I look forward to several critical CVE being discovered like log4j
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Unironically, me too. They're there now, waiting to be discovered. We can find them now on our terms or be surprised by them later.
Wasn't log4j originally found by 2b2t players, then used maliciously and reported later on, then going onto get fixed by every major server framework like bukkit, paper, fabric, and more?
Nah, it was found sometime before november 24 2021, publicly disclosed in december 9 2021, and only used by 2b2t players on december 10 2021.
So, what's the catch? Surely Microsoft and Mojang didn't just suddenly become good?
The monkeypaw says they will stop updates for the java edition or release a new version that doesn't work on the java edition.
They probably see how many sales are generated from the free work done by modders though. If someone wants to come along and do for free the thing you might have to actually pay designers, developers, artists and all the support staff for and they still need to pay you to play it, you'd be foolish not to encourage the exploitation of free labor.
Call me ignorant, if this happened and it brought a new golden era of modding (1.7.10 style) where everyone's playing the same version I'd be maybe the happiest player ever.
Modders backporting content is nothing new, hell, they even brought the mobs that didn't make the cut from those stupid mob votes to life.
Let modding become the new updates, fuck it. At this point they'd likely be better realised than Microsoft's efforts.
Young generations and mobile players are on bedrock
Everyone else plays Java where you can easily self-host a server
I guess it just doesn't make sense to obfuscate it when mods in general runs the Minecraft community in turn making more profit to Mojang/Microsoft. My other suspicion is potential competition. There is this game called Vintage Story which kinda directly competes with Minecraft seems gaining ground and was built to be moddable from the start.
Havent they been making changes to help mod/datapack development for a while?
Modding is such a big part of the game, helping it would get more people playing the game
They made "datapack" which is a way of playing with mods without having to use third-party mod loaders like Forge and Fabric but (don't quote me on this as I'm not a mod developer) it's not as powerful compare to the mod loaders.
I wonder how good AI is at deobfuscating code. It seems like the kind of thing it might be good at.
Luanti eating on their turf.
I doubt microsoft even knows what luanti is
Oh I see it’s that time of the year where Mojang gives the community a bone after stomping on them the rest of the year.
Anyways as someone who has worked on Java projects extensively since 2020, very little will actually change from this. The main problem of Mojang’s asinine version numbering will continue to be a problem for any modding, server, building and resource pack projects past 1.19.
Mojang’s asinine version numbering
They do what now?
Previously, they had the versioning system 1.MAJOR.MINOR, where Major referred to a feature update, and minor referred to bug fixes or other non-breaking technical changes
The first instance where they broke this was 1.16.2 by adding the Piglin Brute, but this was so minor that hardly anyone really cared, and hey, free feature with a minor update!
Well, now they have update "drops" where the minor version means either what it used to, or it's also a feature update, just not as big as a full update.
From the wiki:
- 1.20: Trails and Tales Update
- 1.20.3: Bats and Pots Drop
- 1.20.5: Armored Paws Drop
- 1.21: Tricky Trials Update
- 1.21.2: Bundles of Bravery Drop
- 1.21.4: The Garden Awakens Drop
- 1.21.5: Spring to Life Drop
- 1.21.6: Chase the Skies Drop
- 1.21.9: Copper Age Drop
That’s close to how the numbering system works! It’s MAJOR.MINOR.PATCH, Mojang just doesn’t use the major part at all.
Also I completely forgot the piglin brute existed! Also netherite templates got added it the 1.16 patch versions too if I am remembering right.
It’s kind of like Java itself, Sun dropped the leading 1 after 1.4, following it up with Java 5.
Mojang started adding in substantive resource pack changes in the patches for 1.19. Which made it more annoying for resource pack artists to support the update their since it required 2 separate versions of a pack to be made and maintained just to make sure it works properly. Let alone the annoyance of having to constantly deal with people complaining about it not working when it is an issue Mojang made.
There is also Mojang’s censorship of their community that began in the 1.19 patch versions which allowed Mojang to just ban anyone for saying something they didn’t like. Servers largely just disable it since it’s a headache to deal with and it doesn’t benefit them at all, only Mojang.
Then in 1.20 and 1.21 Mojang began adding content in the patches so it makes it a nightmare to support the patch versions since they now function differently than they used to. Which only makes it harder for servers to update and makes the experience of joining servers more frustrating. So plenty of servers on those updates just blacklist certain versions just to make sure things are able to function.
Oh and at some point Mojang added censorship to player skins. And it can be triggered by just mass reporting any individual skin for any reason.
Basically Mojang made a fuck ton of problems where none needed to be or used to be.
They started providing deobfuscation maps 6 years ago
TIL
This paired with the bedrock gdk release and changes to the file path so that we don't need to use iobit unlocker to mod rtx files is some hella good vibes
They should officially support the mod loaders at this point
Playing minecraft without mods as an adult is like eating a plain potato, or like going to a party without inebriating substances.
Not... Really? I mean I get it of you like mods, i do too, but Minecraft offers so much out of the box that I find it extreme to claim that..
Can't say I saw that coming, particularly after Microsoft bought them. Nice to have a surprise be pleasant once in a while.
The most profitable decision for MS is to leave the golden goose alone.
Why not go open source? What are they so afraid of, given anyone can now see the source code by using a simple tool?
Open source includes unlimited distribution. The game is still paid and they want to reserve distribution rights.
Not only do I think this will generate a fair number of CVE's, I think there will be a lot of optimization of the code going on.
Look at what happened with OpenOffice a few years back -- the Oracle buyout of Sun Microsystems forced the forking of OpenOffice to LibreOffice -- during which the new Dev team took the time cleanup and refactor the code. This resulted in a suite that was about 10 percent smaller, and removed a bunch of redundant things (like multiple copies of icons).
I bet we see something similar with Minecraft -- even if it can't be an "authorized" version.
Every Minecraft update just makes me hum "Where's the modding API" again.
Finally we can view Mojang's shitty server multi-threading implementation in all its glory.
spoiler
___
Is that going to kill the need for the various modloaders?
As I understand it no, the modloaders will still handle things like file management and conflicts and load orders and etc. Individual mods could implement solutions for that, but it makes more sense to centralize that effort around the modloaders.
What this will do is make it much less tedious to develop the mods in the first place.
(I may be wrong and the role of modloaders may have changed in the six years since I was last active in the modding scene without my knowing it)
Modloaders also mainly exist due to the onerous terms of any mojang/minecraft API for java edition that would exist - Forge/Fabric/etc... are designed to rip open the game and then stitch it back together with the desired goodies. Anything official would probably still have strings that would bind the modders, so modders won't embrace the system wholeheartedly (similar to how datapacks can't replace mods).

