this post was submitted on 07 Jul 2025
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[–] sirico@feddit.uk 32 points 1 day ago (6 children)

Dev's usually can't help but incentivise good behaviour. Unless it's Fable, Overlord, KOTOR, Torment? Any others that actually let you play the bad guy?

[–] OrganicMustard@lemmy.world 33 points 1 day ago* (last edited 1 day ago) (2 children)

Most western rpgs let you be the bad guy (Fallout, Elder Scrolls, Baldur's Gate, etc.). But then most npcs will try to kill you on sight.

Also Undertale.

[–] nialv7@lemmy.world 24 points 1 day ago (3 children)

Games often present moral choices that are too binary. e.g. kill everyone or save everyone. In that case being evil would naturally be a lot harder because most characters would try to stop you.

Would be more interesting if the moral question is more ambiguous, or maybe have some moral dilemmas. Like you thought you made a difficult decision but the right one, (perhaps even with many in game characters telling you that you are right), only to find out ultimately you were the bad guy after all.

[–] warbond@lemmy.world 8 points 1 day ago (1 children)

I've been playing through Cyberpunk 2077 again and they're all bad choices.

The final level of Last of Us had me hesitating, too, because the "right" choice felt wrong. Not that you really get to decide, but it was a cool gameplay moment for me.

[–] jj4211@lemmy.world 10 points 1 day ago

For cyberpunk 2077 I figured out the good ending. Just never take that job. You can't leave that one part of the city or see credits roll, but hey.

[–] OrganicMustard@lemmy.world 7 points 1 day ago

In most of them there are many decisions that are not black and white. There are many factions you can join or antagonize, and usually you have to decide to help one or another as they are confronted.

[–] Wolf@lemmy.today 1 points 13 hours ago* (last edited 11 hours ago)

Irl the evil choice is usually more, exploit the workers, commit wage theft, be a cop.

[–] vorpuni@jlai.lu 2 points 1 day ago

I'm still bitter Morrowind vanilla didn't let you side with Dagoth Ur if you decided to also play an evil xenophobic maniac who wants to spread a flesh-eating disease on the continent.

I'd say very few games have a lot of effort put into the evil arc.

[–] sykaster@feddit.nl 19 points 1 day ago

Baldur's Gate 3 also let's you take the bad side really well

[–] solsangraal@lemmy.zip 14 points 1 day ago (1 children)

to me, all you need as a counterpoint to the whole post is GTA-- it does disallow the player doing some terrible things, but not many. and it's enjoyed by millions.

that said, i've played every GTA since OG part 1 and have yet to turn into a murderous car jacking bank robbing mean person

[–] PugJesus@lemmy.world 22 points 1 day ago

Funny enough, GTA4 was the one I played the most, in part because Niko felt less like a legitimately bad person and more like just a very damaged man. I went out of my way to avoid headshots because I knew I could shoot limbs and the enemies would go down, while Niko would acknowledge it, saying things like "I don't want to shoot you again, stay down!"

[–] Cornelius_Wangenheim@lemmy.world 13 points 1 day ago (1 children)

It's one of the reasons Tyranny is such a good game. You start out as a bad guy in an evil system. You can try to do good, but you never really succeed because you're trapped in an evil system.

You hace to really look for the non-evil options (yes plural), the game doesnt tell you explicitly they're there, and it still gets messy.

[–] gesshoku@lemmy.zip 13 points 1 day ago (1 children)

Black and white [ https://en.m.wikipedia.org/wiki/Black_%26_White_(video_game) ].

Though being very evil was much harder than being good, if I remember correctly.

[–] Soggy@lemmy.world 4 points 1 day ago

Evil god, good monster. Convert villages with displays of power while your loveable idiot puts out fires and gathers food. Slam dozens of worshippers into the pit to fuel your miracles. Having an evil beast is way more chaotic and you spend a lot of time cleaning up.

[–] SandmanXC@lemmy.world 10 points 1 day ago

This is not the case for RimWorld, where running a slave labor powered human organ farm sounds like the "easy" way.

Yet here I am only imprisoning raiders who wronged me and even then trying to reform them so they can be part of the gang.