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Shovelware video games could be included in the slop category.
Also included in this: the thousands upon thousands of mobile games that are literally the same exact game with minor asset switching.
Like, 99% of those "town/castle/whatever building" games that have fixed locations for buildings etc., they're all based on maybe 2-3 white label game "engines" that are ready to be re-labelled with new assets, new logos, new story (even though the story events driving it are the same, the "side dish" storytelling changes minimally).
This also goes for pretty much any game format that becomes trending. You can bet your tushie that the moment a game format is even just borderline popular... there will be a dozen or so Chinese software houses copying the mechanics and looks and behaviour, and within a week you can buy a white label version of it for a few thousand dollars.