Arguably Team Cherry is much, much leaner/more efficient. They don't have to pay starving managers and CEOs industry standard salaries so they can feed their families π
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A collection of some classic Lemmy memes for your enjoyment
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Once again the parasite class ruins things.
I feel like everyone knows the ownership class is ruining everything, but no one wants to do anything.
But that's not true. I just hang out with people with more class consciousness, I guess. The average idiot probably blames the queers and the non-whites. "They had to raise the price of CoD because of all the money spent on sensitivity and diversity!" is probably something a dud sincerely believes.
Sometimes I wish real life was more like some video games, and I could just crouch behind those people, snap their neck, and dump the body in a bush with no consequences.
Arizona Tea is thinking about raising the price of their tea from $1 to $1.29 for the first time in 30+ years, but the fourth Call of Duty game to come out this year needs a 15% price hike.
Let that sink in.
We have thousands of games that cost even less. You should stop behaving like that Silksong's price is somehow outstanding.
It's not that the price in and of itself is outstanding, it's that it's one of if not the most anticipated game of the decade and they could easily have charged twice that and still sold millions of copies, but they chose not to. They doubtless would have made more money if they'd came in at a higher price point, but rather than putting profit above all else, they elected to make their game affordable.
Huge gaming studios churning out reskinned versions of the same franchises that have been running for a decade+ with no real original content? $70+. Indie gaming studio putting out original content? $25.
I don't care about Hollow Knight or Terraria or Blasphemous. I am not interested in souls-likes, platformers, or metroidvanias.
How I feel since last few years.
I mean, frankly, I agree with you ... but there are tons of other games in other genres of style and gameplay....that are also under $70 bucks, at or close to that $20 mark, that are pretty damn good.
They may not be as meteorically popular as Silksong...
But the point of the OP image is that... you do not in fact need a AAA production budget and AAA 'graphics quality' and MTX and FOMO and alo that garbage... to be able to have a successful game.
That you can in fact have a more modest yet also more focused approach, and create a break-out hit.
The point here is not 'Silksong popular!'
The point is 'Silksong proves that AAA development paradigms and business practices are ludicrously wasteful and not mandatory; there will always be other ways to be a successful game creator.'
May I suggest Satisfactory or perhaps Plan B: Terraform?
Freedom of Speech depicts a scene of a 1942 Arlington town meeting in which Jim Edgerton, the lone dissenter to the town selectmen's announced plans to build a new school, as the old one had burned down,[9] was accorded the floor as a matter of protocol.[10] Edgerton supported the rebuilding process but was concerned about the tax burden of the proposal, as his family farm had been ravaged by disease.[11] A memory of this scene struck Rockwell as an excellent fit for illustrating "freedom of speech", and inspired him to use his Vermont neighbors as models for the entire Four Freedoms series.[12]
https://en.m.wikipedia.org/wiki/Freedom_of_Speech_(painting)
For anyone curious about the source of OP's image.
The video games industry needs to learn to not be afraid of letting games cook for a little longer. Silksong took a long time to come out, but what we eventually got was a good game made by a small team. Imagine if instead of the 500+ team members working on the next annual release of Assassins Creed, they peel off 50 artists, writers and programmers to create a new IP over the course of the next 5-7 years? Kind of like the original decision to do just that which got us... Assassin's Creed for the original Xbox.
There has got to be a good balance between "Here is EA Sportsball 20XX, that will be $70 please." where you get an underwhelming and uninspired annual release title with minor changes from the previous year, and Duke Nukem Forever or Cyberpunk 2077 that were trapped in decades-long development hell and released a sub-par, buggy product.
It's not the $70 price tag that's the issue, it's "what am I getting for the extra $10 I am paying for this?". If the answer is a more polished and refined product, I'm all for it - but that doesn't seem to be the case.
What a weird example to use.. You don't understand the economic difference between paying a small indie studio vs paying 500-1000+ devs making complex 3d games where the work of setting up one character dwarves the work of one sprite based 2d character?
Silksong is a beautiful game worthy of all the praise in the world, but this comparison makes no sense.
I doubt this'll be well received, but I actually don't think Silksong should be used to set price expectations. Hollow Knight made a shocking amount of money, massive sales were guaranteed, and the tiny dev team has enough money to pretty much vibe and make cool stuff forever.
Please don't compare other indie game prices to this, when those games can't guarantee their financial security, or massive sales number to turn a profit regardless of price.
Also, unrelated, but reading through the Bloomberg interview, and knowing what they charged for HK, 20$ is actually exactly what I assumed Silksong would cost well before it was announced, the shock for that kinda caught me off guard.
Well, of course smaller studios can charge less for their product in order to make a profit. Their expenditures has to be a lot less, and hence they need to make less money to make a profit.
Large studios could make smaller games. Fund 10 games for the price of 1 big one. Expect at least one or two to be absolute gangbusters.
I have to assume that also, it's a game that is definitely not for everyone, and the price reflects that. If I only got as far as I have in 5 hours and decided to give up, I'd have been sore about $40. As it is I'm going to spend a lot more time with it and I'm already happy with how much entertainment I've got for my money.
Silksong was primarily developed by 3 people. For comparison, Baldur's Gate 3 was developed by around 300. There are probably more than 700 people making Battlefield 6.
Didn't some AAA studios complain that Baldur's Gate is "only" 60β¬ and too high quality, so it sets unrealistic standards/expectations.
Of course they did. They want to sell barely working alpha builds for hundreds of dollars. Good games for a fair price screw up their plan.
High budget triple A vs indie. Lets not pretend these games are targeting the same audience. There's always been a division between small games with small dev teams and small budgets and triple A (whatever that may mean). Once you see the line, you can't really compare the two anymore. I agree that the lines are sometimes blurred (what even is indie? what is AA? what is AAA?) but I think its clear Silksong was never going to be marketed next to Monster Hunter. A fair(er) comparison would be Hades 2 and the price difference is non longer so extreme.
Or.. you know.. we can add Vampire Survivors to the mix..
Thereβs just no way you could ever convince me that a 2d side scroller should ever be over $30.
I was born at the beginning of the 1983 video game crash before Nintendo revived the medium, and I suspect another crash is in our future. Late-stage capitalism isn't helping either, but here we are!
Most modern AAA games don't appeal to my old ass, but I remember games when they were made by people who like to play games. These are our modern indie studios and it brings joy to see them succeed.
Hollow Knight seems like mainstream game industry shit to me. Solid game, massive hype, lots of sales. And I wouldn't even remember it in a couple months if not for other people.
It's like how Shovel Knight is a really good platformer but then you play it and it's... just a good platformer. An indie gem! But also, something you've played before.
You know what AAA companies didn't do 20 years ago? Dwarf Fortress.
Shovel Knight is actually fantastic though. You have AAA industry vets failing to meet its standard. Hell, compare SK to Mighty No. 9. Even Megaman can't make a megaman as good as that anymore. Plus it isn't just Shovel Knight, it has the Plague Knight, Specter Knight, and King of Cards sequels which are all genuinely great retro platformers.
No argument about DF though, and I still need to pick that up now that it has an actual UI.
What games do you find memorable, out of curiosity? (It's likely this is a 'you' thing; HK and SK are very memorable to a lot of people, and certainly weren't cookie cutter industry shit. Just curious what does float your boat, though, if not them.)
Tell me you never properly played Hollow Knight without telling me you never properly played Hollow Knight Β―\_(γ)_/Β―
indi continues to save the gaming industry
If you're up for some constructive criticism: I think the meme would be more effective if you put the silksong price in the lower panel to balance the $70 figure found in the top panel. Said another way, the lower text is missing the suffix "...for $20".
...and I guess while I'm at it, whatever that meme law is about fewer words is better makes me think the top panel could be trimmed down: ~~The~~ gaming industry explains why they need to charge $70 for a game ~~in order to make a profit.~~