this post was submitted on 28 Mar 2025
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No Stupid Questions

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Of what work (comics, games, movies, etc. doesn't matter)?

top 15 comments
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[–] dudenas@slrpnk.net 9 points 5 days ago (1 children)

I want access to good art produced by good artists in any style. Not to reproduce anything.

[–] eezeebee@lemmy.ca 4 points 5 days ago (1 children)

This. I'm afraid to provide examples in case OP wants to train an AI model on artists I admire, or something.

[–] insomniac_lemon@lemmy.cafe 4 points 5 days ago

29 days ago:

What are the steps to reproduce an art style using computer programs and without artificial intelligence?

Emphasis mine.

Someone also commented

Still trying to figure out Hades?

which might be further context. So they might just be looking for inspiration.

[–] ogmios@sh.itjust.works 8 points 5 days ago* (last edited 5 days ago) (2 children)

I'm not certain if there's actually a name for it, but I'm rather partial to this style I see all over the place in which a human artist uses physical media to create something that evokes emotions in the audience.

[–] dumbcrumb@lemmy.world 1 points 5 days ago

Like performance art?

[–] setsneedtofeed@lemmy.world 6 points 5 days ago* (last edited 5 days ago)

The feeling of cheaply produced 80s and 90s cartoon productions. Clean, minimal lines with no or very little lineweight variation. Bright colors and distinct silhouettes. Facial structures somewhere between to 80s TV cartoon anime, which were themselves often inspired by American cartoons and not nearly as distinct as modern anime most often is, and American comic books as drawn by Jim Lee or JRJR. Big influence of technology designs from blocky designs like Transformers, and comics like Liefeld where guns or robots are just stuffed with nonsense greebles.

Or at least I'm trying.

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[–] insomniac_lemon@lemmy.cafe 2 points 5 days ago* (last edited 5 days ago)

Vector/polygonal, truly implemented for the technical benefits* and likely untextured**. Which will make it more niche than the early 3D stuff that did use vertex colors ( EDIT: such as Spyro (specifically skyboxes, LoD) and Crash Bandicoot (Crash's animations are cool too)).

3D polygonal+vertex color actually isn't that difficult to do. I've done some, the real issue (aside from making it good) is actually the animation/game around it. I haven't done much and continue not doing much because personal stuff.

2 examples (of my own stuff) I've used many times before
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* less data while also rendering at native res without needing extra work (8K or even on a 50ft Billboard? Sure). MIDI (you can use higher-quality soundfonts) or other procedural stuff (sounds/sfxr, textures) are nice too.

** I'm not against not-too-many general-use textures, but I tried this (including a watercolor splatter texture I made) without mapping and wasn't really happy with the results... plus normal maps won't work with per-vertex¯ materials. So this probably takes a lot of effort/skill to work as-intended.

¯ not strictly necessary, but I don't mind the idea aesthetically and a free optimization sounds nice even though low poly+vertex-color is already a low bar (unless per-vertex could help with webGL, mobile, VR, or really old devices etc?)

[–] Nemo@slrpnk.net 1 points 5 days ago

JC Leyendecker

hands down, my favorite 2D artist

[–] hilliard@lemmy.world 1 points 5 days ago

Titian, Sargent, and Klimt walk into a bar tended by Modigliani..

[–] Venator@lemmy.nz 1 points 5 days ago

Art nouveau.

[–] venotic@kbin.melroy.org 1 points 2 days ago

Kentaro Miura who did Berserk mangas and Tetsuo Hara who did Fist of the North Star mangas.

[–] Valmond@lemmy.world 1 points 5 days ago

I was super into Moebius for drawings but now it's the impressionists style I'm longing for.

[–] Hermit_Lailoken@lemmy.world 0 points 5 days ago