Katana314

joined 2 years ago
[–] Katana314@lemmy.world 3 points 14 hours ago

In some ways, I think we have to accept the early years of "8 indie games for $2!!!" is over. Inflation has hit, and indie devs have to buy their coffee too. If you really want a near-freebie, keep an eye out for bundles on Fanatical, where they're sometimes $3 each game.

[–] Katana314@lemmy.world 5 points 14 hours ago (1 children)

Yes, but the inverse is also true. Chromium derives from Webkit, and the two were maintained in close proximity for a while.

From ordinary routes, Gecko, MSIE, and Webkit are the true "origins" of the web. Even if many considered it the worse one, losing MSIE, especially after its devs had given it a big boost in standards compliance, was a blow to shared standards.

[–] Katana314@lemmy.world 2 points 15 hours ago

We’re going even more old fashioned.

[–] Katana314@lemmy.world 7 points 17 hours ago

Hang on, before I reply I have to research whether any people in this thread bought their computer with money earned through slavery.

[–] Katana314@lemmy.world 1 points 17 hours ago (1 children)

I thought there was once an article about kung fu masters that were mugged in an alley, and panicked, surrendered, without even considering their training. Psychology is far more influential sometimes.

[–] Katana314@lemmy.world 9 points 17 hours ago

In early days of Tesla I felt pretty sure a Tesla was going to be my first car. Now, I’m kind of just happy not having a car at all.

[–] Katana314@lemmy.world 13 points 17 hours ago (3 children)

I used to be a bit of a Microsoft shill, after the first known knowledge of “Embrace, Extend, Extinguish.”

I saw them as an underdog in topics like the phone market, gaming, and a few other subjects, and wanted the competitors to try a bit harder instead of controlling market dominance. I’m still sad MS lost out with their HTML5 engine and went to WebKit - even if I root Firefox, having more competitors against WebKit is a good thing.

What shifted me over was first, them firing the team that made Hi-Fi Rush, Xbox’s ONLY claim to GOTY, and then learning how much they lick Netanyahu’s boots. My PC runs Linux now.

[–] Katana314@lemmy.world 7 points 17 hours ago

I’ve already seen video game humor where a guy opens his Resident Evil 2 playthrough preparing to shoot a zombie by announcing “Anyway, counting or not counting gang violence?”

[–] Katana314@lemmy.world 2 points 17 hours ago

There’s a video game loosely based on that language, The Expression Amrilato. It’s how I first heard of it.

[–] Katana314@lemmy.world 4 points 1 day ago (1 children)

I'm trying to remember, was there ever even a conversation like this in Spiderman? Trying to figure out where the meme started.

[–] Katana314@lemmy.world 1 points 1 day ago (1 children)

It can be bad to demonize all forms of pride coming from one gender. I get what you mean, but we also want to encourage things people should be prideful for. The classic image of being a gentleman, which we can continue to redefine based on what society most needs. Sometimes even just people using their physical, gender-granted strength for societally positive ways can be good.

We just happen to be in a rut of people lost in a vein of toxic masculinity because they don't see/know of any good ways to flex on the world, and feel some agency within it.

[–] Katana314@lemmy.world 3 points 1 day ago (3 children)

I even think our current view on machismo is too product-driven, rather than traditional male values.

Don’t learn to build a cabin, because that’s old fashioned. But do DRINK BEER, and drive a big truck, and mock clean energy initiatives because real men love the ROAR of an expensive motor paid for by oil companies!

Old values would’ve been about treating a lady right, or standing up for what you believe in - even if it was as simple as punching someone who mocked your wife.

 

Hadn't heard much of this project until now. Apparently, Crytek, a previous holder of the IP, has at one point given their direct blessing for this project to exist, so it should be safe from immediate legal threats. The project aims to recreate multiplayer as well as the singleplayer. Great to have another awesome free game available, so it'll be reliant on natural social media spread.

 

Something I've picked up on with my gaming preference is stories that don't simply focus on one "mood" for the game, but alter it to fit the situation. Players get a relaxed time exploring or diving into combat, and the world is inviting and colorful, but when the story builds, it puts brutal tests of character in front of the heroes.

Some examples of generally-great games that might fail this test:

  • Silent Hill 2: A game well-known for plumbing the depths of the human psyche. But it's missing any real moments of levity, leading players to pretty much be on guard the whole time.
  • Monkey Island: Undoubtedly a funny game. But since it breaks the fourth wall so much, and revels in its own illogical deus ex machinas to fit the "hero cannot die" tropes, it's never going to make the situation feel tense or at risk even when it tries to (and Telltale did try).
  • Call of Duty: Though a dudebro series, one can't deny the series has occasionally had some great storyline twists. Many of us may not remember them years later though, because as cool as characters like Captain Price are in the moment, they don't form a lasting impression as someone "complete" with flaws and weaknesses, in part because the storyline is often rushing you forward with action rather than poignance.
  • GTA: As a crime drama, pretty much everything is falling apart all the time in GTA, whether it's the plan, the heroes' relationship, or the entire city. There's moments of humor for sure, but little in the game makes you feel "awesome" or heroic, like your violence is achieving something.

Some games that prevail:

  • The Walking Dead: While it is a serious game like Silent Hill, it's more often going to have meaningful, positive and tender moments to settle from the horrors the characters are going through, as well as allowing players to creatively express themselves even if that means having Lee say something boisterous or silly to the other survivors.
  • Yakuza: Sort of the posterchild for these emotional oscillations even within individual side quests. One might start through a silly situation where a man is throwing snow cones in the air, and end with using diaper fabric to simulate a snowstorm - so that a terminal cancer patient has a perfect sendoff in her final hours.
  • Final Fantasy: Thinking of the one I've played the most, XIV, but plenty of the others have had the heroes cross-dress to get back their taken party member, perform in plays for children, before having to dive into hell and confront their dark past, or consider ending an entire civilization to save the world.
  • Ace Attorney: The passion for murder tends to run hot. But, Ace Attorney is good at introducing ridiculous characters that tend to soften the blow. They may take premises as simple as security guards or journalists, and find every way they can to exaggerate their appearance and mannerisms. On the other end, the emotions behind proving the state and prosecution wrong about your innocent defendant are always worthwhile. Even when you do your best, the game delivers some poignant and well-written sad endings as well as many good ones.
  • Metal Gear Solid: Though diving hard into the "Tacti-cool", strategic warfare theme, MGS has always leaned hard into silly and highly characterized moments that have made the hard-hitting ones more impactful, as a result winning it lifetime fans.
  • Borderlands: Thought I'd throw another Western developer on here. I haven't played many of the others, but Borderlands 2 at least mastered the idea of having characters be flippant and silly 80% of the time, but getting you to really care when the jokes drop. A certain few moments around Handsome Jack come to mind in particular.

I've definitely seen that Japanese developers are often better at this form of emotional openness, but this is something that I've wanted to explore a bit more as a prompt; whether people agree this is a good goal for story/theme development, what causes some publishers to stumble in this approach, and especially what indie games people aren't aware of that pull this off particularly well.

 

Apologies for YouTuber link - as some of the sources cited are in Japanese, it’s harder to get to a direct English source. The video description includes links to the Yahoo.jp article.

 

Many of us only view a game's release in passing, and view it as an "event". Groundhog Smasher came out, it failed, and we don't hear of it again. Additionally, many of us associate "online" games with being "live service" - expecting the developers to announce a new skin, battle pass, game mechanic, or character every other week.

But some online games are just purely enjoyable, or get enough unremarkable patches, or sometimes don't even need a high playercount, to be enjoyed for years after the developers stopped emitting news.

This subject also gets confusing with cross-play games; even if one game has hardly anyone in its Steam playercount, sometimes between Playstation and Xbox there's just enough left to garner a following.

Which games do you play, or know about, that most people would've thought to be completely closed down, or at least had totally forgotten about?

 

Given how little libraries advertise, this is something that I found recently. Like many, I missed being able to easily/quickly rent games via Blockbuster. But, it turns out many librarians keep up with modern preferences and keep quite a few games for checkout. Even when the one closest library doesn't have something I want, it's often available in the others on the network.

Especially as Nintendo lifts their prices to $80, this may be something to seriously consider for people that have felt burned just two days into playing a game that isn't as fun as it looked in trailers.

 

We habitually spend a lot of time in daily routines, and we hear about cool stuff from the same sources. As such, we tend to lack awareness of things that don't have the capability to advertise broadly. So, what's something you expect many people don't hear about or consider for use in their life?

view more: next ›