this post was submitted on 26 Nov 2025
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Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you've rebooted the game.

I don't think it would cost developers ANY amount of money or any significant development time to add a "Reboot game" button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).

I also think ANY game should have a "full potato" mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

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[–] Assassassin@lemmy.dbzer0.com 88 points 1 day ago (3 children)

Motion blur - OFF Screenshake - OFF

[–] JDPoZ@lemmy.world 34 points 1 day ago (5 children)

Hey now... Don't forget camera bob, "lens dirt," chromatic aberration, and vignette!

AKA - the video game graphics equivalent of "beer goggles."

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[–] snooggums@piefed.world 9 points 1 day ago (1 children)

Those two features frequently make me nauseous! Being able to turn them off or at least down is a necessity for me.

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[–] B0NK3RS@lemmy.world 74 points 1 day ago (5 children)

Internet Connection - On/Off

[–] Lenna@piefed.ca 24 points 1 day ago (1 children)

And by OFF, we mean actually off. The last thing I want is the game to push out a minor update 5 years after its last update, and all of the mods I have are now broken.

[–] mic_check_one_two@lemmy.dbzer0.com 10 points 1 day ago* (last edited 1 day ago) (1 children)

Yeah, you should be able to pick a specific version number for single player games. I’m fine with it defaulting to “latest”, but at least give me the option to stick to a specific version.

Also, fuck the “Would you like to share all data with the publisher, or only limited data” bullshit. It’s a single player game with no multiplayer whatsoever. I shouldn’t need to share any data with the publisher. If I see this shit, the game immediately gets blacklisted in my firewall.

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[–] snooggums@piefed.world 72 points 1 day ago (5 children)

The ability to pause should be a requirement for single player games. Not being able to pause long cut scenes, combats, etc. is so frustrating when nobody else is impacted.

Any game completely opposed to pausing for whatever design reason should instead be required to have a minimum of 30 seconds between pauses to allow for interruptions while playing without it allowing for rapid pauses to impact game play. 30 seconds minimum is because of how many interruptions are immediately followed by another interruption by kids/spouses/parents/pets.

[–] mic_check_one_two@lemmy.dbzer0.com 33 points 1 day ago* (last edited 1 day ago) (2 children)

Cutscenes especially. The pause button should pause cutscenes, with an option to skip the cutscene on the pause menu. The pause button should never just outright skip the cutscene. It should always pause the cutscene.

So many times as a kid that my mom would walk in and start talking right as a cutscene started. And when I’d go to pause it, it would just skip the entire fucking cutscene instead.

[–] snooggums@piefed.world 9 points 1 day ago

Yeah, pause and skip should be separate things. I have some games pm PC where the ESC key pauses and brings up the menu but to skip the scene you have to be watching it and then hold some specific button like mouse 1 for a couple of seconds to skip. Those are my favorites because I have time to reconsider skipping!

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[–] evasive_chimpanzee@lemmy.world 9 points 1 day ago (6 children)

I'm sure I have seen it before, but I can't think of a single game that lets you pause during a cutscene. It really sucks for turn-based games where you need to watch whats happening when it's not your turn in order to respond correctly.

I remember a game I used to play years ago that had no ability to pause, so what i would do is alt+tab to the task manager and suspend the process, and then resume it later. Obviously that's way more clunky than just hitting a pause button.

[–] snooggums@piefed.world 7 points 1 day ago

I have played a lot of games where pausing the game to get to game menus pauses cutscenes, generally ones where they use in game assets to do the cut scene. I would have to check to confirm, but I think BG3 let you pause by going to the menu and there was also a separate option to skip the cuts scene.

Definitely played a lot with unskippable cut scenes too. Mostly avoid those games now.

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[–] dual_sport_dork@lemmy.world 40 points 1 day ago (9 children)

All controls should be remappable. All means all. Not most, not some, and certainly none of this bullshit where all you can do is toggle between "XBox 360 controller layout A/XBox 360 controller layout B." This is especially true for titles on consoles, many of which still to this very day don't allow you to remap their controls at all.

For 3D games, field of view. Far too many developers of FPS titles in particular have Console Disease, and feel it's somehow acceptable to lock the FOV to 70° or some absurd number. If they allow you to adjust it at all they may be feeling "generous" enough to let you go as high as 90°. That's completely unacceptable. On my 4K monitor that's 25" from my face, I need at least 120°. Honestly, I want to see that slider go up to 180°. That's right, I want to be able to look at your game world like a goddamned pigeon. On that note I really have to wonder what those people with those 3840x1080 überwide monitors do most of the time, other than spending their days in never ending torment.

Allow me to turn off the stupid pre-launch splash titles. Certainly at least after the first startup. I certainly don't need to be told that nVidia is the way it's meant to be played, or that your company licensed Havok, or who your publisher is, or who your publisher's owner is, or who your publisher's owner's owner is, etc. Nobody cares. Usually instead you have to resort to replacing the .mkv or .bik files in the game folder with zero-byte text files or something. It's dumb.

While we're griping, and speaking of Console-Itis, does every PC game now need to have an unskippable message telling me that this game has auto save and urging me not to turn off my PC when the icon is being displayed? Really? Nobody's going to do that. Tell me your game is a shitty console port without telling me your game is a shitty console port. To keep this on topic, let's have a setting to turn that off, too, because it's stupid. Off by default would be nice. Should there be an Idiot Mode toggle?

Granularity in subtitles. It seems too many games only have two settings: All subtitles off, or they assume you're completely deaf. Typically I want to be able to read what characters are saying in their voice lines, but instead the developers also think I need to see the bottom third of my screen filled with [BOOM] [GUNFIRE] [JUKEBOX MUSIC] [FOOTSTEPS] [BOOM] [GUNFIRE] [BOOM] [BOOM] and so on and so forth, all the time. They should either categorize sounds and make their subtitling things individually selectable, or at least if they insist on making it a slider give it three or four levels: Off, cutscene/conversation dialog only, all spoken lines ("Cover me!" "Reloading!" "Never should have come here!" etc.), and then only the top level resulting in every single cricket and rustle of grass being captioned. Some games do manage to accomplish this. Many do not.

Oh, I thought of a good one to add to my wish list. I want every game to bring back the sound test menu. But they won't, because every studio on Earth now wants you to spend an extra $15 for their game's soundtrack. (As if it's not all going to be on Youtube about twelve seconds after release anyway...)

[–] mic_check_one_two@lemmy.dbzer0.com 14 points 1 day ago* (last edited 1 day ago) (2 children)

Allow me to turn off the stupid pre-launch splash titles.

I can guarantee that those splash titles are included because of contractual obligations. The same way a movie lists the publishing companies in the intro. Including a “skip after first launch” option would violate their contract. If it were up to a game’s director, they would almost universally prefer to drop you straight at the title screen. But they legally aren’t allowed to do so.

Oh, you want us to publish your game? We can require the game designer to show our logo for {x} seconds when the game launches. Oh, you want your game to be G-Sync compatible? Nvidia can require that you show their logo for at least {x} seconds when the game launches. Oh, you want to use our game engine to build your game? Unreal can require that you show their logo for {x} seconds when the game launches. Et cetera…

[–] ampersandrew@lemmy.world 11 points 1 day ago

Quite famously, Unity had a reputational problem because of this. Free users were required to show the splash screen, but companies with larger war chests could pay the higher rate to skip it. It led to Unity being associated with low-budget and amateurish games, while higher quality games running on the same engine, which would be better advertising for Unity, tended to not show the logo.

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[–] dogslayeggs@lemmy.world 9 points 1 day ago

Fully remappable controls is my biggest wish. I hate WASD and swear by EDSF, but some games like Fallout 4 hardcode some controls. E is hardcoded to "interact" or "open door" or something, but the game DOES let you map "move forward" to E. So I can run around like normal, but every time I run past a door it auto opens to a zombie hiding behind it.

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[–] LiveLM@lemmy.zip 36 points 1 day ago (3 children)

An option to choose what controller glyphs I want to use (Xbox, Playstation, Nintendo, directional) and a option to always use those glyphs even when mouse input is detected, so I can use Gyro without the glyphs constantly flickering ☺️

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[–] hikaru755@lemmy.world 31 points 1 day ago (6 children)

Not quite a setting, but every game should be required to tell you how long ago the last save was when you quit the game. I absolutely don't understand why it's only a tiny minority of games that does this, it is such an obvious thing to do

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[–] creature@lemmy.world 29 points 1 day ago (1 children)

pausing during cutscenes - it's weird that this isn't always an option even in AAA

[–] Randelung@lemmy.world 15 points 1 day ago

Also skipping them, please.

[–] gustofwind@lemmy.world 28 points 1 day ago (3 children)

This is totally unrealistic but it would be sweet if there was a button for showing you a compilation of recent cutscenes or something for when you havnt played a story heavy game in a while and forgot what’s going on.

Like in the main menu give me a memory button or whatever that basically brings me up to speed to where I left off. Could be replaying cutscenes or showing me text of recent events, who knows 🤷‍♀️

But there are too many times i have to put a deep rpg down and then life gets in the way and picking it up again becomes impossible when it doesn’t feel like I’m there anymore

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[–] flamiera@kbin.melroy.org 26 points 1 day ago (8 children)

When I want to quit your game, I mean it.

I do not want to be prompted several times as attempts to keep me in the game when I just want to leave.

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[–] missingno@fedia.io 22 points 1 day ago (2 children)

If I'm going to put 100+ hours into a game, there better be a setting to mute BGM, because no matter how good the OST is I will eventually tire of it and want to listen to something else.

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[–] Essence_of_Meh@lemmy.world 19 points 1 day ago (25 children)

Customisable difficulty. Have a single or multiple presets balanced to what you'd like your players to experience but give me an option to adjust some of the stuff to my liking. There are SO MANY games I'd love to play way more than I do but none of the difficulty options feel "right", bringing the whole experience down.
It's also a great feature from an accessibility standpoint - pretty important thing for those who literally can't play your game for reasons that could be easily worked around if such customisation was there.

"But my artistic integrity and vision!"

No, shut up. Your vision doesn't mean squat if my experience with the game is annoying to the point where I don't even care about the lore implication of an enemy placement or how gameplay systems intertwine with themes and story of the game. It's important, sure, but it shouldn't be more important than player's enjoyment of your product.

Balance your game how you imagine it but let me play with the sliders to make it feel how I want it to. Just drop a scary message about it not being the intended way to play and it'll be fine.

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[–] ramble81@lemmy.zip 18 points 1 day ago* (last edited 1 day ago) (1 children)

Here’s a simple one. On PC, a lot of games let you use the keyboard/mouse or a controller. On some games it’ll switch the prompts to the layout of the last type of input you used. However I tend to use a controller for everything, except I’ll use a mouse for more fine tuned control since I suck at aiming with a joystick. But then what happens is the input notifications switch to keyboard/mouse and sometimes don’t switch back.

I’d love to see an option to force which input style gets displayed on screen. Keyboard/Controller/Auto

[–] MrScottyTay@sh.itjust.works 7 points 1 day ago (1 children)

And some games don't let you use both at the same time!

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[–] chunes@lemmy.world 17 points 1 day ago* (last edited 1 day ago) (3 children)

A way to start a fresh save. Or better yet, allow multiple saves/profiles. I've lost count of the number of times I've had to search online for where save files are located and delete them myself.

And if it's a Steam game, you also have to worry about cloud saves undoing whatever you did. Please, just make it simple for players to do this.

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[–] rtxn@lemmy.world 17 points 1 day ago (1 children)

For over-the-shoulder games, separate field-of-view AND CAMERA DISTANCE.

For player-hosted games, an option to reject hosts using unsuitable hardware or low bandwidth, high latency networks. My gripe is specific to Warframe on the Switch 1, but if the developers of any game can't/won't operate public game servers and choose to offload the responsibility to the players, the choice should belong to the players.

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[–] SCmSTR@lemmy.blahaj.zone 16 points 18 hours ago* (last edited 17 hours ago) (2 children)

Enterable values for mouse sensitivity.

No sliders.

I'm talking, down to at least the thousandths place decimal, and up as high as I fucking want. This allows your mouse sensitivity to not only account for how you play, but also how everybody else plays.

And if you're one of those devs that has the aiming be different than mouse cursor, or even MULTIPLE mouse cursor speed settings, HAVE ENTERABLE VALUES FOR THOSE TOO!!

Sometimes I'm at 1% and it's too high still.

Sometimes I'm at 1% and it's too low and 2% is too high.

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[–] londos@lemmy.world 15 points 22 hours ago* (last edited 22 hours ago)

Local server

Edit: or any server

[–] BlameTheAntifa@lemmy.world 14 points 1 day ago (2 children)

Chromatic aberration and film grain. If your game has either of those and no way to turn them off, I wish you a slow, painful death and I will probably refund it.

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[–] JandroDelSol@lemmy.world 13 points 1 day ago

separe audio settings for bgm, sound effects, etc

[–] glimse@lemmy.world 13 points 1 day ago (1 children)

Adjustable HUD offset for widescreen.

I have a 32:9 display and it SUCKS when HUD elements are anchored to the sides. I have to turn my head to see it!

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[–] Evil_Incarnate@sopuli.xyz 13 points 1 day ago (2 children)

Subtitles for the hearing impaired. Like when a switch flicks it writes click on the screen.

I'm not impaired, but I like to have the sound down for stealth gaming.

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[–] ampersandrew@lemmy.world 12 points 1 day ago (1 children)

All fighting games (or anything that runs deterministically on all players' machines, like fighting games do) should always have a performance test requirement before you hop online. We figured this out over a decade ago, and plenty still don't do it, resulting in people with weak computers causing matches to appear laggy.

As a society, we should agree on which menu subtitles belong in. Is it language? Audio? Display? Game Settings? Sometimes I've seen games put them in multiple menus so that we always find them where we're looking for them.

I'm no expert on colorblind settings, but I tried playing Monaco with someone who's red/green colorblind, and that game was nearly impossible for him.

If your game runs online, I should be able to host the server myself, and launching a listen server from within the game ought to be present, too. It might be nice to surface port forward information there as well. LAN is nice; Direct IP connections are better. (Thanks, Larian, for including both!)

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[–] SGforce@lemmy.ca 10 points 1 day ago (2 children)

collapsed inline mediaChromatic Aberration

I get enough of this from my glasses, thanks.

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[–] frongt@lemmy.zip 10 points 1 day ago (1 children)

Not a setting, but a "here's what you did last time/here's where you need to go now". If it's been a little while since I played the game, I shouldn't be lost trying to figure out where I am or where I'm going.

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[–] Gonzako@lemmy.world 10 points 18 hours ago (1 children)

An FOV slider. I don't care if you're a 2D game, you're honoring totalBiscuit

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[–] Katana314@lemmy.world 10 points 1 day ago
  1. Developers should spend effort vouching for a launch without startup logos. Even if supporting libraries/publishers are credited some other way, startup movies take up a lot of time when gamers launch the game many times.
  2. Trails in the Sky has a feature where you can choose to launch the game directly into your most recent save game rather than ending up at the menus. This would be a boon for many singleplayer games, especially those with densely animated menus.
[–] caut_R@lemmy.world 9 points 1 day ago* (last edited 1 day ago)

Chromatic Aberration toggle

Motion Blur toggle

Distortion Effect toggle

Vignette Effect toggle

FoV slider

DLSS/FSR implementation (cause fuck TAA, like really, really fuck TAA and its smear)

Oh, and Head Bobbing/Camera Shake slider, forgot about these

[–] Kolanaki@pawb.social 9 points 1 day ago (1 children)

Everything should be controllable. Give me all the options. Every graphical feature, every UI element, even gameplay mechanics. If it is as simple as adjusting a number or selecting something from a table, give me the option to control it myself.

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[–] MonkderVierte@lemmy.zip 9 points 17 hours ago* (last edited 17 hours ago) (2 children)

Pause on focus loss/main menu. It's so simple, but often missing.

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[–] smh@slrpnk.net 9 points 1 day ago (1 children)

Please let me invert y-axis for games where I control the field of view. Nothing takes me out of a game like suddenly staring at my feet when I try to look up.

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[–] Lojcs@piefed.social 8 points 1 day ago (1 children)
  • Description of the effects and hardware demands of graphics options.
  • An actual benchmark for 'optimized settings' (even if it's just crunching numbers) instead of hardcoded GPU names.
  • Clear indication of which difficulty the game was balanced for.
  • Msaa. Hate running old games at 200 fps with jagged edges and blur thanks to fxaa.
  • Instant controls switching between controller and keyboard. Tired of games that pick input type at startup, pick input glyphs at startup, ignore first button press from a different input before switching, disable controller if keyboard input is detected etc etc.
  • Not games but steam: just let me force steam input on all games like Proton.

Also how 'full potato' do you want it to be? I assume the settings don't scale below low, so it'd be just turning off shadows, reflections etc. Would even the lowest resolution textures fit in the vram of an older card? And besides, the engine is probably designed for modern multi core cpus so even if the graphics could be scaled down it might not run well

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[–] Gerudo@lemmy.zip 7 points 1 day ago

Give me a way to replay cutscenes, and history of dialog.

[–] Keegen@lemmy.zip 7 points 1 day ago* (last edited 1 day ago)

Save and exit to desktop straight away with no going back to the main menu before. I'm looking at you Dark Souls series! It's like the developers have never used a computer for anything not related to writing code before.

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