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These two mechanics conflct with one another way too often and it's immersion breaking every time.
Fuck, this annoys me so much. The new-ish sony games are awful with it (Spider-man and GoW at least), providing beautiful, intricate worlds and levels to explore, but if you aren't sprinting toward the next objective at every moment, it constantly bombards you with little nagging voicelines from npcs or even the main character themselves. I hate it.
Act 1 BG3 was pretty bad about this. I thought the tadpole plot was going to be resolved in Act 1!
It's very important that we find a healer or we're going to die! But also, you can only get one camp interaction per rest so take your time~
THAT'S NOT GOING TO WORK!
TRY SOMETHING ELSE!
USE THE TADPOLE!
First game that came to mind was RD2. I remember a mission at the beginning, where you're meant to clear out some Plinkertons from a house, and I remember one of the camp NPCs asking you to look around for supplies (or maybe something specific).
As soon as you're able to leave the area, Dutch starts screaming at you to hurry tf up. A friend and I will occasionally quote him when we're being jokingly impatient with one another: "C'MON ARTHUR, QUIT HORSIN' AROUN'! WE AIN'T GAHT ALL DAAAY!"