So their patents suffer from the same issue as their games these days?
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My man. 👌
Yes
Oof
They don’t seem to realise how much this has cost them. Post-Iwata Nintendo was already going to struggle, and they’ve just doubled down with the same arrogance in a market where a $6 game beating a $60 one is becoming more and more common.
My second console was an NES when I was 7. I’m in their biggest demographic, and Pokémon’s biggest demographic too – one that isn’t growing, by the way.
The Switch is the last one I would’ve been willing to buy. They’re another brand that thinks they have automatic access to my purchasing choices, and another one I’ve personally blacklisted based on behaviour. With emulation, we’d always say “yeah, it’s a dick move,” but you can at least understand it, even if they have no intention of releasing some of their most-wanted backlog or letting you transfer your digital ROM purchases. But going after indies just for showing them up as complacent, fat dragons trying to patent “mid”? Lawsuit or not, get fucked.
I’m not the only one, either. I think the only people left are those who see Nintendo as video-game iPhones and autopilot into a purchase, and the diehards who have dedicated Amiibo rooms.
I grew up with Nintendo and Pokémon too. However, if you had an NES when you were 7, you are no longer Pokémon's target demographic. We just aren't. I like playing the games, but they're targeted at a much younger audience.
Yup, lemmy users frequently seem to have this strange idea that lemmy is somehow representative of the Nintendo customer base. I agree that I find Nintendo’s business practices terrible and their last Pokemon mainline title was frankly boring and uninteresting. But the reality is also that Scarlet/Violet was the second-best selling Pokemon game ever.
Right that's the issue they keep targeting the same age group when they did have the option to try and keep their old fans too.
Honestly the core games could easily have all included the hard mode from B/W2 would have probably kept me engaged for at least a couple or more games
They really didn't need any radical changes to keep their old fans either
Except kids don't give a shit about Pokémon, and the only ones that do is because of their parents.
I got twin 6year olds. Pokemon is huge in their circles. Played through one of the latest games with them on switch over the last year.
I'd be interested in understanding if people who think Pokemon is becoming irrelevant spend any time outside of Lemmy or their own circles. I see so much hate for Nintendo and Pokemon specifically, but as a parent and someone who spends a lot of time at kids' activities, I see no sign of either slowing down.
I may not like Nintendo as a business and a lot of Pokemon games are too similar for my taste, but pretending they are in decline seems crazy to me.
They're out of touch but don't realize it for the exact same reasons that theyre out of touch in the first place. It's literally just the Abe Simpson speech about not being "with it" anymore
Except I guess in this case, they're still with it, just don't realize that it is still... It? I've lost my own plot
Got a 9 year old, him & his friends are into Pokemon.
That just isn't true. Pokemon never became unpopular, but only had some lesser years. I have a 13 yo half brother and pokemon has been an ever popular thing in his whole school.
Well I will shut up then, it seems I'm not around kids enough to know what they are into.
I didn't say it was their largest audience, but it's clearly who is targeted. They don't care about you and I. We're already fans, they need new fans.
I’m not the only one, either. I think the only people left are those who see Nintendo as video-game iPhones and autopilot into a purchase, and the diehards who have dedicated Amiibo rooms.
And even those might suffer some causalities, depending on how things go:
- the ones treating games like luxury goods are a bit too susceptible towards popular attitude. If Nintendo goes from "wow, you got a Nintendo!" to "you got a Nintendo? Cringe. Even Twilight is a better love story.", they'll be quick to ditch it too.
- diehard fans tolerate more abuse than reasonable fans, but that amount if not infinite. And Nintendo has been rather abusive when it comes to the Switch 2, including remote bricking it for spurious reasons.
Like you, I grew up playing vidya. Cut my teeth on atari and ColecoVision, owned NES, SNES, gameboys, Wii, PS1/2 and XBox. Like you, the console makers drove me from the console market into the loving arms of PC gaming. In the good old days with nintendo, you could import cartridges from Europe and Asia for titles that weren't being released into the US market. Then Wii started it's bullshit with region locking consoles, killing my ability to import and play games not for my region, and I was done. Nintendo north America refuses to publish titles released in other countries because it wants to maintain it's image as a family friendly console. (It's a shame because the console itself really was innovative with the motion controls for gaming.) Sony drove me away when it decided to remove the other OS functionality AFTER customers had purchased the PS3 that contained that feature. Then there was the XBOX red ring of death. On top of it, many of the console exclusives which are supposed to be AAA titles end up being pure garbage that are just reskins without innovative game play. Like how many different versions of Mario Kart, Zelda, and pokemon do you expect people to play before being bored AF? 100% Agree with you.
"Should we take this as a lesson that the players want more originality in their games, to the point where they're turning to other sources for it?"
"Nah, just get rid of the competition."
Nintendo argues that this gameplay method is protected by copyright. However, the Japan Patent Office rejected the application, citing that the patent lacked originality as similar mechanics already existed in prior games.
Get rekt. Game mechanics cannot be copyrighted, though I dunno how Japanese law treats that. But it's good that the display of previous art, with even Craftopia being listed and accepted as one that had the same "monster capturing" mechanic, despite that game being originally a "Breath of the Wild clone with crafting survival"
Game mechanics cannot be copyrighted
They can't, and that's why this was a patent case. And they certainly can be patented.
I bet their lawyers have cost more than the whole Palworld production.
Pokemon, as a franchise, is worth it to monopolize.
If they did something good with it sure.. But they are like Lego.. Not much value for the price compared to others..
It's okay if you stop defending this corporation. Just sayin'.
Not seeing anyone defending Nintendo in this thread. Those guys are still on Reddit.
Yeah. Sony are a bunch of bastards.
Imagine if only Need for Speed racing games were allowed to exist, or the only allowed shooter game was Call of Duty.
Fuck Nintendo.
Next up: Nintendo tries to patent jumping; citing Mario
old timers (or geeks) help me:
Didn't Rogue (which termed the genre Rogue-like) had a "monster capturing" mechanics? I know that Nethack has a pet system (you even start out with a cat or dog that follow, fight and even steal items for you).
Also, what about older text based games similar to Zork? any of them with monter capturing/battle system?
My point is that if we dig deep, we may discover "monster capturing" (or pet) mechanics way earlier than what most people think about what is considered the beginning of videogames (fliperama era games like NES, MegaDrive, Sega....)
I don't know about Rogue/Zork/etc. but monster training has been an important mechanic in games like Dragon Quest 5 and the Megami Tensei series long before Pokemon existed.

