this post was submitted on 14 Nov 2025
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Linux Gaming
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One of the biggest Minecraft servers I know of had basically no anti-cheat and just relied on user reports and bans. And it was extremely effective. It was a PvP based server, and I only encountered cheaters in like 0.1% of games, and even then they were usually banned before the match finished.
Unfortunately this usually requires a dedicated mod team. For smaller servers it's not much a problem but when that scales up, companies often decide paying for an enormous dedicated mod team to review reports and make bans isn't worth it when there are cheaper (albeit shittier) options.
And then there is 2b2t where everyone cheats as much as possible.