this post was submitted on 24 Nov 2025
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[–] Triumph@fedia.io 73 points 5 hours ago (2 children)

Revenue. Revenue is not profit.

[–] m4ylame0wecm@lemmy.zip 32 points 4 hours ago (1 children)

Correct. The article is discussing revenue.

[–] Triumph@fedia.io 16 points 4 hours ago (2 children)

The headline is misleading, it was worth mentioning.

[–] Zorque@lemmy.world 11 points 3 hours ago (6 children)

I don't think it's misleading, "generating" implies gross profit, not net. It's not explicit, but it's also not misleading.

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[–] njm1314@lemmy.world 8 points 2 hours ago (1 children)

It's not misleading, you've just purposely ignored the meaning of the words to instead imply your own.

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[–] Ugurcan@lemmy.world 5 points 2 hours ago

Then again, somehow I don’t expect Valve’s expenditures are that high, except download server costs.

[–] falseWhite@lemmy.world 29 points 6 hours ago* (last edited 6 hours ago) (6 children)

I wonder if they're also getting paid more or does greedy Gabe just take it all to fund his mega yachts.

[–] Carnelian@lemmy.world 56 points 6 hours ago (2 children)

Did a little digging, apparently in a 2021 lawsuit, documents were released with bad redactions (they blacked out over the data, but the underlying information was still able to be highlighted and copied/pasted. Very common error when redacting PDFs)

I haven’t checked the data myself but according one user this was the breakdown:

“Total staff as of 2021: 336 people

Administration: 35 people making an average of 4.5 million a year

Game Developers: 181 people making an average of 1 million a year

Steam Developers: 79 people making an average of 960k a year

Hardware Developers: 41 people making average of 430k a year”

Normally I would guess that “average” here probably means a few people making a ton of money while others get shafted. But I think “admin” probably accounts for that. We have no official way of knowing the true breakdown since this info is not supposed to be public

[–] KoboldCoterie@pawb.social 46 points 6 hours ago (2 children)

This actually seems like not a terrible spread. The average for the top earners is a little more than 10x the average for the lowest earners... Obviously outliers could be skewing that data (there could be one hardware developer making 30 million while the others work for poverty wages) but from the data we have, this isn't nearly as wide a gap as I would have expected.

[–] Coelacanth@feddit.nu 22 points 5 hours ago

Wouldn't surprise that much, as far as I've heard from as far as I remember Valve is a great place to work and by all accounts treat their employees well.

[–] jaselle@lemmy.ca 13 points 3 hours ago (1 children)

Valve moved into hardware long after its other ventures, so it's not surprising the hardware devs make less -- they're newer. Still, $430k/yr is an enviable salary...

[–] KoboldCoterie@pawb.social 8 points 3 hours ago

This was from 2021, so prior to the Steam Deck... that was really their break-out moment, I think, with regards to hardware. The Steam Link and Steam Controller were neat but didn't really capture their respective markets, and the Index was widely considered one of the best VR headsets on the market but that's a relatively small market, and it priced out all but the enthusiast tier consumers. The Steam Deck on the other hand had mass appeal and basically ushered in a golden age of handheld PC gaming... not to mention the immense hype around their recent hardware announcements. Could be that their hardware team is making more now.

[–] driving_crooner@lemmy.eco.br 7 points 6 hours ago (1 children)

What does administration mean there? Like accounting, human resources and so? How could they make, in average, way more that developers??

[–] fushuan@lemmy.blahaj.zone 20 points 6 hours ago (2 children)

I'd think it's marketing teams, HR, managers, the C-suite.

Those who manage people usually make more than those who dos tuff because they take on more responsibilities.

Yeah I know that's bullshit and that they shift responsibilities all the time, but good managers do shoulder bullshit so workers can work.

[–] driving_crooner@lemmy.eco.br 8 points 5 hours ago

The C-suite being included there made sense of that disparity.

[–] BCsven@lemmy.ca 4 points 4 hours ago* (last edited 4 hours ago)

I mean yeah and no. I manage a team, I make 10%-12% more than the team even though technically we do the same tasks. The difference is I need to know their job, but also manage a schedule, and allocate resources, while planning sales for the future stream so they don't run out of work. It's a different skillset on top of the team skill requirement.

Not justifying a C suite at 20 million over dudes making 60k though

[–] navi@lemmy.tespia.org 25 points 5 hours ago

A highschool friends dad worked at Valve and they'd take the entire company and their families to Hawaii every year.

Seemed like a good place to work.

[–] MBech@feddit.dk 21 points 6 hours ago (6 children)

Would make him the first billionaire in history to pay his workers their worth, so.... Not a fucking chance.

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[–] dukemirage@lemmy.world 13 points 6 hours ago

No no Gabe just works 31.244.670 times as much as his employees.

[–] GeneralEmergency@lemmy.world 4 points 2 hours ago

Hey that's not fair.

Gabe is also spending all that money on Aston Martins Valkyries to race around the world.

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[–] Appoxo@lemmy.dbzer0.com 14 points 2 hours ago

Not hard, if you don't have 20k employees.

[–] TheTechnician27@lemmy.world 10 points 6 hours ago (4 children)

That tends to happen when you have a monopoly on an industry where you get 30% of the revenue from other people's hard work.

[–] Empricorn@feddit.nl 15 points 6 hours ago (4 children)

Remind me again which game developer had to release their game on Steam? Or which publisher had no choice but to market on the platform? And are you the sole user forced to use Steam, or was that someone else...?

[–] dukemirage@lemmy.world 13 points 6 hours ago (8 children)

If I want my game to sell I have to release on Steam, though.

[–] Empricorn@feddit.nl 22 points 5 hours ago (1 children)

Interesting that first part... Respectfully, no one is entitled to sales on any platform. As a consumer, I've tried other launchers and stores. I hate them all. I choose to only use Steam (for the time being). It's simply choosing the superior option, but it is an option. I can't say the same for my internet, energy, or cable companies...

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[–] KoboldCoterie@pawb.social 16 points 6 hours ago (3 children)

It would really help if the would-be competitors focused on consumer-facing features rather than... whatever it is they're doing. GoG is doing a great job of this, but EGS is still missing even the most basic features years later, because they keep trying to get market share through buying exclusives and giving away free games and that's sadly never going to work out. They just don't understand what the consumers in the industry they're trying to operate in want.

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[–] Bob_Robertson_IX@discuss.tchncs.de 14 points 3 hours ago (1 children)

I know! There's this great game called Fortnite that no one has ever heard of because you can't get it on Steam. /s

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[–] meldrik@lemmy.wtf 9 points 5 hours ago (1 children)

You can sell your game on Steam, in addition to other platforms as well.

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[–] anguo@piefed.ca 8 points 6 hours ago (2 children)

Doesn't make it less of a monopoly.

[–] Aspharr@lemmy.world 25 points 6 hours ago (1 children)

I think the difference here is that Valve isn't forcing a monopoly in the way our tech overlords like Google and Amazon do through acquisitions and regulatory capture.

Several companies have tried and mostly failed to compete with Steam, I'm primarily thinking of whatever the EA and Ubisoft launchers are. The two closest have been GOG whom I would argue is fairly successful considering what their goals are and Epic, whom I would say is much less so.

[–] warm@kbin.earth 15 points 5 hours ago (2 children)

This is the key point people are missing.

Valve arent paying for exclusives or anything, they are just delivering a far better product than anyone else. GOG has it's DRM-free market, but outside of that, there's nothing close. Even if Epic Games had feature parity, fuck that company.

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[–] warm@kbin.earth 9 points 3 hours ago (1 children)

Technically Steam isn't a monopoly by actual definition.

What you, and others often mean with the term, is that they hold a majority market position.

[–] snooggums@piefed.world 4 points 2 hours ago

Not to mention the companies that have legal decisions declaring they are a monopoly when they are only 80%+ of a market are in the context of those companies (Microsoft, google) behaving in an anticompetitive way using their majority market position.

So not technically a monopoly and not comparable to legally declared monopolies.

[–] artyom@piefed.social 5 points 6 hours ago

All of them.

[–] Yerbouti@sh.itjust.works 4 points 5 hours ago

Yeah, why do you buy things if you're against capitalism? Checkmate.

[–] Appoxo@lemmy.dbzer0.com 9 points 2 hours ago (1 children)

Go do your own game shop with the feature set of steam.
We have seen how well that was executed with Epic.

I wouldnt even call the GOG implementation bad but it obviously lacks the PR in comparison (+ games like CP2077 are also available on Steam)

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[–] Bob_Robertson_IX@discuss.tchncs.de 6 points 5 hours ago (5 children)

Mono=one poly=seller... and last I checked Steam is not the only seller of video games. They aren't even the only seller of digital video games. They aren't even the only seller of digital video games for SteamOS.

They are the largest because they do what's right by their customers and employees. As a 'for instance', I bought Portal 2 for the PS3 many years ago. I no longer have my PS3 but I can still play Portal 2 (as well as Portal which was just thrown in for me) on any PC.

[–] warm@kbin.earth 5 points 3 hours ago (1 children)

Technically Steam is not a monopoly, but the way people commonly use the term these days is as simple as "majority market share".

[–] Bob_Robertson_IX@discuss.tchncs.de 4 points 3 hours ago (3 children)

Treat customers right and you get rewarded. They are the majority market shareholder because they have earned it, not through deceptive business practices but through being a great company.

If they were a monopoly they wouldn't allow other game catalogs on their systems, yet I have GOG and Epic on my Steam Deck. In fact, there isn't even a requirement for me to have Steam on my Steam Deck. Just because a company is the market leader doesn't mean they got there through unethical means.

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[–] prole@lemmy.blahaj.zone 7 points 5 hours ago (3 children)

Do they have any kind of profit sharing program?

I'd be kind of pissed if I worked there and made like $70k or whatever, only to read this shit.

[–] Jyek@sh.itjust.works 6 points 3 hours ago

Their lowest paid employees still very likely make 6 figures. Valve has historically taken very good care of their employees.

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