I was wondering if this is the case due to the "first store label", but I wasn't abel to find a link to the Steam store page for the full game.
I guess I didn't look well enough. :(
I was wondering if this is the case due to the "first store label", but I wasn't abel to find a link to the Steam store page for the full game.
I guess I didn't look well enough. :(
Tried out the demo in late 2024. I really like the concept. It didn't feel like all those "[retail store type] simulator] UE5 asset flips that are all over Steam. It has it's own visual style and IMO has more refined core gameplay mechanics. Sure, some of the gamplay is similar (and can be very addicting), but you can see that thought was put into the gameplay mechanics.
If the 1st person store simulator concept seems intriguing, but you are looking for something beyond a quick UE5 asset flip, I would recommend to check this out.
I am surprised that it was released for free. I briefly interacted with the dev in late 2024 and I was under the impression that there would be a commercial release in 1H 2025.
I would assume a publication like "Nintendo Life" will promote Nintendo irrespective of what the issue is.
And to my limited understanding, the people who buy/use Nintendo are either children (you are not going to tell them they have shit taste) or hardcore fanboys who on some level will defend any action by Nintendo no matter what.
I believe it's a Star Trek instance and a smaller instance that's called lemmy.one or something like that.
Good to see another instance defederate from ML. Now if only more of the non-tankie communities moved off ML (it's slowly happening).
What's are you on about? There is no centralised censorship. Every instance can make their own decision around whether they want to federate with ML.
With the price of GPUs what they are, who risks messing around with new GPUs like that?
Best option is to not click on any content related to Musk with the exception of "need to be informed" type news reports. Even adjacent things like SpaceX etc.
It's almost certainly not going to have much connection to the Marathon series beyond the name and general thematic direction.
I would love to be priced wrong.
I stand by what I say. It is clear that CIG are being dishonest in terms of what they have achieved.
Server meshing is mostly a marketing project to maintain confidence in cash shop spend. Not saying people haven't worked on it, but the main aim is to keep selling JPEGs.
Using your Dark Age of Camelot example, server meshing would be expanding the map using 2 different “gamespaces” and allowing players the ability to transition between those gamespaces seamlessly without any loading screens and without realizing that they even crossed a boundary at some point. It let’s you massively expand the area in which you can travel without loading screens.
So a single dual core Pentium Pro CPU handles a shard of 4K players, with a comparable server CPU being limited exclusively to trading/transactions and another high end Pentium Pro being limited to (as per your description) a high traffic IRC server?
Do you have any sources on this? I am genuinely curious. I am happy to learn more about Dark Age of Camelot's architecture (even if I am wrong), but I also won't take CIG marketing/propaganda at face value.
This is from an article on Dark Age of Camelot from 2003:
The heart of Camelot, it turns out, isn't in the English countryside but in Fairfax, Virginia. There Mythic keeps 120 dual-processor Pentium servers running linux. Each group of six servers runs what mythic calls a gamespace—a virtual world inhabited by thousands of players. The idea is to create different gamespaces for different types of players.
Design decisions also reflect the need to keep players happy. While each gamespace could conceivably handle 20,000 simultaneous players, Mythic limits them to about 4,000 players each, adding new gamespaces when necessary instead of increasing the load on the ones already up. "If you have too many people, the worlds get too crowded," says Denton. "The last thing you want is to be bumping into thousands of people."
We also have multiple example of CIG trying to market common tech (serialized variable!) as some of milestone.
I really hope indie gamedevs start moving off Discord. Sometimes it's the only source for finding help or reporting bugs.