It's both funny and sad how they sort of threw around money when they were swimming in it, such as the acquiring of the Valhalla engine, which turned out to only consist of the rendering part of the engine during the buyout, yet at the same time don't seem to be brave enough to try to make something else than Payday 2. Overkill's The Walking Dead was basically a Payday 2 clone, and Payday 3 is the official successor to it, making both fall under the shadow of its still running cash cow. Even their cooperation with Lion Game Lion to make a spiritual successor/spinoff with Raid:WW2 seems harebrained, as it would immediately draw comparisons to PD2, which it could never really overcome.
Honestly, it's odd how they just didn't make Payday 3 a straightforward port of Payday 2 into the Unreal engine and have a smaller side project to keep the creative juices flowing as the player base slowly switches to the new engine.
Honestly, I stopped reading after
Tap for spoiler
they passed the halfway point of the Grand Line.The power creep just got way too out of control for my liking, and while I know that the power creep always existed, I feel like the adventures before showed how you can tell a good story without just brute force. Plus, even with their superhuman abilities, their struggles still felt relatable. And with what happened before and right after the aforementioned turning point, it felt like that would be left in the dust.