this post was submitted on 29 Oct 2025
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Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did.

Modding is at the heart of Java Edition – and obfuscation makes modding harder. We're excited about this change to remove obfuscation, as it should make it quicker and easier for modders to create and improve mods. Now you won’t have to untangle tricky code or deal with unclear names. What’s more, de-bugging will become more straightforward, and crash logs will actually be readable!

surprisingly fantastic and consumer friendly move from mojang, good on them

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[–] slazer2au@lemmy.world 127 points 1 day ago (3 children)

I look forward to several critical CVE being discovered like log4j

[–] rbos@lemmy.ca 45 points 1 day ago

Unironically, me too. They're there now, waiting to be discovered. We can find them now on our terms or be surprised by them later.

[–] DanWolfstone@leminal.space 17 points 1 day ago (1 children)

Wasn't log4j originally found by 2b2t players, then used maliciously and reported later on, then going onto get fixed by every major server framework like bukkit, paper, fabric, and more?

[–] sus@programming.dev 14 points 1 day ago* (last edited 1 day ago)

Nah, it was found sometime before november 24 2021, publicly disclosed in december 9 2021, and only used by 2b2t players on december 10 2021.

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[–] ZoteTheMighty@lemmy.zip 109 points 1 day ago (10 children)

So, what's the catch? Surely Microsoft and Mojang didn't just suddenly become good?

[–] Prove_your_argument@piefed.social 103 points 1 day ago (5 children)

The monkeypaw says they will stop updates for the java edition or release a new version that doesn't work on the java edition.

They probably see how many sales are generated from the free work done by modders though. If someone wants to come along and do for free the thing you might have to actually pay designers, developers, artists and all the support staff for and they still need to pay you to play it, you'd be foolish not to encourage the exploitation of free labor.

[–] LiveLM@lemmy.zip 44 points 1 day ago* (last edited 1 day ago)

Call me ignorant, if this happened and it brought a new golden era of modding (1.7.10 style) where everyone's playing the same version I'd be maybe the happiest player ever.
Modders backporting content is nothing new, hell, they even brought the mobs that didn't make the cut from those stupid mob votes to life.
Let modding become the new updates, fuck it. At this point they'd likely be better realised than Microsoft's efforts.

[–] lepinkainen@lemmy.world 17 points 1 day ago

Young generations and mobile players are on bedrock

Everyone else plays Java where you can easily self-host a server

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[–] wabafee@lemmy.world 41 points 1 day ago* (last edited 1 day ago) (1 children)

I guess it just doesn't make sense to obfuscate it when mods in general runs the Minecraft community in turn making more profit to Mojang/Microsoft. My other suspicion is potential competition. There is this game called Vintage Story which kinda directly competes with Minecraft seems gaining ground and was built to be moddable from the start.

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[–] atopi@piefed.blahaj.zone 14 points 1 day ago* (last edited 1 day ago) (1 children)

Havent they been making changes to help mod/datapack development for a while?

Modding is such a big part of the game, helping it would get more people playing the game

[–] SuperDuperKitten@lemmy.blahaj.zone 10 points 1 day ago (2 children)

They made "datapack" which is a way of playing with mods without having to use third-party mod loaders like Forge and Fabric but (don't quote me on this as I'm not a mod developer) it's not as powerful compare to the mod loaders.

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[–] Serinus@lemmy.world 13 points 1 day ago (1 children)

I wonder how good AI is at deobfuscating code. It seems like the kind of thing it might be good at.

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[–] barryamelton@lemmy.world 9 points 1 day ago (4 children)

Luanti eating on their turf.

[–] simple@piefed.social 15 points 1 day ago

I doubt microsoft even knows what luanti is

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[–] oxysis@lemmy.blahaj.zone 58 points 1 day ago (3 children)

Oh I see it’s that time of the year where Mojang gives the community a bone after stomping on them the rest of the year.

Anyways as someone who has worked on Java projects extensively since 2020, very little will actually change from this. The main problem of Mojang’s asinine version numbering will continue to be a problem for any modding, server, building and resource pack projects past 1.19.

[–] Kelly@programming.dev 23 points 1 day ago (2 children)

Mojang’s asinine version numbering

They do what now?

[–] JustARegularNerd@lemmy.dbzer0.com 37 points 1 day ago* (last edited 1 day ago) (1 children)

Previously, they had the versioning system 1.MAJOR.MINOR, where Major referred to a feature update, and minor referred to bug fixes or other non-breaking technical changes

The first instance where they broke this was 1.16.2 by adding the Piglin Brute, but this was so minor that hardly anyone really cared, and hey, free feature with a minor update!

Well, now they have update "drops" where the minor version means either what it used to, or it's also a feature update, just not as big as a full update.

From the wiki:

  • 1.20: Trails and Tales Update
  • 1.20.3: Bats and Pots Drop
  • 1.20.5: Armored Paws Drop
  • 1.21: Tricky Trials Update
  • 1.21.2: Bundles of Bravery Drop
  • 1.21.4: The Garden Awakens Drop
  • 1.21.5: Spring to Life Drop
  • 1.21.6: Chase the Skies Drop
  • 1.21.9: Copper Age Drop
[–] oxysis@lemmy.blahaj.zone 24 points 1 day ago* (last edited 1 day ago) (2 children)

That’s close to how the numbering system works! It’s MAJOR.MINOR.PATCH, Mojang just doesn’t use the major part at all.

Also I completely forgot the piglin brute existed! Also netherite templates got added it the 1.16 patch versions too if I am remembering right.

[–] mercano@lemmy.world 17 points 1 day ago

It’s kind of like Java itself, Sun dropped the leading 1 after 1.4, following it up with Java 5.

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[–] oxysis@lemmy.blahaj.zone 15 points 1 day ago (5 children)

Mojang started adding in substantive resource pack changes in the patches for 1.19. Which made it more annoying for resource pack artists to support the update their since it required 2 separate versions of a pack to be made and maintained just to make sure it works properly. Let alone the annoyance of having to constantly deal with people complaining about it not working when it is an issue Mojang made.

There is also Mojang’s censorship of their community that began in the 1.19 patch versions which allowed Mojang to just ban anyone for saying something they didn’t like. Servers largely just disable it since it’s a headache to deal with and it doesn’t benefit them at all, only Mojang.

Then in 1.20 and 1.21 Mojang began adding content in the patches so it makes it a nightmare to support the patch versions since they now function differently than they used to. Which only makes it harder for servers to update and makes the experience of joining servers more frustrating. So plenty of servers on those updates just blacklist certain versions just to make sure things are able to function.

Oh and at some point Mojang added censorship to player skins. And it can be triggered by just mass reporting any individual skin for any reason.

Basically Mojang made a fuck ton of problems where none needed to be or used to be.

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[–] Magnum@lemmy.dbzer0.com 50 points 1 day ago* (last edited 1 day ago) (1 children)

They started providing deobfuscation maps 6 years ago

[–] wols@lemmy.zip 10 points 22 hours ago
[–] Justifier@lemmy.world 43 points 1 day ago* (last edited 1 day ago)

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This paired with the bedrock gdk release and changes to the file path so that we don't need to use iobit unlocker to mod rtx files is some hella good vibes

[–] fin@sh.itjust.works 36 points 1 day ago (1 children)

They should officially support the mod loaders at this point

[–] ameancow@lemmy.world 13 points 23 hours ago (6 children)

Playing minecraft without mods as an adult is like eating a plain potato, or like going to a party without inebriating substances.

[–] 87Six@lemmy.world 11 points 15 hours ago (3 children)

Not... Really? I mean I get it of you like mods, i do too, but Minecraft offers so much out of the box that I find it extreme to claim that..

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[–] gnu@lemmy.zip 34 points 1 day ago (1 children)

Can't say I saw that coming, particularly after Microsoft bought them. Nice to have a surprise be pleasant once in a while.

[–] explodicle@sh.itjust.works 30 points 1 day ago

The most profitable decision for MS is to leave the golden goose alone.

[–] chunes@lemmy.world 31 points 1 day ago (3 children)

Why not go open source? What are they so afraid of, given anyone can now see the source code by using a simple tool?

[–] ytg@sopuli.xyz 42 points 1 day ago (8 children)

Open source includes unlimited distribution. The game is still paid and they want to reserve distribution rights.

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[–] JackbyDev@programming.dev 31 points 1 day ago (12 children)

Do you mean source available or actually open source?

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[–] leburb@sopuli.xyz 20 points 1 day ago (2 children)

I like to think that Luanti caused this.

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[–] Unattributed@feddit.online 19 points 1 day ago

Not only do I think this will generate a fair number of CVE's, I think there will be a lot of optimization of the code going on.

Look at what happened with OpenOffice a few years back -- the Oracle buyout of Sun Microsystems forced the forking of OpenOffice to LibreOffice -- during which the new Dev team took the time cleanup and refactor the code. This resulted in a suite that was about 10 percent smaller, and removed a bunch of redundant things (like multiple copies of icons).

I bet we see something similar with Minecraft -- even if it can't be an "authorized" version.

[–] Godnroc@lemmy.world 18 points 1 day ago (2 children)

Every Minecraft update just makes me hum "Where's the modding API" again.

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[–] mlg@lemmy.world 17 points 11 hours ago

Finally we can view Mojang's shitty server multi-threading implementation in all its glory.

spoiler
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___

[–] Armok_the_bunny@lemmy.world 10 points 1 day ago (2 children)

Is that going to kill the need for the various modloaders?

[–] Warl0k3@lemmy.world 47 points 1 day ago* (last edited 1 day ago)

As I understand it no, the modloaders will still handle things like file management and conflicts and load orders and etc. Individual mods could implement solutions for that, but it makes more sense to centralize that effort around the modloaders.

What this will do is make it much less tedious to develop the mods in the first place.

(I may be wrong and the role of modloaders may have changed in the six years since I was last active in the modding scene without my knowing it)

[–] Truscape@lemmy.blahaj.zone 21 points 1 day ago

Modloaders also mainly exist due to the onerous terms of any mojang/minecraft API for java edition that would exist - Forge/Fabric/etc... are designed to rip open the game and then stitch it back together with the desired goodies. Anything official would probably still have strings that would bind the modders, so modders won't embrace the system wholeheartedly (similar to how datapacks can't replace mods).

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