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No. Only joy for the new parents and child. (Though I do put in work to shore up their finances, try to get them my next bonus.)
Several reasons: being a kid today is better than being a kid 20-50 years ago. Toys are cooler, parenting competence and training has broadly improved, minecraft exists, and there is some really good childrens TV.
Health risks are largely down, especially compared to 35 years ago. (Anecdotally about 10% of families around my cohort lost kids. Far fewer in the younger cohorts.)
While economic mobility is down, more people means a stronger voting block. Boomers run the world because their protests changed policy. I see indications that kids are a more competent politic than earlier generations (eg, climate and LGBTQ rights), we just need them to matter sooner.
For what it's worth, the economy is not just bad, it's breaking. If workers remain this exploited, there will soon be nobody to sell to. We are seeing large (usually stupid) interventions to try and address it, I put nontrivial odds on something sane eventually being tried.
War deaths are low and really don't seem likely to increase dramatically (see here).
Edit: I forgot to add LGBTQ rights/acceptance! While there are definitely still places that are not safe, many of them were not safe before (and that was just the status quo), I believe the risks have decreased and will continue to do so, while the medical access has improved (and that hopefully will continue, though I'm personally expecting that to get worse before it gets better. I think kids today probably get good care in 10 years, some kids 6-12 are in for a bad time.)
You've got a lot of good points, but I want to quibble about this one. I'm not an expert, but everything I've read about childhood development tells me toys like blocks, string, dirt/sand/water, and paper/pencils are the best toys. They are open-ended and drive critical thinking, exploration, and creativity. TV is the worst as it encourages passivity. Even when educational, TV encourages kids to sit and accept input rather than doing anything with that information. Yes, minecraft is akin to online blocks, and it does have some logic training, but it teaches in-game physics instead of letting toddlers discover real-world physics.
Seems like a good one to quibble about! I'd like to think through it more myself. I'm going off personal anecdote, so if you have data sources to add I am extremely interested.
I think the strongest 'yes, and' is to point out that TV and toys competing with blocks were both very much present in the 90s and 00s. In the childcare settings I see, Bluey and paw patrol are world's better than Clifford, teletubbies, or Barney. Hilde and SheRa are both excellent television. (I do not wish to disparage Mr Roger's or Sesame Street; note they are still available!)
For toys, I note the spread of 'Discovery Boxes' that make those physics lessons you highlight substantially more accessible. You don't need a mentor whose well educated to steer you towards the cool (and at least directionally correct) properties of nature. I saw only a handful of these before 2010, but they seem much more common now. Compare with the figurines, cheesy electronic noise makers, and furbies.
3D printers are also becoming more accessible (if you don't know someone who has one, your local library might provide! They're reaching that price-point), which has allowed kids (and me) to play with interesting mechanical devices, precise shapes, and have some say in the exact toy you enjoy. I know of one little girl who got special printed 'poop' emojis, which she helped customize and size for her intended play.
We also have much better board games starting to reach this cohort. Candyland, snakes-and-ladders, and sometimes uno are what I remember seeing 20 years ago. While they still make an appearance, I am also seeing Project L, Sushi Go, and unstable unicorns in playrooms. Classrooms now have Hex in addition to chess or checkers.
We can move the range we're looking at to earlier, so that we aren't comparing with the 90s low point (TV still present, mass produced toys still common). However I think as we slide back further, we find substantially more abusive parenting practices, and I think these wash out the benefits of more creative toys. I suspect this is partially causal; parents can manage their children without snapping psychologically partially because we do have quality entertainment for the kids. It's hard work being entertainment all day. Someone could argue (but I am not confident) that entertainment time is replacing pointless labor/waiting/punishment time, and kids are still spending similar hours running around, playing in dirt, and stacking blocks.
My second argument would be to challenge the premise a bit. I know people who are living partially (or even mostly) for the next big cool movie/book/game/show/toy in their life. Silksong has a release date and I certainly feel better about this next week. I think it's an objective improvement that the film nerds get to enjoy quality shows from age 3, and I don't think it would be fair to begrudge them the opportunity (or that so many people take the opportunity). This is a reason to be happy for the kids.