If the first game you ever played with a stick was a flight simulator, then down is up.
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I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?
if you lean forward you look down - why would controls be any different?
By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in
Tipping makes sense. Idk it's like if the joystick is the top of your character's head.
Mind blown. That actually never occurred to me.
Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more mouse and keyboard as I got older.
A few years ago I started flying fpv drones.
Recently tried to use a controller again? Whoops I can only play inverted now 🤷♂️
Same. The first few PC games I played in the mid 90's were ms flight sim and my dad had the joystick. Then MechWarrior 2. Also inverted by default. Tbh it's a perspective shift. In most games with 3rd person I usually don't invert. But if I'm first person I have to invert.
Elite, Wing Commander, and Secret Weapons of the Luftwaffe shaped me before looking up or down was even a thing in FPS games.
Yes!. I remember when my brother and I played our first 3D fps (half life), we both agreed it made more sense to invert the y axis. I hadn't even considered all our history playing joystick flight sims as an influence
The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
I did most of a Dark Souls playthrough with a PS3 controller that was breaking down. There's a tiny foam block on the inside that, after some years of abuse, will flatten out and trigger spurious inputs if some controls are pressed too hard. This caused an interesting challenge, since after panic-rolling, I would usually stand back up disarmed (d-pad right/left swaps that hand out for an alt item which was empty). It seemed kinda/sorta natural that way, and didn't know that wasn't a game mechanic (in this already ludicrously hard game) until I talked to some friends about it.
Edit: I made it through about 75% of the game like this.
I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.
2 and 3 do the same diagnostic routine, and Reach asks you to look at a building in the distance.
what kinda games do you play???
I'll let you know when I figure out how to get to the title screen.
Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
This would imply the X axis has to be inverted too...
Yep, you right. The same rules are applied.
For me I only accept inverted camera controls for orbiting cameras that aren't use for aiming.
I've never thought about this, but yes. When I play fps games it feels natural to use non-inverted, while for games where you're not "aiming" but "looking around" it feels more natural with inverted.
Played flying games first. Inverted ever since.
Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head
I exclusively play inverted. I find it also gives better control while playing FPS games.
I like to imagine inverted players control their character by grabbing a stick on the top of their characters head
There are dozens of us! Dozens!
You're a monster
And by inverted you mean inverted from their proper inverted position. So uninverted. Which is the inverse of correct.
Some people visualize their Y tilt "lever" as in front of the fulcrum of their neck, and some people visualize it as behind the fulcrum. Thus some people find an inverted Y axis to be intuitive, while others don't. At least, this is how the reason for the preference has been explained to me.
I still think all you inverted Y axis people are monsters.
I still think all you inverted Y axis people are monsters.
This is a safe space. You are allowed to share your completely wrong opinions here.
To be fair my IRL best friend is one of you inverted Y monsters. Monsters are people, too.
I still think all you inverted Y axis people are monsters.
“O fuck it! I’m a monster! I admit it!”
It’s how games with flying should control but that’s the only application it should be used in to me. I believe this since that’s how it works in IRL.
Flying games should have an option to choose regular or inverted.
If you're into piloting, got a joystick or something - sure, inverted is your choice.
Otherwise it's just unnecessarily confusing.
I understand that but it’s simply more realistic to be inverted. I am very used to it because honestly most games with flying controls make inverted default anyway.
Its not so bad, it's just a context switch. In an fps game you're changing the direction your character is intending to look. Wanna look left, tilt left. Wanna look up, tilt up.
In a flying game, you're controlling the attitude of the plane, it helps to think of your joystick being glued to the top of the plane.
Who plays like that x_x
I started console FPS with Timesplitters 2, which used that control scheme as default. I’m pretty sure Goldeneye had similar control scheme as well.
For me it’s natural to think the analog stick as my neck. I tilt my neck forward to look down. I tilt my neck back to look up.
often people who plays plane related flight games with a joystick early in their life
I used to be inverted until controller FPSs started to be a thing. I don't think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.
Hell, Descent predates Quake, and I'd argue it figured out full 3D controls way before Quake did.
Now that I'm on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?
Early mouse controls were godawful, and I wound up never gaming with a mouse for 3D navigation.
I knew one person who used the mouse Y-axis for forward movement in Quake. CLOMP CLOMP CLOMP on a severely beaten mousepad the whole time.
some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie "down"
I used to play inverted. If it wasn't inverted, I'd flail around helplessly. Then one day, inverted didn't feel right, and I had to switch. It's been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.
It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.
Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).
Thus younger gamers are used to “standard” and older gamers used to inverted.
It's funny, I'm a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding "regular" games it always felt better imo
My friend insisted it was supposed to be played like that. It was my first real fps, so I put in effort to learn it. Too late to change it now.
More like "I start this new game and try to look at my feet"...
I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I'm just very aware of the camera now instead of the view.
image
This just feels natural. It's kinda like using "natural scrolling" option on a touchpad. Why would you ever want it to move the opposite direction?