The problem with new MMOs is that nobody wants to sink time into something that has an 80% chance of being shuttered in a few years
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I don't want to sink time into a kind of game that is one step above a point and click adventure game but with the constant need of repeating tasks like they're house chores.
Oh yeah, I vaguely recall Amazon made an mmo.
I even played it a bit around launch.. it was ok, very very repetitive though so lost interest pretty quickly. Also helped by some annoying design choices.
It really felt like someone was trying to recreate the LOTR games in an MMO in terms of visuals and playstyle but it just held ypu hand way too much.
First mistake those gamers made was trusting Amazon.
Nothing soured me from NW much like the obvious resource gathering bots and the fishing bots constantly casting and retracting their lure because they could see the fish to be caught ahead of time because of bad code.
I played for a month or so when it first came out. I got the game for free, as I had pre-ordered it several years prior when it was first announced. It was originally going to be a monthly subscription, so they had the game listed for no cost for pre-orders for the initial week or so, then they decided to switch to a paid copy of the game and no monthly cost. Those who added it to their account during the initial announcement at $0 got to keep it.
I even got to play the beta a little before the official launch, and I could have played the alpha before that if I had remembered the game existed.
It is a beautifully rendered game, but the storyline felt lacking. Also, I've never really played an mmo before this one for any substantial length of time, so it might just not be my style of game. But I didn't find it very engaging, aside from the visuals and the soundtrack which were both great.
I always thought a Futurama-based MMO would be amazing.
The opensource engine behind it is really cool. The paint by numbers art used for it is unfortunate
Surprised it took that long ngl, the game especially at the start was a dumpster fire that lost 95% of it's players in like a couple if months
The only MMOs I don't return to are the ones whose companies / publishers do this sort of BS.
I only return to ones I can host myself, so basically just wow now, which I don't play anymore.
Check out Fellowship, it’s WoW Mythic+ dungeons without the MMO grind.
One of us
Not surprised but unfortunate. Me and my friend were playing it for awhile, but you couldn't share quests so we ended up dropping it after maybe a week since we barely could actually play together.
Nobody cares. Nobody is slamming shit.
There are 3 nerds left screeching and as usual gaming sites amplify their screeching.
These posts are worthless garbage engagement bait. Feel bad.