ArchmageAzor

joined 2 years ago
[–] ArchmageAzor@lemmy.world 7 points 3 days ago (4 children)

Is that 780k only to Zorin, or to all of Linux?

[–] ArchmageAzor@lemmy.world 5 points 3 days ago (1 children)

The soul is a thing, and it's what gives you consciousness

[–] ArchmageAzor@lemmy.world 8 points 3 days ago (1 children)

I swear I bought some RAM just at the start of October for reasonable prices. Did it change so quickly?

[–] ArchmageAzor@lemmy.world 15 points 1 week ago

NOTHING AT ALL THE AMERICAN PEOPLE ARE EITHER CONTENT WITH THIS OR TOO COWARDLY TO DO ANYTHING!

[–] ArchmageAzor@lemmy.world 4 points 1 week ago

Maybe something worse happening in the future has them occupied

[–] ArchmageAzor@lemmy.world 10 points 1 week ago

I wonder if it's because these services are trying to integrate AI.

[–] ArchmageAzor@lemmy.world 28 points 1 week ago (3 children)

I think it's called visual snow, and it's normal.

[–] ArchmageAzor@lemmy.world 15 points 1 week ago (2 children)

I guarantee you they will solve it by lobbying to get rid of HIPA

[–] ArchmageAzor@lemmy.world 2 points 1 week ago

I think what they mean is "serving anyones needs but mine and Great Leaders makes me feel bad"

[–] ArchmageAzor@lemmy.world 4 points 2 weeks ago

There's a guy in my computer doing that for me

[–] ArchmageAzor@lemmy.world 16 points 2 weeks ago

The implication, then, is that he really likes to suck dick.

 
[–] ArchmageAzor@lemmy.world 3 points 2 weeks ago (1 children)

I really want a version of Bejeweled to kill time with on my phone. But all that seems to be available is the usual heavily monetized mobile slop.

 

There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km^2^, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that's too big? What determines what "too big" is?

 
 

Often when I launch a game through Steam that "processing Vulkan shaders" window appears and loads for a couple minutes. Sometimes it takes no time, sometimes it takes several minutes. But then, for larger games like Dune Awakening or Outer Worlds 2, the game needs to sit and process shaders for another couple minutes anyway. But for some games, like Enshrouded, I can skip the Vulkan processing with no problems in the game (I do that because the Vulkan processing doesn't go anywhere). So what is that Vulkan processing for?

 

I've looked around a little, and found some mentions of using Lutris, or running it through Steam (tbh I don't know how that would work), but I'm not really able to find any guide that explains the process well enough. I'm so used to the game being handled by Blizzard's Battle.net launcher, so I can't really wrap my head around how that would work.

 

The question applies to any city with lots of really tall, big buildings, really. I figure that all those tall buildings would get in the way of the wind, like they make some kind of artificial lee. I've never been in a big city like that.

 

I'm not proposing this as an actual solution, it's just a dumb idea. But if we dug a huge, wide hole at the bottom of the ocean, or maybe widened the Mariana Trench or something, could that extra space make the sea levels drop enough to keep the land from flooding?

 
 

I have an 8BitDo Pro 2 controller I've used a bunch without issue on Windows, now I'm moving to Linux (Mint specifically) and I'm having trouble getting the controller to work. It's supposed to work with Linux, but I can't get it to work. Steam doesn't detect the controller in its settings.

 

The trend of UFO sightings follows revolutions in photography. There's been spikes in the amount of them when cameras became widespread and photos were easier to develop, when cameras became digital, when photo-manipulation software came about, and this next one will be because machine learning-based video generation is becoming increasingly sophisticated.

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