this post was submitted on 12 Sep 2025
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Lemmy Shitpost

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Welcome to Lemmy Shitpost. Here you can shitpost to your hearts content.

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[–] MudMan@fedia.io 7 points 1 day ago (2 children)

I used to be inverted until controller FPSs started to be a thing. I don't think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.

Hell, Descent predates Quake, and I'd argue it figured out full 3D controls way before Quake did.

Now that I'm on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?

[–] SpaceNoodle@lemmy.world 4 points 1 day ago

Early mouse controls were godawful, and I wound up never gaming with a mouse for 3D navigation.

I knew one person who used the mouse Y-axis for forward movement in Quake. CLOMP CLOMP CLOMP on a severely beaten mousepad the whole time.

[–] bjoern_tantau@swg-empire.de 2 points 1 day ago

I felt so great when I "discovered" using the numpad for movement to have more buttons available to bind useful stuff to. I think I did that with Jedi Knight. I was so excited, I told all my friends.

Can't remember when I switched to WASD. Maybe with Unreal and/or Half Life.