Epistory and Nanotales
Both fantastic games with beautiful graphics and good for typing practice.
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Epistory and Nanotales
Both fantastic games with beautiful graphics and good for typing practice.
Sauerbraten FOSS FPS, available in your repo. Single player racemaps are fun. Get to the podium in the quickest time.
Try these servers:
-Racing#1 2021 [rev]-
or
Racing Reloaded
--//--
0AD FLOSS RTS, also available in your repo.
Excellent theming and challenges.
Fahrenheit/ Indigo Prophecy, an early David Cage/ Quantic Dream game from the same people who made Heavy Rain, Beyond: Two Souls, and Detroit: Become Human
I haven't played it in forever so I'm not sure how well it holds up (if at all) and I also have a love/hate relationship with it.
It has one of the single worst/ cheap levels of any game I have ever played*, and in the very last level the story really shits the bed. On the other hand it was doing things at the time that I still haven't seen in other games. (I haven't gotten around to playing his other games so he might be doing similar things in them). In terms of attempting to evolve the way stories are told in games it was truly groundbreaking and unique for its time.
I still have fond memories of playing it despite it's flaws. I'd say it's worth playing for anyone interested in a older game that does some really interesting things from a story telling perspective and/or people who are fans of the later games and are curious to see where it started. As long as you can make it through the QTE level with your sanity intact and are prepared for the story to get stupid right at the end- it's worth a playthrough imo
*Even though I hate the level, the concept behind it is actually pretty cool. A malevolent force tries to kill the player character by throwing his apartment at him. The problem is it's a 4 1/2 minute QTE sequence that requires precise timing and you can't mess up even one time or you have to start the entire thing over from the beginning. You also have plenty of time to wonder why the force never varies it's strategy of throwing one object at a time. Good idea, terrible execution.
Dysmantle.
Casual post apocalyptic survival etc game. It’s also available on consoles, switch and mobile.
I think I'd have to say La-Mulana.
Still no love for my babe Cubivore. Shit slaps
also Frolf. I miss the gamecube era :(
Strife - last commercial release (at least until a recent retro game using it) of the Doom Engine. Picked it up for £3.50 or something about '97.
Think Hexen but plot, charming pixel-comic art, and some potentially frustrating boss fights and rpg lite elements.
Lots of fun, and does interesting stuff. I quote the voice acting quite a lot, but no one notices.
The Finals.
I love it, it's also among one of the most popular games right now.
Never see anyone talking about it.
Revenge of the Mutant Camels - highlight 1: "Ninety-foot high, neutronium shielded, laser-spitting, death camels". Hightlight 2: Almost 40 years after its first release, in 2021 Jeff Minter fixed a bug on collision detection in the Commodore 64 version.
Impossible Mission - highlight: "Another visitor. Stay a while... stay forever!"
Deuteros - highlight: the way the game world unfolded and opened up
Syndicate - highlight: abusing the Persuadertron
Shadow Hearts - highlight: the Judgement Ring
Gun. (2005) So fun.
Patricks parabox. The ultimate sokoban IMO
It's a relatively obscure PS1 game in the horror genre.
The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.
Game mechanics and ending spoilers
Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.
Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.
From the wiki article:
The game uses a first-person perspective, very similar to first-person shooter games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently.
It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.
Balrum
Beautiful isometric game inspired by 80's and 90's CRPGs.
Right at this moment it's Civilization 7. I've never seen it mentioned here, just on CivFanatics forums and mostly negatively on Reddit. It had a botched/way too early release. My personal theory is that 2K knew that GTA was getting delayed so they said no delay for Civ.
New giant patch inbound any day! I swear it's fun. Best combat in Civ so far, and I have played every mainline game for the past roughly 30 years.
The Adventures of Lolo - a puzzle game on the NES. There were 1 or 2 sequels depending on how you count and they were fun too.
It’s a puzzle game with fairly simple mechanics but surprising complexity and difficulty. I beat both US versions and designed levels for a knockoff but have never met anyone in person that has heard of it.
Dark Fall 1 & 2 (specifically not 3)
couple of my favorite point and click adventures, and I've played a lot