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Quick time events.
Carry weight.
Hiding content in New Game Plus. Making me play a game twice just to artificially ass replay "value."
Carry slot limits annoy me more.
Weight makes sense from a story perspective. Even a top-spec fighter can't carry four zweihanders and 500 food rations.
But even the 1-STR mage who might have a legitimate carry weight limit of 2kg, should not be told "you can only carry 3 different types of 10-gram herb." Especially if he's allowed to carry 200 units of any one of the types. Give me anything resembling a viable story-based reason for that.
But selling a solution to that is a very popular monetization paradigm for MMOs, so it stays.
Seriously, I will rate a game poorly on account of that replay plus bs.
It should only be there so you can experience being fully levelled out for the earlier missions.
Carry weight is gameplay balancing. Without it on those games you'd just hoard a million healing items or something.
All the junk in fallout? I know it's worthless, but my compulsion is to loot everything.
I'm not opposed to those that want that mechanic, but it would be nice for there to simply be a toggle to disable it.
I can't stand going into a dungeon and on the third chest having to decide what to throw away this time.
I'm ALWAYS going to have a max inventory, it's stupid not to play a game without it. If I can carry 10 healing items, I will just in case. But it also means at every single drop, I have to go into my inventory and decide what to toss. Or if to toss. It's takes up time when want to do the fun things in the game. And it makes me have to constantly make decisions and think if this item is better than one I have, and if so what do I get rid of. Do I get rid of healing potions or mana potions? When is the next time I can sell this? How much is this worth?
I play games to play games. Not to micromanage inventory.
Okay, but make crafting mats 0 at least or have a second "hoard" inventory that doesn't count but is also inaccessible in combat or something. Just give us a way to clean out a dungeon without having to do a bunch of time wasting bullshit.
Just because a bad mechanic has a purpose doesn't mean it's not bad.
I hate being forced to think about that shit.
I love a partial solution in Cyberpunk where healing items simply have a cool down.
Odenst make lore sense really, but you can flavour text that up.
Weightlimits mostly serve to add annoying inventory management to a game that is supposed to be an escape.
They should design their games better to not need the player to do that or horde things.
Its part of why I hate how "loot" is typically done.
I like that system and also collection ones where you don't have to have multiples of an item. Once you have it its an option.
Better save this potion for later, I might need it.
Oooh, you would not like Fallout 76.
I don't think anyone likes Fallout 76
I played until they patches the bug where if you equipped/unequipped gear that affected carry weight fast enough it would't remove the effect every time and you could max it out.
Also, I hated that your stash was also limited by carry weight.