this post was submitted on 20 Jun 2025
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[–] Paid_in_cheese@lemmings.world 4 points 1 month ago (1 children)

The Witness. It might have had its moment but it feels like it's probably pretty forgotten at this point. It's a first person puzzle game where you're on an island ... and it's not Myst, Riven, or ... that other game that was a puzzle game where you were on an island? At least as far into it as I've played, it's pretty low stakes and there's very little in the way of videos or audio narration. It's spooky but in bright daylight. There's quite a lot of game there, too.

[–] bridgeenjoyer@sh.itjust.works 3 points 1 month ago

Also the comedic version, The Looker. I recommend it!

[–] Pronell@lemmy.world 4 points 1 month ago* (last edited 1 month ago) (2 children)

An old game that never really took off, Orbz.

I was one of the best players in the world while it lasted.

Simple little game, you're a ball and you throw yourself at stars. The more you hit in a row without missing, the better your combo and score.

Essentially pong, but you play the ball, and it's on a landscape rather than somewhere you fall off and die.

I made a few levels for it.

Another was Triptych, which my friends and I called jelly tetris. Imagine tetris but the bits are springy and bounce a bit. It was a blast. Both were commercial games available on Linux at the time, early 2000s.

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[–] ExtraMedicated@lemmy.world 4 points 1 month ago

I think I'd have to say La-Mulana.

[–] son_named_bort@lemmy.world 4 points 1 month ago

Star Tropics for the NES.

[–] meejle@lemmy.world 4 points 1 month ago (2 children)

Honestly, Ghost Trick: Phantom Detective.

The remaster got some attention, but it still feels pretty niche for a game made by the Ace Attorney guy. I never felt like it got its "moment" in the same way as, say, Blue Prince.

And yet, from the moment the 15-year-old announcement trailer dropped, I knew it was going to be in "top 5 of all time" territory for me. 😍

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[–] boaratio@lemmy.world 4 points 1 month ago (6 children)
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[–] Wolf@lemmy.today 4 points 1 month ago

Fahrenheit/ Indigo Prophecy, an early David Cage/ Quantic Dream game from the same people who made Heavy Rain, Beyond: Two Souls, and Detroit: Become Human

I haven't played it in forever so I'm not sure how well it holds up (if at all) and I also have a love/hate relationship with it.

It has one of the single worst/ cheap levels of any game I have ever played*, and in the very last level the story really shits the bed. On the other hand it was doing things at the time that I still haven't seen in other games. (I haven't gotten around to playing his other games so he might be doing similar things in them). In terms of attempting to evolve the way stories are told in games it was truly groundbreaking and unique for its time.

I still have fond memories of playing it despite it's flaws. I'd say it's worth playing for anyone interested in a older game that does some really interesting things from a story telling perspective and/or people who are fans of the later games and are curious to see where it started. As long as you can make it through the QTE level with your sanity intact and are prepared for the story to get stupid right at the end- it's worth a playthrough imo

*Even though I hate the level, the concept behind it is actually pretty cool. A malevolent force tries to kill the player character by throwing his apartment at him. The problem is it's a 4 1/2 minute QTE sequence that requires precise timing and you can't mess up even one time or you have to start the entire thing over from the beginning. You also have plenty of time to wonder why the force never varies it's strategy of throwing one object at a time. Good idea, terrible execution.

[–] Lootboblin@lemmy.world 4 points 1 month ago

Dysmantle.

Casual post apocalyptic survival etc game. It’s also available on consoles, switch and mobile.

https://store.steampowered.com/app/846770/DYSMANTLE/

[–] Anas@feddit.dk 3 points 1 month ago (1 children)

I love the little known MMO Dofus. Ive been playing it on and if for almost 20 years now. Lots of very different classes, gathering and manufacturing, and a very lovely art style. The combat is grid & turn based, kind-of like Final Fantasy tactics.

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[–] MutilationWave@lemmy.dbzer0.com 3 points 1 month ago

Right at this moment it's Civilization 7. I've never seen it mentioned here, just on CivFanatics forums and mostly negatively on Reddit. It had a botched/way too early release. My personal theory is that 2K knew that GTA was getting delayed so they said no delay for Civ.

New giant patch inbound any day! I swear it's fun. Best combat in Civ so far, and I have played every mainline game for the past roughly 30 years.

[–] Daze@sh.itjust.works 3 points 1 month ago (2 children)

Still no love for my babe Cubivore. Shit slaps

also Frolf. I miss the gamecube era :(

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[–] Kolanaki@pawb.social 3 points 1 month ago* (last edited 1 month ago) (1 children)

The Finals.

I love it, it's also among one of the most popular games right now.

Never see anyone talking about it.

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[–] cloudless@piefed.social 3 points 1 month ago

Balloon Fight. Amazing game with great controls.

[–] Brekky@lemmy.world 3 points 1 month ago
[–] Sunsofold@lemmings.world 3 points 1 month ago (6 children)

Kinetica - a racing game where the 'vehicles' are people in mechanical suits that make them look like sexy mecha, racing to old techno

Bloody Roar - a series of fighting games where you fight as people who can suddenly shift into other forms, some recognizable animals and some abstract, and with the ability in some arenas to kick people through walls or over ledges into new arenas

Forsaken - 3D hover vehicle battles

Tiny Tank - a game where you play as a sweary AI tank

Megaman Legends 1 and 2 - Megaman as a 3d adventure game with a storyline and characters

Gitaroo Man - a rhythm game I enjoyed, later imitated by some others

Shadow of the Colossus - more known but not cared for these days. A game in which there are only boss battles. A subtly told story. Part of the ICO universe.

Titan Souls - One boy, one bow, one arrow that can be magically recalled to the bow, and giant stone destroyers that he must conquer with nothing more. Kind of a 2D Shadow of the Colossus

BPM: Bullets Per Minute - everyone has the idea for a rhythm FPS. This is the only one that does a good job of it.

Receiver - a game in which you don't just hit R to reload, but have to go through the full manual of arms, dropping the clip, holstering the weapon, loading each round into the clip, drawing the weapon, seating the clip, racking the round, checking the chamber to make sure it fed correctly, aiming, firing, clearing the jam, all while worrying about killer robots.

Valley - a movement game that has such an amazing feeling of freedom in its movement

Tunnet - lovecraftian network technician game

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[–] Someonelol@lemmy.dbzer0.com 3 points 1 month ago (1 children)

Shadow Tactics Desperados III The Thaumaturge

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[–] Crankenstein@lemmy.world 3 points 1 month ago

Balrum

Beautiful isometric game inspired by 80's and 90's CRPGs.

[–] Semjaza@lemmynsfw.com 3 points 1 month ago

Strife - last commercial release (at least until a recent retro game using it) of the Doom Engine. Picked it up for £3.50 or something about '97.

Think Hexen but plot, charming pixel-comic art, and some potentially frustrating boss fights and rpg lite elements.
Lots of fun, and does interesting stuff. I quote the voice acting quite a lot, but no one notices.

[–] FunnyUsername@lemmy.world 3 points 1 month ago

Dark Fall 1 & 2 (specifically not 3)

couple of my favorite point and click adventures, and I've played a lot

[–] megane_kun@lemmy.zip 3 points 1 month ago

Hellnight/Dark Messiah

It's a relatively obscure PS1 game in the horror genre.

The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.

Game mechanics and ending spoilers

Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.

Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.

From the wiki article:

The game uses a first-person perspective, very similar to first-person shooter games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently.

It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.

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