Space Station Silicone Valley
Ask Lemmy
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Shining Force 3. Mostly cause it's marooned on the Saturn but it's so friggin good.
Hi-Fi Rush deserves way more recognition! Both story and gameplay are perfect. DMC meets DDR!
Just a great time all around once you get into the flow of things.
The Fatal Frame series (maybe the second one here and there) and Kunitsu-Gami. The second one surprised me since it's relatively new, but I thought it was a great surprise. I loved the hell out of that game.
Guardian Heroes was an outstanding RPG beat 'em up on Sega Saturn. It had
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a two player co-op storyline with branching choices to get alternate endings
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unlockable characters for a 6-player arena mode
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incredibly unique characters to unlock, spellcasting with ➡️⬅️⬆️⬇️ input
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and a kick ass soundtrack.
Nothing has really scratched the same itch since (yes, I'm aware there's a sequel, but it's terrible).
One of my favorite games is a hidden gem that I never see people mention. It's called Out of Space and it's a couch co-op game similar to Overcooked with two major differences, it's less frenetic so you can play it to chill out, and it's procedurally generated so you have lots of replayability. For me and my wife it's the perfect game of "let's play a round of something", yet I never see it mentioned anywhere.
The Longest Journey. It’s one of the best adventure games ever made, and has one of the best stories in interactive storytelling.
Sacrifice. An old Interplay title where you are a sorcerer in service to a god. You summon armies of creatures and cast world-altering spells using the souls of creatures you’ve sacrificed to your god.
Thing Thing series
Pocket Tanks
Black Ice
I used to play the shit out of The Specialist, a HL1 mp mod.
Also while most were hooked on Twisted Metal my brother and I loved Vigilante 8.
Definitely Star Wars: Galactic Battlegrounds, an RTS in the Star Wars universe that uses the Age of Empires 2 engine and has very similar gameplay.
Back in the day I really enjoyed ONI.
_edit: _ some gameplay footage.
During lockdown I played ECHO, which had been in my backlog for a few years after a stray recommendation I saw on MetaFilter. It was a surprisingly tight integration of beautiful and intriguing environmental/UI/sound design, gorgeous music, compelling yet minimalist storytelling (and voice acting), and a really strong gameplay loop of stealth, puzzle-solving, and the occasional panicky run-and-gun. Imagine my surprise when I read up on it after and learned it only sold a few thousand copies!
I strongly recommend playing it blind, but this trailer gives a good overview of the style and mechanics.
Didn't see Receiver 2 mentioned, so I'll give it a shoutout! Really interesting game, and as far as I know the only one with such deep shooting mechanics. Unfortunately the sale had ended a couple days ago, so it's back to its normal price, but even then I'd heavily recommend it!
Dysmantle.
Casual post apocalyptic survival etc game. It’s also available on consoles, switch and mobile.
I rarely see any Ys game referenced. It's gotten a bit bigger, but still a super underrated series.
The Saboteur by Pandemic as well.
Field Commander on PSP.
The original Overlord game (with the minions).
Honestly, Ghost Trick: Phantom Detective.
The remaster got some attention, but it still feels pretty niche for a game made by the Ace Attorney guy. I never felt like it got its "moment" in the same way as, say, Blue Prince.
And yet, from the moment the 15-year-old announcement trailer dropped, I knew it was going to be in "top 5 of all time" territory for me. 😍
Shadowgate / Deja Vu / The Uninvited (NES)
Uniracers (SNES)
Custom Robo (GC)
Lost Kingdoms (GC)
Baiten Kaitos (GC)
Fahrenheit/ Indigo Prophecy, an early David Cage/ Quantic Dream game from the same people who made Heavy Rain, Beyond: Two Souls, and Detroit: Become Human
I haven't played it in forever so I'm not sure how well it holds up (if at all) and I also have a love/hate relationship with it.
It has one of the single worst/ cheap levels of any game I have ever played*, and in the very last level the story really shits the bed. On the other hand it was doing things at the time that I still haven't seen in other games. (I haven't gotten around to playing his other games so he might be doing similar things in them). In terms of attempting to evolve the way stories are told in games it was truly groundbreaking and unique for its time.
I still have fond memories of playing it despite it's flaws. I'd say it's worth playing for anyone interested in a older game that does some really interesting things from a story telling perspective and/or people who are fans of the later games and are curious to see where it started. As long as you can make it through the QTE level with your sanity intact and are prepared for the story to get stupid right at the end- it's worth a playthrough imo
*Even though I hate the level, the concept behind it is actually pretty cool. A malevolent force tries to kill the player character by throwing his apartment at him. The problem is it's a 4 1/2 minute QTE sequence that requires precise timing and you can't mess up even one time or you have to start the entire thing over from the beginning. You also have plenty of time to wonder why the force never varies it's strategy of throwing one object at a time. Good idea, terrible execution.
Epistory and Nanotales
Both fantastic games with beautiful graphics and good for typing practice.
Sauerbraten FOSS FPS, available in your repo. Single player racemaps are fun. Get to the podium in the quickest time.
Try these servers:
-Racing#1 2021 [rev]-
or
Racing Reloaded
--//--
0AD FLOSS RTS, also available in your repo.
Excellent theming and challenges.
Squarez Deluxe.
I've been on a one-man promotion spree of that game for almost 20 years
It is now freeware, it's available on DOSBox, and it is the best shape-packing game ever made - you cannot even debate me once you try it.
Star Tropics for the NES.
Some more recent ones:
- Hammerfight (2009)
- Brigador (2016)
- CrossCode (2018)
Perfect Dark. I didn't have a sibling to play with, so I am eternally grateful to Rare for making computer-controlled bots in the multiplayer mode.