this post was submitted on 27 Oct 2025
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[–] BurgerBaron@piefed.social 99 points 4 days ago (3 children)

Game has collectables scattered in almost every room including lore text and audio logs.

Meanwhile the story NPC is nagging you to move on every 30 seconds on a loop and won't shut the fuck up. Because play testing revealed most of their players are fucking morons and get lost in one way apartment rooms I guess.

These two mechanics conflct with one another way too often and it's immersion breaking every time.

[–] ech@lemmy.ca 28 points 4 days ago

Fuck, this annoys me so much. The new-ish sony games are awful with it (Spider-man and GoW at least), providing beautiful, intricate worlds and levels to explore, but if you aren't sprinting toward the next objective at every moment, it constantly bombards you with little nagging voicelines from npcs or even the main character themselves. I hate it.

[–] TheMinions@lemmy.dbzer0.com 16 points 4 days ago (2 children)

Act 1 BG3 was pretty bad about this. I thought the tadpole plot was going to be resolved in Act 1!

[–] Soggy@lemmy.world 11 points 3 days ago

It's very important that we find a healer or we're going to die! But also, you can only get one camp interaction per rest so take your time~

[–] papalonian@lemmy.world 3 points 3 days ago

THAT'S NOT GOING TO WORK!

TRY SOMETHING ELSE!

USE THE TADPOLE!

[–] papalonian@lemmy.world 3 points 3 days ago

First game that came to mind was RD2. I remember a mission at the beginning, where you're meant to clear out some Plinkertons from a house, and I remember one of the camp NPCs asking you to look around for supplies (or maybe something specific).

As soon as you're able to leave the area, Dutch starts screaming at you to hurry tf up. A friend and I will occasionally quote him when we're being jokingly impatient with one another: "C'MON ARTHUR, QUIT HORSIN' AROUN'! WE AIN'T GAHT ALL DAAAY!"