this post was submitted on 03 Nov 2025
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[–] mech@feddit.org 123 points 1 day ago (3 children)

Stanley Parable, the entire game is about making fun of the player.

[–] simple@piefed.social 36 points 1 day ago

The broom closet ending, specifically. The broom closet ending is my favorite

[–] catalyst@lemmy.world 25 points 1 day ago (1 children)

The segment in Ultra Deluxe where the narrator reads mean Steam reviews is so good lol.

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[–] emb@lemmy.world 83 points 1 day ago (1 children)

Super Paper Mario's line "I love going on message boards and complaining about games I've never played." is really good.

[–] dukemirage@lemmy.world 37 points 1 day ago

I‘ve never played that game and that is way too tacky.

[–] MentalEdge@sopuli.xyz 61 points 1 day ago* (last edited 1 day ago) (6 children)

Multiple games have done it, but something along the lines "try not dying" as the loading screen tip after dying about a dozen times is always funny to me.

[–] catalyst@lemmy.world 28 points 1 day ago (1 children)

“You can change the difficulty at any time in the settings screen” during loading screens after dying always gets me.

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[–] Grandwolf319@sh.itjust.works 16 points 1 day ago (1 children)

If having trouble with game, get better

[–] brsrklf@jlai.lu 13 points 1 day ago

In Hollow Knight there's an accidental one at a pretty climactic moment. Hornet shouts something to get you ready for the big fight. It's in her usual gibberish language, but lots of people hear it as "GIT GUD!"

[–] ArchmageAzor@lemmy.world 13 points 1 day ago (1 children)

"Shoot at it until it dies"

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[–] schnurrito@discuss.tchncs.de 48 points 1 day ago (1 children)

In Pokémon Ruby/Sapphire/Emerald, the NPC who asks "where are you from" and we get the options "yes" and "no".

(He has not heard of yes town, nor does he believe we don't come from anywhere at all.)

[–] Cyanogenmon@lemmy.world 34 points 1 day ago (1 children)

Iirc this is an inside joke by the devs.

In Japanese, it's Hai (yes) town, which evidently was the name of the building they spent a lot of time in during development.

I can't find any real credible source, but some mentions of it going back 4 or 5 years.

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[–] Nima@leminal.space 45 points 1 day ago (6 children)

I always talk to Hypnos in Hades when I die. he always talks shit about how you died and it makes me laugh.

I love the sass.

[–] Sybilvane@lemmy.ca 13 points 1 day ago

There is nothing I want more than to romance Hypnos. He's my favorite character in a game that's filled to the brim with outstanding competitors.

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[–] brsrklf@jlai.lu 39 points 1 day ago (1 children)

There is a spot in Space Quest 6 where you can skip a puzzle and go to the solution immediately... If you already know what to look for. I tried that once, since it was not my first run and I remembered the last step.

At first the narrator wonders how you did that, then he assumes you've been using a walkthrough. He shames you and punishes you by slowly draining your score counter... Before reverting it and telling you not to do it again.

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[–] KoboldCoterie@pawb.social 38 points 1 day ago

My favorite will always be the 'Spent 15 Hours at the Alien Strip Club' achievement in High On Life.

Dialog"How are you doing? Need some motivation to keep going? How about an award? Here, take this one that says you spent all your in-game playtime in an alien strip club. Oh, that's permanent, by the way. Everyone on your friends list can see that forever."

[–] jjjalljs@ttrpg.network 38 points 1 day ago (1 children)

There's that bit in Baldur's gate 2 where some NPCs decide they can take you on, die, and then reload the game.

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[–] Quazatron@lemmy.world 37 points 1 day ago (1 children)

Portal and Portal 2 are packed with passive aggressive remarks. One of my favorites:

Well done. Here are the test results: You are a horrible person. I'm serious, that's what it says: "A horrible person." We weren't even testing for that. Don't let that horrible-person thing discourage you. It's just a data point. If it makes you feel any better, science has now validated your birth mother's decision to abandon you on a doorstep.

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[–] RandomStickman@fedia.io 34 points 1 day ago

In Postal 2 there's a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.

Also in Portal 2, just a lot of GlaDOS lines in general.

[–] WindyRebel@lemmy.world 33 points 1 day ago (5 children)

In the original Warcraft games (not World Of Warcraft), repeatedly clicking units would initiate irritation voice lines.

Humans would say something like, “why do you keep touching me?”

An elf said something like, “you never touch other elves like that!”

[–] samus12345@sh.itjust.works 11 points 1 day ago (2 children)

W-w, w-w, what do you want?

W-w, w-w, what do you want?

W-w, w-w, what do you want?

Why do you keep touching me?

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[–] missfrizzle@discuss.tchncs.de 10 points 1 day ago (1 children)

Starcraft had some great lines like that too.

[–] samus12345@sh.itjust.works 11 points 1 day ago

"Stop poking me!"

"What do I look like, an orc?"

"This is not Warcraft in space!"

"It's much more sophisticated!"

[–] njm1314@lemmy.world 8 points 1 day ago (1 children)
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[–] ArchmageAzor@lemmy.world 8 points 1 day ago (1 children)

I think all Blizzard games have that. IIRC WoW does too.

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[–] cerebralhawks@lemmy.dbzer0.com 29 points 1 day ago (3 children)

The "Plenty of Fish in the Sea" achievement.

In Shadow Complex, a shameless ripoff of Super Metroid in its game mechanics, you play a guy who drives a girl out to a remote location in the Pacific Northwest and she gets kidnapped by a military organisation. You're cut off from your vehicle, but fairly early on in the game you are able to return to the start point. You are able to get in the car and drive away and an achievement pops saying "Plenty of Fish in the Sea." So you win but your guy gives up on his girl, leaving her to her fate.

Hack/NetHack had a similar thing where you could just leave without completing the main objective (retrieve the Amulet of Yendor, which has a random chance of appearing at the 35th level and below, and make it back out with the Amulet). I remember it saying something snarky on the Amiga version, but I don't recall exactly what. Like it said you went on to live a boring life or something like that. Any time you felt like you were locked out of the objective or outnumbered by enemies without the means to fight through them, you could backtrack and leave (though, things like disease, hunger, and thirst could take you before you got out) and you'd "win" (as in, you get to keep living).

[–] teft@piefed.social 28 points 1 day ago* (last edited 1 day ago) (1 children)

Far Cry 6 has a similar easter egg. Near the beginning of the game (which takes place in an archipelago) you’re given a boat to head to the main island for the quest to start but you can just take the boat and point it towards the open ocean and you’ll end up drinking beer on a beach in miami completely skipping the entire game.

[–] Prox@lemmy.world 28 points 1 day ago (1 children)

This is a running joke in the Far Cry games. I know Far Cry 4 does something similar. You meet the big bad at the beginning of the game, he asks you to wait for him, and if you just chill for like 15 minutes he shows back up, honors his word, and you finish the mission that you came to the island for.

[–] edible_funk@lemmy.world 11 points 1 day ago

And it's arguably the best ending for the island and its inhabitants considering what your allies do.

Nier Automata has many moments where you can walk away from a mission and get one of it's 20+ bad endings

[–] snooggums@piefed.world 9 points 1 day ago

You are able to get in the car and drive away and an achievement pops saying "Plenty of Fish in the Sea."

That's pretty hilarious.

[–] Kolanaki@pawb.social 26 points 1 day ago* (last edited 1 day ago) (2 children)

Quit messages in old shooters like Doom, Heretic, Quake, and Duke3d.

"Are you sure you wanna quit? Press N to continue kicking-ass and chewing gum. Press Y if you're a little pussy bitch."

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[–] setsneedtofeed@lemmy.world 21 points 1 day ago* (last edited 1 day ago)

In Wasteland 2 there is a museum of pre-war artifacts. One item is an undetonated nuclear bomb. If you monkey around with it you can find a big red button. It is obviously a terrible idea to push the button. If you still decide to push it you get a special game over screen.

collapsed inline media

[–] Acamon@lemmy.world 21 points 1 day ago

I enjoyed Wolfenstein 3D's quitting messages, "Chickening out already?" or "Press N for more carnage. Press Y to be a weenie." and the like.

[–] samus12345@sh.itjust.works 20 points 1 day ago (1 children)
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[–] ebolapie@lemmy.world 18 points 1 day ago

Risk of Rain 2's death messages crack me up.

That was definitely not your fault

That was absolutely your fault

Come back soon!

ur dead lol get rekt

And so on

[–] catalyst@lemmy.world 18 points 1 day ago (2 children)

I would have swore there was a moment in Disco Elysium where a character makes fun of you for talking like you are trying to exhaust all the options in a dialog tree. But now I can’t find it. Anyone know?

[–] rustydrd@sh.itjust.works 13 points 1 day ago (2 children)

Don't remember that dialogue, but the OP made me think of the Jamrock Shuffle (constantly running around town like a crazy person).

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[–] Famko@lemmy.world 9 points 1 day ago

That was during the dream sequence at the end, no? You can even correct the character saying that they're not lists, but trees or something like that.

[–] Vintor@retrolemmy.com 16 points 1 day ago

In Sam & Max Hit the Road, when you repeatedly try to pick a stationary object up. https://www.youtube.com/shorts/szTtHNEg6vo

[–] caseyweederman@lemmy.ca 16 points 1 day ago

This isn't quite in line with your question but it's adjacently meta:
the first time you fall to your death in Bastion the (amazing) narrator says "...and then he fell to his death. ... Ahh, I'm just foolin'." and then you respawn on the platform because videogame.

[–] Datz@szmer.info 15 points 1 day ago

Crosscode has a ton of dialogue changed if you turn on NG+ modifiers, such as carrying over levels or using a "cheat code" for ludicrous damage, 1shotting almost everything.

One NPC quotes the "you cheated not the game, but yourself" copypasta.

[–] salacious_coaster@infosec.pub 10 points 1 day ago* (last edited 1 day ago) (2 children)

The old point-n-click flash game Johnny Rocketfingers had a bunch. There was a part where you had to find a way out of a jail cell or something, and if you used the hand tool on a crack in the wall, your character just says "feels cracktacular."

Oh, and there was the old original You Don't Know Jack game where if you told the host "fuck you" or something similar in the answer box, they'd just lose patience with you and exit the game for you.

[–] CileTheSane@lemmy.ca 9 points 1 day ago

I remember playing "you don't know jack" and someone accidently hit the buzzer before the question was even on the screen. The host said "okay smart guy, think you know the answer before the question is read? Go ahead." And the game gave them a blank screen to type their answer into.

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In one of the Leisure Suit Larry games, you get called out for saving the game too often during a particularly difficult section.

[–] mohab@piefed.social 9 points 1 day ago

Having to grovel to lower the difficulty in God Hand.

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