as it is multiplayer only.

[–] JeeBaiChow@lemmy.world 5 points 2 days ago* (last edited 2 days ago)

Death's door. Didn't think the difficulty spikes were that bad, and after doing the umbrella run, the bosses were almost easy the next playthrough

Edit: also just played Arranger and the cat quest trilogy.

[–] lime@feddit.nu 5 points 2 days ago

oh also, a less popular one: Wandersong! non-violent adventure platformer about a bard who wants to make the world a better place. a beautiful, mostly linear story in a colorful world. very easy to get sucked into.

[–] Coelacanth@feddit.nu 5 points 2 days ago (1 children)

Classic corridor shooters fill this niche pretty well for me, if that kind of on-rails experience is what you're looking for. I recently played F.E.A.R. and it's first expansion Extraction Point (don't play any later expansions or games in the franchise though) and they're some of the best, tightest and most satisfying FPSes out there. Metro 2033 is also good for this.

If you want a no-nonsense RPG I want to put in a good word for Skald: Against the Black Priory which is very tight and linear with minimal fluff, focused on telling its story and doing a few things well rather than spreading too thin.

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[–] Flagstaff@programming.dev 5 points 2 days ago

Let me offer a spin on this: the point-&-click adventure Technobabylon, which is more a staggeringly creative and massive series of escape rooms, and not that much of an open world to explore and revisit.

Perceptibly, it has zero grinding and is to the point with what you've gotta do. It is one of the only point-&-click adventure games that I've beaten; I normally dislike the genre, which speaks volumes to how incredible it is.

[–] HobbitFoot@thelemmy.club 4 points 2 days ago

Recently, I've been playing a lot of Brotato. However, there is no story.

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