Katana314

joined 2 years ago
[–] Katana314@lemmy.world -2 points 1 day ago

One issue is that men won’t start that conversation by shyly admitting there’s an issue they have a problem with, as some personal internal struggle. They’ll start by “complaining” about some external thing as the source of their problems. Women do this too, and it’s often readily accepted even if the other party doesn’t totally agree.

A 100% empathetic society would take time talking it out until it boils down to the internal issue, therapy-style.

[–] Katana314@lemmy.world 14 points 1 day ago (1 children)

Ark seems to fit into the same niche that enjoys Roblox, Fortnite, and Five Nights at Freddy's. That might make a statement about how much money they have.

[–] Katana314@lemmy.world 6 points 2 days ago

I develop JS for a living, but for my personal site I faced the burden of PHP to load it directly, and kept minimal JS. I’ve had people note to me how quickly it loads.

[–] Katana314@lemmy.world 62 points 2 days ago (5 children)

Scroll bars are way too fucking thin now. When I have an app on one monitor, and try to scroll it, I’m battling the move to the next monitor with the teensy tiny scrollbar.

I’m even someone that knows how to use the mouse wheel and page down keys. It still has its place and so many refuse to acknowledge that. Sometimes I can’t even tell where on the page I am because the scrollbar activated its Octocamo.

[–] Katana314@lemmy.world 8 points 2 days ago (1 children)

The breaking point for me was Reddit’s assault on accessibility through API changes.

I’m not even disabled. I just work with accessibility features at some of my jobs and it gives a nice clean feeling of standards compliance.

[–] Katana314@lemmy.world 2 points 2 days ago

A Rose in the Twilight. Pretty unexciting and quiet puzzle platformer with a main character that’s slow and hard to control and dies easily.

Then past the main credits, it pulls out a secret final boss fight with this banger.

[–] Katana314@lemmy.world 2 points 2 days ago

It's a quandary that blasts the very question.

There is no good reason for us to define, or seek out, the "worst games of the year". Only outrage culture wants us to direct hate towards known bad games like Black Ops 7, even though by any practical analysis it's a better game than hundreds of ignored, pretty bad asset flips, and even some high-effort low-thought indie games that have come out.

[–] Katana314@lemmy.world 1 points 2 days ago (1 children)

Again: This is not a cake. This is a recipe book and an oven. Scenario's demo reel showcases models they have finished training, and vouch that you can make one from scratch. I am asking you for a finished AI model you have ready to use.

[–] Katana314@lemmy.world 4 points 2 days ago (4 children)

Really? Can you share your fully realized and operational generative AI that exists, and only created its model from artwork you personally made or retain full legal reproduction rights to?

Answers Yes, or Sorry, I Lied.

[–] Katana314@lemmy.world 6 points 3 days ago (2 children)

Does sound like laziness. I get the impression it’s because some things change in the game depending on difficulty, like number of items, etc. So, it can’t exactly go back and turn the 3-ammo pile you picked up into 8 ammo.

[–] Katana314@lemmy.world 8 points 3 days ago* (last edited 3 days ago)

Same way you’d celebrate a studio for “No workplace abuse.” People would have to come forward to testify about it, as concept art generation is very likely to arise from hiring fewer artists.

It’s also pretty easy if the credits list an abnormally low, or zero, number of concept artists.

[–] Katana314@lemmy.world 3 points 3 days ago (6 children)

Okay but first, will you admit that if my cancer curing Unicorn only dispenses 100 doses of its miracle medicine from its butt when I kill a homeless man, you’d agree killing the homeless is a moral good, right?

Or, you know, we could throw away silly fantasy scenarios.

 

Hadn't heard much of this project until now. Apparently, Crytek, a previous holder of the IP, has at one point given their direct blessing for this project to exist, so it should be safe from immediate legal threats. The project aims to recreate multiplayer as well as the singleplayer. Great to have another awesome free game available, so it'll be reliant on natural social media spread.

 

Something I've picked up on with my gaming preference is stories that don't simply focus on one "mood" for the game, but alter it to fit the situation. Players get a relaxed time exploring or diving into combat, and the world is inviting and colorful, but when the story builds, it puts brutal tests of character in front of the heroes.

Some examples of generally-great games that might fail this test:

  • Silent Hill 2: A game well-known for plumbing the depths of the human psyche. But it's missing any real moments of levity, leading players to pretty much be on guard the whole time.
  • Monkey Island: Undoubtedly a funny game. But since it breaks the fourth wall so much, and revels in its own illogical deus ex machinas to fit the "hero cannot die" tropes, it's never going to make the situation feel tense or at risk even when it tries to (and Telltale did try).
  • Call of Duty: Though a dudebro series, one can't deny the series has occasionally had some great storyline twists. Many of us may not remember them years later though, because as cool as characters like Captain Price are in the moment, they don't form a lasting impression as someone "complete" with flaws and weaknesses, in part because the storyline is often rushing you forward with action rather than poignance.
  • GTA: As a crime drama, pretty much everything is falling apart all the time in GTA, whether it's the plan, the heroes' relationship, or the entire city. There's moments of humor for sure, but little in the game makes you feel "awesome" or heroic, like your violence is achieving something.

Some games that prevail:

  • The Walking Dead: While it is a serious game like Silent Hill, it's more often going to have meaningful, positive and tender moments to settle from the horrors the characters are going through, as well as allowing players to creatively express themselves even if that means having Lee say something boisterous or silly to the other survivors.
  • Yakuza: Sort of the posterchild for these emotional oscillations even within individual side quests. One might start through a silly situation where a man is throwing snow cones in the air, and end with using diaper fabric to simulate a snowstorm - so that a terminal cancer patient has a perfect sendoff in her final hours.
  • Final Fantasy: Thinking of the one I've played the most, XIV, but plenty of the others have had the heroes cross-dress to get back their taken party member, perform in plays for children, before having to dive into hell and confront their dark past, or consider ending an entire civilization to save the world.
  • Ace Attorney: The passion for murder tends to run hot. But, Ace Attorney is good at introducing ridiculous characters that tend to soften the blow. They may take premises as simple as security guards or journalists, and find every way they can to exaggerate their appearance and mannerisms. On the other end, the emotions behind proving the state and prosecution wrong about your innocent defendant are always worthwhile. Even when you do your best, the game delivers some poignant and well-written sad endings as well as many good ones.
  • Metal Gear Solid: Though diving hard into the "Tacti-cool", strategic warfare theme, MGS has always leaned hard into silly and highly characterized moments that have made the hard-hitting ones more impactful, as a result winning it lifetime fans.
  • Borderlands: Thought I'd throw another Western developer on here. I haven't played many of the others, but Borderlands 2 at least mastered the idea of having characters be flippant and silly 80% of the time, but getting you to really care when the jokes drop. A certain few moments around Handsome Jack come to mind in particular.

I've definitely seen that Japanese developers are often better at this form of emotional openness, but this is something that I've wanted to explore a bit more as a prompt; whether people agree this is a good goal for story/theme development, what causes some publishers to stumble in this approach, and especially what indie games people aren't aware of that pull this off particularly well.

 

Apologies for YouTuber link - as some of the sources cited are in Japanese, it’s harder to get to a direct English source. The video description includes links to the Yahoo.jp article.

 

Many of us only view a game's release in passing, and view it as an "event". Groundhog Smasher came out, it failed, and we don't hear of it again. Additionally, many of us associate "online" games with being "live service" - expecting the developers to announce a new skin, battle pass, game mechanic, or character every other week.

But some online games are just purely enjoyable, or get enough unremarkable patches, or sometimes don't even need a high playercount, to be enjoyed for years after the developers stopped emitting news.

This subject also gets confusing with cross-play games; even if one game has hardly anyone in its Steam playercount, sometimes between Playstation and Xbox there's just enough left to garner a following.

Which games do you play, or know about, that most people would've thought to be completely closed down, or at least had totally forgotten about?

 

Given how little libraries advertise, this is something that I found recently. Like many, I missed being able to easily/quickly rent games via Blockbuster. But, it turns out many librarians keep up with modern preferences and keep quite a few games for checkout. Even when the one closest library doesn't have something I want, it's often available in the others on the network.

Especially as Nintendo lifts their prices to $80, this may be something to seriously consider for people that have felt burned just two days into playing a game that isn't as fun as it looked in trailers.

 

We habitually spend a lot of time in daily routines, and we hear about cool stuff from the same sources. As such, we tend to lack awareness of things that don't have the capability to advertise broadly. So, what's something you expect many people don't hear about or consider for use in their life?

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