this post was submitted on 27 Oct 2025
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[–] Mr_Fish@lemmy.world 6 points 4 days ago (1 children)

Not really the worst, but my hot take of something I don't like: puzzles rather than problems. By that I mean puzzles have one correct solution and everything else is wrong and doesn't work, while with a problem you're given some tools and an obstacle and just let loose. It's so much more satisfying to find your own solution that it is to reach the end and realize you were being sneakily handheld through it to make sure you found the only possible way through. I've done a few good problems where I reach the end, then immediately reload the save from before and try some different routes just to see if it works.

Puzzles do have their place though, especially in tutorials.

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[–] Goldholz@lemmy.blahaj.zone 6 points 4 days ago* (last edited 4 days ago) (5 children)

Europa Universalis 4 forced historical events while also advertising it as a sandbox. For example: no matter how stable you are as netherlands. As soon as you end your golden age your country will go into a civil war that if you have collonies you can barely get out of. Because "well it was in history like that"

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[–] callyral@pawb.social 6 points 3 days ago

"Here's a rare weapon dropped by this boss! But wait, you need to be at least level 30 to use it, and you're still on level 2."

I went out of my way to repeatedly grind and kill this late game boss during early game, just give me my reward for not following the stupid linear progression

[–] theherk@lemmy.world 5 points 4 days ago (1 children)

How about the release broken game then finish the game way after release… if you’re lucky mechanic?

[–] Credibly_Human@lemmy.world 4 points 4 days ago

Gamers and investors both incentivize this unfortunately and apparently regulators are cool with straight up fraud too.

Ill never forgive no man's sky, no matter how much they fixed it after.

They were openly fraudulent and got away with it.

[–] taiyang@lemmy.world 5 points 4 days ago

Maybe not the worst, but I've been playing old RPGs and I really hate mandatory loss fights in late game or NG+. Radiata Stories was a fantastic game but I was bonkers powerful on my second playthrough yet somehow lost a fight to a humongous chud asshole for plot reasons. Rare misstep in that games story, honestly.

Best example of subversion of that trope, though,b was in Dragon Quest 11. If you know, you know, but I won't spoil that, lol.

[–] Solitaire20X6@sh.itjust.works 5 points 3 days ago* (last edited 3 days ago)

Fragile world-spanning deliveries.

Silksong has me screaming over them, 10 - 20 minutes of walking and one too many smacks at the end ruins it. And then there's the one that's also timed!

But to be fair, most of Silksong gets me yelling at the TV on the regular! I love it and hate it!

[–] biotin7@sopuli.xyz 5 points 3 days ago

Button-mashing events. (The Rapid-fire kind)

[–] sbv@sh.itjust.works 5 points 4 days ago

Crafting. And jumping games.

[–] Apeman42@lemmy.world 5 points 3 days ago

Puzzles that are entirely music based with no visual cues.

They're bad enough for me as just a guy with no rhythm or note recognition, but also just fuck deaf people I guess?

[–] Pirate@feddit.org 5 points 4 days ago

Enchant weapons/armor to +x%. It usually companies Pay2Win items that you can use to have a 100% chance of upgrading, or at least not breaking your armor.

[–] BuboScandiacus@mander.xyz 5 points 4 days ago (2 children)
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[–] BrianTheeBiscuiteer@lemmy.world 5 points 4 days ago (1 children)

Archers interrupting your attacks. Fucking archers.

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