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Prince of Persia on the GameCube (I think? It was a long time ago!) had a mechanism very like this, where you manually rewound time after you died/failed. More Action/Adventure than an RPG, though.
Prince of Persia: Sands of Time. Came out on all the big consoles of the time iirc.
Only ever saw my cousin play it a couple times as a kid so I cant account for much of its mechanics, but I definitely remember the title (and the time play ofc) and the envy I felt for him, because this game specifically piqued my interest back then.
You had to kill enemies and then stab them with a special dagger to extract special sand that filled up an on screen guage.
That guage represented how far back you could rewind the game if you died or did something you wanted to undo.
My favourite part about this is that the entire story of the game is a giant flashback story as told by the prince.
Every time you died, the prince would say something like, "No, no, no, that's not what happened. Let me tell the story again."
Nice .... This would fit the bill too!
Decades later and the 12yo in me is still enthralled. That all sounds so freakin cool! Haven't had a reason to open up pcsx2 since my brief obsession with armored core, but I think that'll be changing very soon lol
The sequels, Warrior Within and The Two Thrones, also push through the storyline based on the fact the your character changed the past, did so multiple times, and kept screwing it further until hitting the big reset button.
Warrior Within has a scene where you watch a parallel version of you (you don't know it at the time) get killed, go back in time, and then relive that scene as the parallel version but you make your past version get killed instead.