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Agreed, at least when you define "best" by "scariest". I'm unfazed by horror films and can handle horror games, but VR horror games are something else. Many of them I can't even play due to being too scared to walk around the next corner.
I’m pretty hyped for the Steam Frame. Been waiting for a non Facebook standalone headset
Same, friend. I’ve been playing VR horror since the Vive and I’m itching for the Frame.
You may be right about classic horror and jump scares, but I think psychological horror needs more space and introspection, and that fits better with literature. That's my opinion, of course.
Idk, something like Dead Space wouldn’t work as a written narrative.
A video game allows a lot more space and doesn’t limit introspection at all.
The only thing that would maybe be better as vague would be eldtritch horror type stuff, that isn’t supposed to be able to be explained or “visualized”.
On the other hand, despite there being countless games based on H. P. Lovecraft's works, none of them (that I've encountered) hold a candle to his written word.
There is just something about cosmic horror that only works when reading. The nature of the horror being about unknown and literally indescribable creatures, visual depictions just never come close to what my brain conjures up while reading it.
That’s what it was, is eldritch along the same lines? Those are definitely better as written. May have not been as clear as I should have been.
I haven't played Dead Space but from what I read about the plot, a shooter with aliens, I don't think it fits the type of horror I'm talking about.
It's not. Everyone saying it is hasn't actually read cosmic horror, and don't know what it actually is.
Which is something that can't accurately be conveyed from one person to another, you just have to read it.
The nature of cosmic horror means that no visual representation can ever be accurate.
Though maybe you weren't referring to Lovecraft when you said psychological horror?
I was thinking of some Stephen King story (It, to be specific, which I think is his most Lovecraftian work) but I agree with you 100%, the charm of Cthulhu is largely the vagueness of its description, any drawing you see out there is ridiculous compared to what the novels do
It’s overarching plot is about a marker that slowly makes people go insane, the shooter is just a VERY small portion of the game.
okay, that's not very shooter, but it's still 100% body horror and gore, nothing even remotely close to psychological horror
What is your definition of psychological horror then? Because anything that messes with your mind, and stuff like that does, fits in it. Unless you mean a sub-genre.
According to your idea, everything is psychological since you process everything in your mind.
No, psychological horror is based on psychological damage, not physical harm: domination, psychological trauma, diffuse fears like the unknown or the indefinable, things like doubting reality and one's own sanity.
There are movies and games that deal with it, but never as well as a first-person narrator who puts a partial vision into writing, that's why Stephen King hates the adaptation of The Shining; it doesn't capture this at all.
No, psychological horror is based on psychological damage, not physical harm: domination, psychological trauma, diffuse fears like the unknown or the indefinable, things like doubting reality and one's own sanity.
Which dead space does….. and that’s what “affects the mind” means. Why did you think I meant just using it? Lmfao.
Video lacks the context, but you’re doing the surgery on YOURSELF to figure out if you’re insane or if it’s the marker making you.
That’s textbook psychological horror, there is of course other types, like HP and Stephen king as well.
Sure, you show me a video without context and expect me to, I don't know, make it up or something, and of course, since I don't guess, it's my fault for not realizing what you mean, but you don't say, okay, see you next time
it's film and it's nowhere near close. but just to use an obscure choice, a binaural radio play is very effective. sadly the only one i know of is deadhouse by the bbc
you have to lie down flat and wear headphones. the first episode concerns two people working on your corpse, while you become aware of what's happening. i thought it was terrifying
https://www.bbc.co.uk/programmes/p09zr1dk/episodes/player
https://archive.org/details/bbc-deadhouse
would love to know if there's anything else like this
Oh wow, this is very cool. Thanks for the recommendation!
hope you enjoy :)
For me, movies/tv or novels/short stories because games just don't make me feel afraid. Seeing something happen to someone else is actually mkre immersive for me, because most games have game engine limitations that remind me I am playing a game.
It can still be good as a game, just hot as horrifying. Also, gore and violence are not horrific to me on their own either, they can compliment the real horror I find terrifying which is powerlessness or losing a sense of self.
Film or books or other passive mediums. IDK, video games just don't build the same tension or hit the same. The lack of control in the other mediums makes a huge difference in feeling scary.
Video game horror never makes me feel unfomfortable or frightened. Jump scares don't even make me jump (often because I end up not looking in the right direction at the time).
I think video games are good for terror. Subnautica for example, reaper leviathans are terrifying, but not horrifying. You encounter a reaper, and it's a spike in adrenaline, but you don't lay in bed that night staring at the ceiling about it.
Subnautica is a special outlier and shouldn't be counted because it triggers thlassophobia :P
In all other games, I feel more like when you see the characters being dumbasses in a movie and go "I can survive longer than these numbnuts." And you do.
I assert that terror is terror.
I agree I feel like games have to rely on jump scares toouch which always feels cheap
Best Medium: Live Action Role Play
glances at the government building
For horror fiction, I'd say games or books, depending on what you're going for. Visual, you could go with film, but games are more interactive; otherwise, the same thing (visual). Psychological, like getting inside someone's head, like Pet Sematary does, I'd say the book is the superior option — or the audiobook narrated by Michael C. Hall (Dexter).
For real life/true horror, life experience. I'd say there's not much scarier than not knowing if you'll survive the night because you live with a psychotic partner (or parent). For the partner, watching the violent partner drink and trying to control the mood with the TV or music trying to keep the atmosphere fun or at least safe, and them teetering on a violent outbreak, or being a child witnessing this and huddling in a closet or under a bed having to listen to one parent being beaten and hoping the violent one doesn't come for you. Or they pull one of your siblings out and you hope you're not next. Stuff like that, I think is worse than any fictional horror. There was a video game, Alien Isolation, that tried to put you in a situation like that, but it was just a video game, you could pause it and get up and take a walk (or, if you couldn't pause it (the Mass Effect trilogy was great at not respecting your time, despite being amazing otherwise), just turn it off). In real life you can only wait it out. Or make a run for a window or the door and hope you can get help or something.
games imo, but only if you are properly creative with what you do, otherwise you end up with comedy at best. Watched a streamer play some horror game with friend where if you make too much noise at microphone, you die. Biggest difficulty they had was they kept laughing too much at everything. At the end streamer also commented about the design of the game and how it would have been better if there had been for example, monsters that react to your sound differently; maybe some have to be yelled at to stay away or some are attracted to sound or whatever. But instead the game was just "if sound exceeds certain treshold you die and thats it".
With games you can do so much more than any other media, since its possible for you to "be there" and have more at stake than just reading or watching things happen to someone else. But you have to be creative about the game and cant be lazy on the gameplay design, otherwise might as well just not bother and do some other genre.
VR is the best medium for horror. Everything is scarier compared to flat games.
VR survival horror.
Multimedia/'alternate reality' (what people used to call ARGs, now I think there's some other term).
Edit: suppose this is a cop out though, since it involves combos of film, literature, audio, web design, and occasionally IRL events or materials. So putting that aside, I think video games edge out film a smidge, in the hands of the right creator/team.
The problem with horror games is that it depends on the GM and other players.
To be even more radical, I played an amazing horror larp, but it could have failed dramatically if a single player started to laugh, even if it was to release tension
I'm with you which is why I've only ever played a handful of them. I know dead space isn't like a true horror game cause other than a few jump scares it did not elicit much fear in me. But fuck silent hills, like all of them. Resident evil is kinda hit or miss like 1 was ok but 2 scared the fuck out of me, while 4 just felt kinda like an on rails shooter.