this post was submitted on 14 Nov 2025
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Minecraft is actually a good example.
Server owners pay very little to nothing for anticheat, and cheaters have dozens of extremely elaborate clients to choose from, all interfacing with the very open and moddable game. And still, servers that do give a fuck have basically zero rage cheating. ESP? Sure, but that can be solved as well. But beyond that, everything can and is detected. And that in a game as sandboxy and freedomy as MC. It was designed to have a lot of slack in movement and actions, yet ACs are extremely good.
literally when i thought about it for even a few seconds i was like this is some bullshit minecraft has better cheat moderation than rust..... the biggest servers all manage to do so completely adequately and theyre just community servers....
I think the main tool is private self hostable servers. The big public ones have to think about anti cheat (more out of preservation of there own economy) but if you just whant to build with your mates. Have at it.
Can't you cheat in MC by just removing a pixel in a block to make it transparent?
But I only ever played it coop, so it doesn't really matter.
Basically, yes. There are many ways. But:
An anti-xray plugin is nowadays as common for servers as lithium or essentials. It either removes all important blocks from view, inserts fake blocks (eg. ores) or just makes everything appear as only stone. The middle option can even serve as evidence of a player using xray. For preventing ESP, you can do effectively the same but with players: Hide them and their particles until they're in view, and randomize their sounds' position, so that a client mod does not provide any more advantage than having decent headphones.
Server-side culling essentially.
The ones that modify the world’s blocks often cause a lot of lag unfortunately.
The game doesn't render blocks that aren't exposed to air. So that trick let's you see caves and some ores, but not most ores.
One of the biggest Minecraft servers I know of had basically no anti-cheat and just relied on user reports and bans. And it was extremely effective. It was a PvP based server, and I only encountered cheaters in like 0.1% of games, and even then they were usually banned before the match finished.
Unfortunately this usually requires a dedicated mod team. For smaller servers it's not much a problem but when that scales up, companies often decide paying for an enormous dedicated mod team to review reports and make bans isn't worth it when there are cheaper (albeit shittier) options.
And then there is 2b2t where everyone cheats as much as possible.
Copius maximus