idk about popular series but as an rpg enjoyer i got around 15 hours into clair obscur and bounced off.
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For me its Metroid, and really the whole Metroidvania genre. I can never tell when a challenge is supposed to be possible, or if I'm supposed to come back later, and and up wasting hours trying to do something only for it to be trivial later. I don't find this at all rewarding.
That said Tunic was a fantastic game, and I love the concept of the 'Metroid-Brainia', purely because of the concept that every challenge is theoretically possible from the start, you just need to learn how to do it.
Animal Crossing.
The thought of it disgusts me. Don't know exactly why.
Fascinating. Do you feel the same way about Stardew Valley, My Time At Portia, Palia etc?
I don't have much against any particular game since I can see something that someone would enjoy.
However there are sone things that I actually don't understand how someone would enjoy;
Always Online: all of your time, money, and love could just vanish underneath you
P2W / P2S: Ah yes, let me make the gameplay loop doing a 9-5
Gacha: Gambling is 80% of the gameplay but somehow they make it unfun
Live Service: By itself not bad. However it enables games to be released completely broken.
Halo. I've been hearing about how cool and just good the games are. How deep and interesting the lore is.
I was visiting old games I heard good things about but never played. I had finished with the Half Life games and enjoyed them.
Then I decided to get the Master Chief Collection.
Started with Reach. Shooting immediately felt bad. The characters started dying off almost immediately after meeting them. Then the game was finished.
That was... Disappointing.
Well alright. Maybe Reach is a black sheep.
Onto Halo CE. Shooting felt even worse. The open areas were pretty cool, but there were a lot of small frustrations with the game. Story wasn't anything special. Certainly none of that "deep lore".
Well... Halo 2 then? Felt a lot like Halo 1. More story, yes, but it was as if the game assumed I was already invested in the story. About two thirds in I realised I was still waiting for Halo to finally become cool or good.
I stopped playing.
Decided Halo as a whole is very overrated.
I had the same experience.
I kept comparing it with the absolute masterpiece that is Half-Life and it felt boring.
The story doesn't pull you, no characters are memorable, in some areas I felt like I was cleaning the exact same room over and over.
Even compared to something like Doom II, which lacks any real story and is all about playability and fun, it felt lacking.
I guess it's just not for me.
How deep and interesting the lore is.
Could the people telling you that have possibly been talking about the books? There's >20 books telling various storylines from the franchise and they go way deeper than the games.
I will agree that the games are pretty sparse for storytelling. They tend to go more "show, don't tell". The problem with that is that the lore of Halo needs to be told and can't really be shown
Yes, often books and movies are brought up when it comes to Halo, but I don't see the point at all. I have been shown a few "cool" or "epic" clips from the movies by Halo fans but... they looked pretty bad.
When I get interested in getting into the weeds of some lore, it's because the main-line (be it movies, or games) has made me interested to learn more. Halo never made me interested. Stuff just happened in cool alien environments, and it wouldn't be the first time I've played a shooter with little story in cool alien environments (even from the era Halo is from... probably especially in the era Halo is from).
Personally, I think Halo's heyday was decades ago when Halo first came out. It was a huge success back then, and I'd argue that's half the reason it's enjoyed by some today. Halo 2 was also very excellent. Halo 3 came out on the Xbox 360, so it had a different feel to it since it was on a different platform. The other games (Reach, 4, ODST) couldn't even hold a candle to the literal monumental success that the original Halo was.
Halo was good because it was good when it was released. The concept of 'good story with gunplay' has been massively upgraded by now, AND the story told has been repeated by other games/tales with their own twists so it feels like you've seen it before. Completely agree with you on shooting feeling off. The only reason I would play it in the coop modes is for nostalgia.
I think I'm past being mystified by there being a market for stupid, terrible games. I used to find it confusing but the answer for so many confusing things in life is just 'idiots exist.'
Everything with round based battle mechanics.
Darksiders. Shit is ass.
I don't know that it's that bad, but yeah, I couldn't get into it either.
All first person shooters. I grew up with original wolfenstien, doom, rise of the triad, unreal tournament, quake... Modding each was pretty popular.
Now all fps feel like mods of those games.
Persona
I don't dislike the series, per se, I literally just find the number of games with similar titles confusing. I have no idea what's what.
I think I would have loved Persona if it wasn't a turn-based RPG. I like the artstyle, and I like visual novel games. I just really can't be bothered with turn-based RPGs.
Perhaps I should just watch the anime adaptation.
Balatro. There’s just no motivation to keep playing. It’s just uninteresting. Love me some Slay the Spire, though.
Same. I tried Balatro as something for my tablet.
The 'permanent' voucher upgrades aren't actually permanent at all, and I lost interest after that. There's no meta advancement beyond unlocks, which is not for me.
Hero Shooters, specifically Overwatch and R6 Seige. Really any sort of MOBA too. I dont really get the point of having unique characters with loads of lore and an underlying story if you aren't going to get to experience any of it in gameplay. TF2 gets away with it because the classes arent really characters, they are more like an archetype of that class and the story is just supplemental stuff.
Sonic.
I've been trying to like them when they were published, but no. It's not really much fun.
It has some ups and downs for me. It's premised on speed and momentum and crazy loops. The first zone of the first game does a lot to establish that. It then promptly throws it all away in the second zone with a water level that puts in stops everywhere.
Second game figured out the formula.
To reopen the 16-bit playground wars, looking back at the merits of just the games, I'm surprised this was ever considered competition for Super Mario World. Sonic is fine, but Mario World is a masterpiece of design.