this post was submitted on 31 Oct 2025
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[–] nekbardrun@lemmy.world 12 points 3 days ago* (last edited 3 days ago) (2 children)

old timers (or geeks) help me:

Didn't Rogue (which termed the genre Rogue-like) had a "monster capturing" mechanics? I know that Nethack has a pet system (you even start out with a cat or dog that follow, fight and even steal items for you).

Also, what about older text based games similar to Zork? any of them with monter capturing/battle system?

My point is that if we dig deep, we may discover "monster capturing" (or pet) mechanics way earlier than what most people think about what is considered the beginning of videogames (fliperama era games like NES, MegaDrive, Sega....)

[–] WhiskyTangoFoxtrot@lemmy.world 15 points 3 days ago

I don't know about Rogue/Zork/etc. but monster training has been an important mechanic in games like Dragon Quest 5 and the Megami Tensei series long before Pokemon existed.

[–] frongt@lemmy.zip 3 points 2 days ago

Not exactly. In those, you just threw food to them and they became friendly. It wasn't really a battle-capture quite like Pokemon.