Katana314

joined 2 years ago
[–] Katana314@lemmy.world 5 points 9 hours ago

If HL3 was ever to get news, I don't really think Valve would do it on someone else's awards show. They tend to own their own announcements.

[–] Katana314@lemmy.world 5 points 11 hours ago

Something I tried to do earlier to help with it, in this very channel, was a "Downvote any game you've heard of before" thread. It was a nice exercise to help people post odd games no one had heard of.

[–] Katana314@lemmy.world 3 points 14 hours ago (1 children)

I’m a sucker for Zenless Zone Zero. I recognize it’s often catering to male gaze, but I appreciate there’s some uniqueness and interesting themes to the designs.

Basic example, “Corin” being on first blush just a cute maid cut, but also following a Frankenstein design theme with the bolts/chainsaw and hair color.

They’ve also had a “bunny-girl”, Alice, who much like real bunnies is skittish and easily frightened (and is thankfully not nearly as sexualized as the theme often carries)

[–] Katana314@lemmy.world 3 points 15 hours ago

If you haven’t played games in a while, a subscription service like game pass or PS+ can be a good idea.

It’ll let you try out a lot of games that you might not try otherwise, and also try/discard some games that seemed cool but turn out to be unlikable.

[–] Katana314@lemmy.world 1 points 1 day ago

Silly Poly Beast - 3 GB Another Crab's Treasure - 7.7 GB

Rabbit and Steel - 376 MB, coop PVE game, plays a lot like FFXIV raids

[–] Katana314@lemmy.world 3 points 1 day ago

The worst part is, I consider myself a bit of a gooner; I like alluring, attractive characters. But that was meant to be a story-based game, and yet it designed so many jokes around attractive women dressing in rags, being clueless, easily offended, and seemed to design the story around an intense contact between a shonen hero and a large-breasted woman.

At least in something like Stellar Blade, they evade the subject because they know there’s nothing constructive to say.

[–] Katana314@lemmy.world 19 points 2 days ago (7 children)

dives to 50 feet, removes tube from mouth to shout to Gabe, and fucking drowns

[–] Katana314@lemmy.world 1 points 2 days ago (1 children)

The point being, it’s pretty specifically American culture. Disregard politics, and only obsess over it when enraged about an issue. Hate on anything that might benefit people you don’t know.

There are millions of humans on this planet to which those behaviors are bafflingly mad. Many of those places essentially operate under capitalist structure, with rules and safeguards in place to ensure government stays responsible for basic safety and competition remains fair. The battle to keep that structure stable is constant, but gets easier when people at all levels care about it.

Basically, I couldn’t claim capitalism is perfect, but whether replacing the system or not, you need to address the greedy human culture beneath it.

[–] Katana314@lemmy.world 3 points 2 days ago (5 children)

Any system, in which the denizens of that system exhibit greed and selfishness, is likely going to produce similar problems. I really don’t think people are accurate about the feeling that “Obtaining and hoarding valuable things” is an act borne out of the laws of our current society.

I really don’t think it’s just “economic culture” as you’ve described.

[–] Katana314@lemmy.world 4 points 2 days ago

I wonder how they plan to cover the events. Normally, you’d bring gaming journalists, but Saudis are terrified of journalists.

[–] Katana314@lemmy.world 2 points 3 days ago (1 children)

I think the "risks" of letting a potential killer go free are reduced if the chances of any sort of repeat crime are distant.

I remember a sitcom spy-hero type show had a dilemma like this. A bad guy offers the good guys a large sum of money they can use to help unfortunate people he victimized, in exchange for them leaving him alone. He's retired, has no plans, or even means, to continue any horrible acts, so it's entirely down to whether they seek retribution for the bad stuff he's done rather than use the opportunity to help and protect people.

[–] Katana314@lemmy.world 5 points 3 days ago (1 children)

Ah yes, the fascist plan of "Look, we all know the foregone conclusion. X person will never change their mind (certainly not saying I support them), so you shouldn't stand against them."

 

Something I've picked up on with my gaming preference is stories that don't simply focus on one "mood" for the game, but alter it to fit the situation. Players get a relaxed time exploring or diving into combat, and the world is inviting and colorful, but when the story builds, it puts brutal tests of character in front of the heroes.

Some examples of generally-great games that might fail this test:

  • Silent Hill 2: A game well-known for plumbing the depths of the human psyche. But it's missing any real moments of levity, leading players to pretty much be on guard the whole time.
  • Monkey Island: Undoubtedly a funny game. But since it breaks the fourth wall so much, and revels in its own illogical deus ex machinas to fit the "hero cannot die" tropes, it's never going to make the situation feel tense or at risk even when it tries to (and Telltale did try).
  • Call of Duty: Though a dudebro series, one can't deny the series has occasionally had some great storyline twists. Many of us may not remember them years later though, because as cool as characters like Captain Price are in the moment, they don't form a lasting impression as someone "complete" with flaws and weaknesses, in part because the storyline is often rushing you forward with action rather than poignance.
  • GTA: As a crime drama, pretty much everything is falling apart all the time in GTA, whether it's the plan, the heroes' relationship, or the entire city. There's moments of humor for sure, but little in the game makes you feel "awesome" or heroic, like your violence is achieving something.

Some games that prevail:

  • The Walking Dead: While it is a serious game like Silent Hill, it's more often going to have meaningful, positive and tender moments to settle from the horrors the characters are going through, as well as allowing players to creatively express themselves even if that means having Lee say something boisterous or silly to the other survivors.
  • Yakuza: Sort of the posterchild for these emotional oscillations even within individual side quests. One might start through a silly situation where a man is throwing snow cones in the air, and end with using diaper fabric to simulate a snowstorm - so that a terminal cancer patient has a perfect sendoff in her final hours.
  • Final Fantasy: Thinking of the one I've played the most, XIV, but plenty of the others have had the heroes cross-dress to get back their taken party member, perform in plays for children, before having to dive into hell and confront their dark past, or consider ending an entire civilization to save the world.
  • Ace Attorney: The passion for murder tends to run hot. But, Ace Attorney is good at introducing ridiculous characters that tend to soften the blow. They may take premises as simple as security guards or journalists, and find every way they can to exaggerate their appearance and mannerisms. On the other end, the emotions behind proving the state and prosecution wrong about your innocent defendant are always worthwhile. Even when you do your best, the game delivers some poignant and well-written sad endings as well as many good ones.
  • Metal Gear Solid: Though diving hard into the "Tacti-cool", strategic warfare theme, MGS has always leaned hard into silly and highly characterized moments that have made the hard-hitting ones more impactful, as a result winning it lifetime fans.
  • Borderlands: Thought I'd throw another Western developer on here. I haven't played many of the others, but Borderlands 2 at least mastered the idea of having characters be flippant and silly 80% of the time, but getting you to really care when the jokes drop. A certain few moments around Handsome Jack come to mind in particular.

I've definitely seen that Japanese developers are often better at this form of emotional openness, but this is something that I've wanted to explore a bit more as a prompt; whether people agree this is a good goal for story/theme development, what causes some publishers to stumble in this approach, and especially what indie games people aren't aware of that pull this off particularly well.

 

Apologies for YouTuber link - as some of the sources cited are in Japanese, it’s harder to get to a direct English source. The video description includes links to the Yahoo.jp article.

 

Many of us only view a game's release in passing, and view it as an "event". Groundhog Smasher came out, it failed, and we don't hear of it again. Additionally, many of us associate "online" games with being "live service" - expecting the developers to announce a new skin, battle pass, game mechanic, or character every other week.

But some online games are just purely enjoyable, or get enough unremarkable patches, or sometimes don't even need a high playercount, to be enjoyed for years after the developers stopped emitting news.

This subject also gets confusing with cross-play games; even if one game has hardly anyone in its Steam playercount, sometimes between Playstation and Xbox there's just enough left to garner a following.

Which games do you play, or know about, that most people would've thought to be completely closed down, or at least had totally forgotten about?

 

Given how little libraries advertise, this is something that I found recently. Like many, I missed being able to easily/quickly rent games via Blockbuster. But, it turns out many librarians keep up with modern preferences and keep quite a few games for checkout. Even when the one closest library doesn't have something I want, it's often available in the others on the network.

Especially as Nintendo lifts their prices to $80, this may be something to seriously consider for people that have felt burned just two days into playing a game that isn't as fun as it looked in trailers.

 

We habitually spend a lot of time in daily routines, and we hear about cool stuff from the same sources. As such, we tend to lack awareness of things that don't have the capability to advertise broadly. So, what's something you expect many people don't hear about or consider for use in their life?

 

This might be a slightly unusual attempt at a prompt, but might draw some appealing unusual options.

The way it goes: Suggest games, ideally the kind that you believe would have relatively broad appeal. Don't feel bad about downvotes, but do downvote any game that's suggested if you have heard of it before (Perhaps, give some special treatment if it was literally your game of the year). This rule is meant to encourage people to post the indie darlings that took some unusual attention and discovery to be aware of and appreciate.

If possible, link to the Steam pages for the games in question, so that anyone interested can quickly take a look at screenshots and reviews. And, as a general tip, anything with over 1000 steam reviews probably doesn't belong here. While I'd recommend that you only suggest one game per post, at the very most limit it to three.

If I am incorrect about downvotes being inconsequential account-wide, say so and it might be possible to work out a different system.

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