this post was submitted on 18 Dec 2025
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[–] RunJun@lemmy.dbzer0.com 192 points 1 day ago* (last edited 1 day ago) (1 children)

Made large contributions to Linux gaming compatibility

[–] NaibofTabr@infosec.pub 96 points 1 day ago (1 children)

Also platformed independent game developers.

[–] rainwall@piefed.social 42 points 1 day ago* (last edited 1 day ago) (3 children)

Monopolized a market by offer good services to both end users and buisness clients.

Lets not forget the evil though : helped set the 30% cut for apps/games that became the standard across all digital spaces, arguably started online gambling and microtranactions in gaming.

[–] flamiera@kbin.melroy.org 27 points 1 day ago (3 children)

The very first instance of microtransaction began with Elder Scrolls IV: Oblivion. You know the one, the horse armor for $2.50. That was in 2006.

Team Fortress 2 didn't come out until 2007.

Online Gambling has been a thing for quite a while beforehand. You can't entirely blame Valve, here. Inspired? Perhaps, but it took them quite a time to even start giving in.

[–] imetators@lemmy.dbzer0.com 22 points 1 day ago

Just a side note:

TF2, released in 2007, hasn't had lootboxes till 2010. Valve was not even the first game to have them.

spoilerFIFA was 1 year ahead, but not the first one either.

Also, TF2's lootboxes are not the same as Dota2 and CSGO/CS2. TF2 weapons have an actual change of gameplay to them while Dota/CS has just skins. Not to mention, you can get all weps in TF2 by just playing the game.

[–] paultimate14@lemmy.world 10 points 1 day ago

I agree with your sentiment, but you're wrong.

Horse armor was nowhere close to the first microtransaction. Maple Story released in 2003 and is widely considered to be the first videogame with micro transactions. You could make a strong argument that arcade games were the origin of micro transactions even.

Part of what made the horse armor so egregious was that it was for a full-priced game. And it's also worth pointing out that Microsoft was involved in that mess too. They had purchased times exclusivity for Oblivion on Windows and Xbox. An unnamed Microsoft executive allegedly went to Todd Howard and compared the pricing to things like Xbox system themes or iPhone ringtones, when at the time a 30s crappy quality version of your favorite song might cost $5.

Gambling has existed for thousands of years. I don't blame Valve. I don't really play their FtP games much, but my understanding is that the micro transactions are mostly cosmetic and not pay-to-win. There were times in my life when FtP games were a great boon and I had the discipline to not buy micro transactions, but today I prefer games that are just one purchase. Still, just because I don't like FtP games doesn't mean they shouldn't exist or that I hate Valve for having some.

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[–] SpaceNoodle@lemmy.world 15 points 1 day ago (1 children)

Online gambling existed well before Steam.

How did they start microtransactions?

[–] okwhateverdude@lemmy.world 9 points 1 day ago (1 children)

Selling loot boxes, where you pay 2-3 currency units to "unlock" a box that definitely won't have something of value the vast majority of the time. TF2 cosmetics, CS:GO gun/knife/glove/player model skins

[–] mitram2@lemmy.pt 7 points 1 day ago (1 children)

To be fair those are cosmetic only items. I've played a ton of those games and didn't spend s dime, because I don't care about how cool my gun looks.

[–] okwhateverdude@lemmy.world 4 points 1 day ago

same. But to a lot of people, those pixels are valuable. So valuable an entire secondary market opened up outside of Steam. And the lootbox mechanic is literally gambling-- No different than a slot machine. When opening a box, it even gins it up with graphics and fanfare, just like a video slot machine.

Multiple billions of currency units in "value" all situated around virtual gambling. Valve created the most successful, valuable digital casino, ever.

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[–] psx_crab@lemmy.zip 89 points 1 day ago (1 children)

>made their own linux distro

>develop Proton and Lepton

>all that in Valve-Time™

>Windows gave up

[–] witty_username@feddit.nl 32 points 1 day ago (1 children)

Microsoft practically handed it to Valve. Microsoft wanted gamers off the PC and on to the xbox so they ignored the PC platform they were already dominant on. This gave free reign to Valve. One of the biggest mistakes in PC history if you ask me.

[–] wreckedcarzz@lemmy.world 10 points 1 day ago* (last edited 1 day ago)

Yeah. I wanted to play Midtown Madness 3, after loving and modding the first two. But it was Xbox exclusive. I refused to save up for one, or ask for one as a gift. I was eventually gifted one, with MM3, and it is the only game I have for the Xbox.

When Halo 2 for Vista dropped, and they tried to force players to Live Gold bullshit for voice chat, but we were all using Xfire. Eat shit, I'm not paying $10 a month to do something I can for free that my friends all have already. And I wouldn't play another Halo title until the MCC dropped on steam - fuck locked down hardware and arbitrary limitations on the software and os. And they want money for that shit? Lmfao.

My deep... 'loathing'? For the dumbass decisions ms made regarding gaming for windows from 00 to 16, arguably longer. With ms driven by greed, and most folded for the games and series they loved... but I'm an absolute pain in the ass, never forget, never forgive kinda guy. I have a couple series of ms titles I like and buy, but they can fuck off with trying to get another red cent from me. Their slow sinking into stagnation and failure is... closure, for all the debates and arguments about how fucking stupid it is to pay for the ability to play with others, after already buying their box, and after already paying for internet. And then they can kill the servers at any time, and nobody seems to bat at eye. Yet I have games that are 20+ years old that I can run a server for and boom, me and friends can play. No money, no limitations, no bullshit.

They fucked themselves. I'm just watching the ship sink. 🍿

[–] Th4tGuyII@fedia.io 80 points 1 day ago (2 children)

Valve could've legitimately done nothing and still be winning in comparison to the big three, but instead they've slowly and steadily been helping the gaming community to give Windows the middle finger by making huge contributions to Linux gaming.

Honestly, its downright shameful how many companies have forgotten that a good way to make money from customers is simply to treat them nicely while they're buying your goods.

[–] ttyybb@lemmy.world 25 points 1 day ago

Valve's big business strategy seems to be just wait for your competition to shoot themselves in the foot

[–] gmtom@lemmy.world 4 points 1 day ago (2 children)

Helping the gaming community by popularising not owning your games, lootboxes and child gambling, early access and asset flips as well as being the first to cave when visa and MasterCard started pressuring companies to stop selling certain games?

[–] mitram2@lemmy.pt 12 points 1 day ago (3 children)

Most games on steam are drm-free or have a very weak DRM which is easily removed. Not great, but not the worst.

Lootboxes kinda suck, but at least they only use them for cosmetic items, it's not pay2win, more like pay2lookgood.

About the child gambling... Pretty awful, but I think the ones who should bear most of the blame should be the parents. I have younger family members (not my kids) and their parents couldn't give less of a shit about ensuring they only have access to age appropriate content. Steam has parental controls implemented, USE THEM. Starting to think that allowing kids to access these features (when parental control is available) should be considered some kind of negligence.

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[–] paultimate14@lemmy.world 6 points 1 day ago (4 children)

You never owned your own games, you just never read the documentation that came with your discs and cartridges before.

Even GOG, who pays lipservice to "owning" your win games, just sells the same "license to access" the software that everyone else does. You can't re-sell it, you can't reverse-engineer code or modify most games, you can't leave these "possessions" in your estate. You don't own them.

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[–] carotte@lemmy.blahaj.zone 45 points 1 day ago (12 children)

look, im very grateful for valve employee’s work on proton (& other technologies), and i recognize that out of the major gaming companies, valve is one of the least bad…

but they’re still a corporation. they’re still unethical. they popularized gambling mechanics and they basically have a monopoly on PC gaming distribution.

don’t worship companies. they don’t care about you. need i remind you, in the late 2000s/early 2010s, nintendo was the good guy. just making good games and innovating, while everyone else was busy making yearly slop, day one DLCs, paid online, microtransactions, broken games on release… and now, look at them.

[–] IronBird@lemmy.world 26 points 1 day ago* (last edited 1 day ago) (1 children)

what were you smoking? nintendo has never been the good guy...they successfully patented the "digital representation of water" back in the day

[–] carotte@lemmy.blahaj.zone 5 points 1 day ago (2 children)

sorry, i should’ve said "was seen as the good guys". nintendo’s been doing shitty stuff since at least the 80s

but that wasn’t the popular narrative back in the 2000s/2010s! just like valve now, people were more than willing to gloss over their shitty stuff because everyone else was worse. people worshipped iwata & reggie just like people worship gabe newell now.

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[–] theneverfox@pawb.social 9 points 1 day ago

Valve is worker-run and largely worker owned, it's literally 350 people who just work on whatever they think is a good idea

They're technically a corporation, but also an amazing argument for collective ownership

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[–] flamiera@kbin.melroy.org 32 points 1 day ago (2 children)

It's going to be a very, very interesting series of events once Gabe passes away.

Enjoy him while we're able.

[–] GaryGhost@lemmy.world 7 points 1 day ago (1 children)

That scares me. I've been a huge steam fan boy since it was in beta. Lots of nostalgia. When the OGs pass away and valve is sold off to Amazon.. the end

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[–] MrScottyTay@sh.itjust.works 28 points 1 day ago (2 children)

Fostering developers to go ham on windows to Linux comparability and now the same for X86/64 to ARM is much more than nothing. Valve have actually been the ones doing the most to pave the way for theirs and anyone who follows' future.

I'm not too jazzed about their virtual monopoly but that's sadly because they've just been working for consumers in more ways than the others. They're not the best at everything like GOG trumps then when it comes to actual ownership but it's sum of all of their parts that puts them head and shoulders above the rest.

They've done so much that they've paved the way for non gamers to be able to switch over to Linux much easier (I wouldn't say it's all on them but they've helped foster cross compatible development on Linux in general). I don't think you could say the others have done as much to affect the space outside of gaming as valve either. Except Microsoft, but their decisions have been much more controversial.

I hate to see myself glazing valve as much as I have here but it is what it is. I'll criticise them when the context allows and praise them like this in other times.

[–] Xenny@lemmy.world 6 points 1 day ago (1 children)

Stop giving credence to valve being a monopoly. That's tech bro propaganda. They are literally not a monopoly. There is multiple digital storefronts for PC gaming. There is options. There is choice. Do not further the narrative and get fucking valve antitrusted for no goddamn reason other than Microsoft wants them dead.

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[–] Aceticon@lemmy.dbzer0.com 4 points 1 day ago* (last edited 1 day ago) (1 children)

I would go further and say that all that they've done are """merely""" sound elements in a strategy to avoid that in the era of always-online remote updateable software, Microsoft successfully uses their position as the provider (and, more importantly, controller of some of what runs in pretty much all consumer instances) of Windows to squeeze out Steam as a games store.

Microsoft slowly transforming for Windows applications into the equivalent of Apple for iOS applications (and their move towards signed applications could be part of that) would be a nightmare scenario for Steam and it's a realistic possibility, especially if you notice that Microsoft is moving towards "everything must be cryptographically signed by Microsoft" to run in Windows.

So it totally makes strategical sense for Steam to invest into getting as many gamers as possible away from the Windows ecosystem, and one path is to get more games to as easily as possible run in the already existing and established alternative to Windows - Linux - the easiest way being to invest in an ever improved Windows-Linux adaptor layer (i.e. Wine/Proton) backed by a Steam store in Linux which just seamlessly uses that layer when needed, whilst another path is to sell their own game machines which do not run Windows and there again using Linux makes sense as the OS, both because it already exists and is mature and because using it on their machines has synergies with their investment in the "make games targeting Windows seamlessly run on Linux without needing changes".

This isn't Valve and Steam being nice guys doing nice things because they love their customers who use Linux, it's just good long term business planning and management of maybe their greatest external risk - Microsoft.

I mean, "Yay for choosing Linux!" and "Respect for their business sense", but lets not deceive ourselves into thinking they're good guys because of doing what just makes sense strategically to manage Microsoft as a risk.

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[–] JcbAzPx@lemmy.world 25 points 1 day ago (1 children)

This is what you can accomplish when you don't have shareholders forcing you to be an idiot.

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[–] ZkhqrD5o@lemmy.world 22 points 1 day ago (4 children)

Valve was responsible for creating the gambling mania in gaming. Remember that!

[–] commander@lemmy.world 6 points 1 day ago* (last edited 1 day ago)

Fifa ultimate team. Magic the Gathering cards. Both older

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[–] Kolanaki@pawb.social 19 points 1 day ago* (last edited 1 day ago)

Playstation isn't lazy. They happily shoot themselves in the foot every other week. For every 1 good thing Sony does with the brand, they do 3 or 4 fucked up things.

[–] yyyesss@lemmy.world 17 points 1 day ago (3 children)

i guess i'm the only one excited as hell to buy a steam machine.

[–] imetators@lemmy.dbzer0.com 13 points 1 day ago (1 children)

I am not gonna buy it. But fuck man, I am exited as hell for what is going to happen with PC gaming and OSes. I feel that thanks to Valve we going to finally break MS' iron grip on OS market.

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[–] paultimate14@lemmy.world 7 points 1 day ago

A few years ago? I would have said "oh that's near for laypeople, but I am better off building my own PC".

With the prices of GPU's, RAM, and SSD's.... The Steam Machine might legit be a better value than building it myself.

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[–] Zoabrown@lemmy.world 16 points 1 day ago

They ship one thing every decade and it somehow changes the whole industry.

[–] angband@lemmy.world 10 points 1 day ago* (last edited 1 day ago) (1 children)

Look, failing at selling video games people want to buy, is like failing at selling porn, or running a casino full of machines that tabulate a set amount of winnings before giving back a predetermined amount.

Doing nothing is sometimes the smartest way to make money.

[–] Jankatarch@lemmy.world 4 points 1 day ago (1 children)

But what if I want to confirm I am rich for being smart and thinking out the box instead of having rich parents and exploiting people like half of those poors think I am?

[–] angband@lemmy.world 4 points 1 day ago (1 children)

Well they apparently have people you can pay to whisper such in your ear.

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[–] sp3ctr4l@lemmy.dbzer0.com 10 points 23 hours ago

... They're like the opposite of doing nothing.

MSFT in particular has been essentially utterly out manuevered by Valve and their developements.

Its... its actually rumored (by Moore's Law Is Dead) that the specific weird custom chip the Steam Machine is using...

... was originally going to be used in something like like a planned Surface Super Duper Pro tablet.

But MSFT cancelled it.

After AMD had already made a bunch of the chips.

... And... then Valve comes along, figures out how to build a PC/Console out of MSFT's abandoned scraps, which also functionally hammers the final nail into the coffin of Xbox as an actual hardware device.

Valve beat MSFT at large segments of literally their own game.

Proton and Vulkan, both largely funded by Valve, flipped the fucking game table into another dimension, but MSFT did not notice untill it was beyond too late.

... Thinking with portals, you might say.

[–] FrowingFostek@lemmy.world 8 points 1 day ago
[–] commander@lemmy.world 7 points 1 day ago

Other companies running game stores/platforms must think like this which is why their stores end up competing with a 2008 Steam. Does nothing is incredibly incorrect

[–] hayvan@piefed.world 6 points 1 day ago

We have very different ideas about doing nothing.

[–] gmtom@lemmy.world 5 points 1 day ago (2 children)

Can we stop the steam/gabe glazing?

They are responsible for some of the worst practices in modern video games and are generally not a consumer focused company but you're doing PR for them for free

[–] ryathal@sh.itjust.works 11 points 1 day ago (3 children)

Can we stop pretending steam is literally Satan when their competition is some of the worst companies to ever exist?

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[–] paultimate14@lemmy.world 4 points 1 day ago (5 children)

They are responsible for some of the worst practices in modern video games

Such as? They didn't invent micro transactions or DLC or DRM. They allow publishers to do that on their platform but do a better job than any other store at communicating those things to consumers.

not a consumer focused company

The reason Valve gets glazed is that they BALANCE the needs of their stakeholders better.

Microsoft has been laying off workers and increasing the price of their crappy hardware no one wants, trying to push Xbox Live so that consumers own nothing and just rent acces to games. They buy up studios and force them to make soulless games stuffed with micro transactions or just close them down. Even the famous horse armor debacle from Bethesda was because Microsoft pushed them to do it (the game was a timed exclusive for Windows and Xbox).

Nintendo insists on charging ridiculous amount for underpowered hardware, forcing their own proprietary cartridge formats that don't even have the game on it. Lockig. Their old library in a disney-like vault of either not publishing those old games, locking them behind a subscription, or charging ridiculous prices for ports to modern hardware. Refusing to publish on PC. To their credit, Nintendo seems to treat their employees well at least, with the executives taking significant pay cuts during the WiiU era in order to avoid layoffs or pay cuts for the rest of their employees.

Sony is... Mostly fine. They have had some layoffs, but nowhere near Xbox levels. Their hardware is expensive, but it's also the most capable (maybe some debate with the Series X but that's also more expensive)- they're just targeting a premium demographic and leaving the budget tier behind. Sony has been dominating hardware sales this generation simply by sucking less than the others. The biggest criticism is probably that all of their 1st party games are starting to feel the same: 3rd person over-the-shoulder cinematic experiences. It's also fair to criticize failed projects like PSVR2 I suppose, but I would say part of why that failed is that Sony didn't try to shove it down consumers throats and instead just made it available and let consumers tell them how much they want it (which was not much). In contrast to things like the Xbox Kinect or the WiiU Gamepad.

Epic games... I mean Tim Sweeney is just plain shitty. Their whole business model is to throw Fortnight money at everything and hope. Throw money at publishers for times exclusivity. Throw free games at consumers hoping they don't realize how terrible the platform is. Taking a lower cut of sales than Steam or physical retailers do is cool for the publishers, but that isn't enough to make me want to set up an account.

GOG is a fine niche. On paper I love the idea of changing the way games are sold so that people own games. Except you still don't. The publishers are still selling the exact same licenses they sell everywhere else. I can't copy or modify or re-sell my games, I can't leave them to my estate when I die, so I don't call that 'owning' my games. It's really hard to take them seriously when they don't support Linux too. Plus the launcher and the platform just don't have the features that Steam does.

In contrast... Searching for Valve layoffs on the internet I can only see that they laid off 13 people back in 2019. The Steam Store does a better job than any other of providing information for consumers to make informed decisions: what control options are available, what DRM and EULA's the publisher requires, what DLC and bundles are available, the use of AI in game creation, and a ton more. And as for price... You might occasionally find games cheaper elsewhere, but it's rare. Then the hardware... The Steam Deck is the best value anyone has put out since... Honestly I can't think of a better value in history. It's better than the PS2, the Wii, the GBA, everything else i can think of. The Valve Index was a competitive high-end VR system and the first steam controller has issues, but filled a specific niche and was a cult classic. The new hardware looks like it will be great, though of course we will need to see how it goes and what the prices are.

I would love it if Valve could stand up to payment processors to fight censorship, but I also understand they're over a barrel there. I would love it if Valve could convince publishers to get rid of DRM but that does not seem like a reasonable expectation (especially as long as people are willing to buy games with DRM anyways- I blame consumers for not caring more than I blame Valve). I might even be cool if Valve reduced their cut, but... Is that really what the games industry needs?

It's really bizarre to me how on Lemmy any time Valve does anything good there's a bunch of comments chastising people for "glazing" them or being "fanboys". Sometimes companies (especially ones that are not publicly traded) stumble into making decent decisions. There are still a few corporations that act like they are in mid-stage capitalism instead of late-stage capitalism. Costco would be another example in the grocery industry- I don't love them or everything they do, but they at least make some effort to balance the interest of ownership, employees, consumers, and suppliers so that they can sustain long-term business relationships instead of chasing quarterly profit increases.

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[–] boletus@infosec.pub 5 points 1 day ago* (last edited 1 day ago) (1 children)

What he did was resisting the temptation of screwing gamers. I wonder if this will last

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