this post was submitted on 25 Oct 2025
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Good or bad honestly

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[–] AdamBomb@lemmy.sdf.org 4 points 4 days ago

I’m sure I could come up with so many, but these sprung to mind:

  • The opera scene from FFVI
  • Aerith and Sephiroth from FFVII
  • The intro and ending of Transistor “Hey— Red— We’re not going to get away with this, are we?”
  • Final showdown with Armstrong from Metal Gear Rising Revengence
  • Gustave and Lune argue about whether to continue the mission in Expedition 33. “When one falls, we continue. Not if, when!”
[–] SlartyBartFast@sh.itjust.works 4 points 4 days ago* (last edited 4 days ago)

Tha bit in Mario Kart when you finish a circuit and your guy rides up to the podium and suddenly there's a huge motherfuckin' fish and you're like, "what's this puffy guy gonna do?" and then ba-boom it fuckin' explodes and there's your trophy

[–] chunes@lemmy.world 4 points 5 days ago* (last edited 5 days ago)

Being airlifted over the wall into Anor Londo in Dark Souls. I had to spend several minutes collecting my jaw off the floor.

[–] llamapocalypse@lemmy.world 4 points 5 days ago* (last edited 5 days ago)

This is incredibly niche but in the Blue Planet mod for Freespace 2 you're on the losing side of a war for the whole campaign - your elite unit pulls off a bunch of small-scale clutch victories but overall things are not looking good. Near the end of the campaign there's an elaborate series of missions involving disabling a bunch of hostile ships, intercepting and manipulating distress comms, and otherwise setting up a trap for the opposite faction's command ship, the Carthage (culminating in a mission called, appropriately, "Delenda Est"). All the setup missions go smoothly, as does the first springing of the trap, but then

Tap for spoilera counter-trap is sprung as soon as your forces are fully committed - another fleet's flagship and elite escorts who are supposed to be somewhere else warp in at murder range and start absolutely obliterating your people. The absolute dread as you realize almost nobody is getting out alive sticks with me.

Edit: found a video for the voice-acted version

https://youtu.be/tQ7hAdMAZZU

[–] platypode@sh.itjust.works 4 points 5 days ago

He has a gun!?

Sekiro players will understand.

[–] illi@piefed.social 4 points 5 days ago

There are many for sure, but now that I thought about it a bit, the strongest has to be me booting up and logging into World of Warcraft for the first time. Gave me such sense of wonder. And the world opening up more and more with every zone...

It's beem years since I played it the last time but the game still sticks with me anyway.

[–] mechoman444@lemmy.world 4 points 4 days ago

It was in assassin's creed 2 when the precursor address the character in the Animus. You realize at that point they they knew. Mind blowing.

Red Dead Redemption.

spoilerJohn Marstons Death

The death of Deckard Cain in diablo 3 what a fucking crapchute.

[–] BurgerBaron@piefed.social 4 points 5 days ago

At a LAN party 8 of our friends played Versus in L4D2 at the peak of our skill playing those games and the matches were very even and extremely competitive in a good way. I hosted a lot of LAN parties but that was the best of them all. The only game I ever surpassed it with hours played is Dead by Daylight.

The first time my friends and I got Resident Evil Outbreak Files 1 and 2 set up to play online via PCSX2 and the obsrv.org fan server. It's much easier now, but setting it up in the PCSX2 1.6.X days was awful. These games are so much better with voice chat. The only improvement I could dream of is a decompilation adding proximity voice chat. You already hear muffled commotion and gun shots of nearby players. Beat both games eventually on Very Hard difficulty.

The first time I booted up Roller Coaster Tycoon which I got in a cereal box for free. I'm still playing it via OpenRCT2! Parkitect is the true 3D fan sequel, fuck Planet Coaster. RCT3 devs kept making the same mistakes.

Too many to list.

[–] Lushed_Lungfish@lemmy.ca 4 points 4 days ago

When the shields on the Arsenal Bird go down in Ace Combat 7. Just the way the music swells and everything.

I was screaming and cheering. Just felt invincible in my beloved F-15E.

Runner up:

Learning about Revan in KOTOR 1.

[–] TheWeirdestCunt@lemmy.today 4 points 5 days ago

The end of chapter 6 in RDR2, pretty much the entire final mission but especially the final scene on the mountainside.

[–] Nemo@slrpnk.net 4 points 5 days ago (2 children)

Eric fucking Sparrow claiming credit for the chopper hop in T.H.U.G.

most hatable villain in any game, hands down

[–] radiouser@crazypeople.online 2 points 4 days ago (1 children)
[–] Nemo@slrpnk.net 2 points 4 days ago (1 children)

Are you still mad about it? I'm still mad.

[–] radiouser@crazypeople.online 2 points 4 days ago

He POACHED our spot!

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[–] snoons@lemmy.ca 4 points 5 days ago

When I first got out of Midgard in FF7. I honestly hated the gameplay, but the story and level design kept me stuck.

[–] Akasazh@feddit.nl 4 points 5 days ago

The Normandy level in Medal of honor was so thrilling. Also the submarine base level.

[–] Blubber28@lemmy.world 3 points 4 days ago (2 children)

Lives, all mortal lives, expire Souls go to their doom in flame Forevermore

There are great examples in this thread of great games from years past. But from more recent games, everyone who has played BG3 to its close (or near it) will likely agree with me. It was an amazing buildup and amazing scene when it happened.

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[–] DrDystopia@lemy.lol 3 points 5 days ago

Super Mario Bros 1, I pretended Superb Mario was the Pony Express and had to deliver mail ASAP.

Made me realise what metagaming and speedrunning was.

[–] dual_sport_dork@lemmy.world 3 points 5 days ago* (last edited 5 days ago) (1 children)

Walking into this in the first Watch_Dogs. (NSFW. Very much so.)

If you take the time to interact with all the hackables and scan all the people in this area you'll have revealed to you the incredible depths of depravity and cruelty going on here. It is incredibly fucked up. It was at this very moment in my first and only playthrough that I decided that no, fuck that. Aiden Pierce was now going to be murdering a lot of very specific people.

"Business must proceed."

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[–] JRaccoon@discuss.tchncs.de 3 points 5 days ago

The ending of Telltale's Walking Dead season 1

[–] HubertManne@piefed.social 3 points 5 days ago

Someone asked about best games and I said ff10. Part of it was squares graphics compared to anything at the time were just on another level. The whole opening scene blew everyone away that I know at the time and same with some other scenes in the game right up to the reveals about some of the characters existence. So really great story combined with next level graphics in a very story centric game.

[–] leftzero@lemmy.dbzer0.com 3 points 5 days ago
[–] Hugin@lemmy.world 3 points 5 days ago

Sending Floyd to his death in Planet Fall.

[–] Ludrol@szmer.info 3 points 5 days ago

Outer Wildsthe begging when the gimmick is presented, and the end when everything is at stake.

Stanley Parable Ultra Deluxe Skip Button. It filled me with so much dread.

Getting hugged in VR chat during the pandemic.

[–] callyral@pawb.social 3 points 4 days ago* (last edited 4 days ago)

* ^But^ ^nobody^ ^came.^

(Undertale genocide run)

* It's you! (mirror at the first region of the game)

* Despite everything, it's still you. (mirror at the end of the game)

(Undertale non-genocide runs)

[–] Tudsamfa@lemmy.world 3 points 4 days ago (1 children)

Ghost Trick's entire second half is filled with them, but you cannot describe them spoiler-free... "When he looks at you" is the best I can come up with.

Return of the Obra Dinn, when you first look up in Abigail's death scene.

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[–] ArchmageAzor@lemmy.world 3 points 4 days ago

I'm gonna go with a moment from Final Fantasy XIV.

spoiler"Remember us, remember that we once lived."

[–] Bruncvik@lemmy.world 3 points 4 days ago

The ending of Monkey Island 2: LeChuck's Revenge. It pisses me off to this day.

[–] ace_garp@lemmy.world 3 points 4 days ago* (last edited 4 days ago)

Being upside down for the first time in an arcade game, in 1989!

Thrilling for the time and very memorable.

It was Afterburner installed into a bespoke cabinet at Fremantle Timezone.

The servos were directly connected to the flight-control stick, without any inputs of what was occuring in the gameplay. This meant you could be upside down, even when flying level in-game, and you would have to bank and dive to level-out the game during quiet parts or at the end of stages. No chance of redout, but the harness was torso only and uncomfortable for longer times upside down.

This was created as a 'hack', probably by LAI engineers, and unauthorised by SEGA. I've met a couple of these Perth game-engineers since, and they are true pioneers. So much so, that SEGA took interest and flew out it's own engineer, Masaki Matsuno, to take a look, which inspired the creation of the R360.

Novel, but the lack of interconnect with gameplay made the experience clunky. Only played it twice.

[–] EarWorm@lemmy.world 2 points 4 days ago

Where's everyone going? Bingo?

[–] 7uWqKj@lemmy.world 2 points 5 days ago

When the alien breaks into your spaceship in "Rescue on Fractalus".

[–] DrSleepless@lemmy.world 2 points 5 days ago

Elden Ring the first time the tiny knights attacked me

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