this post was submitted on 29 Oct 2025
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Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did.

Modding is at the heart of Java Edition – and obfuscation makes modding harder. We're excited about this change to remove obfuscation, as it should make it quicker and easier for modders to create and improve mods. Now you won’t have to untangle tricky code or deal with unclear names. What’s more, de-bugging will become more straightforward, and crash logs will actually be readable!

surprisingly fantastic and consumer friendly move from mojang, good on them

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[–] fin@sh.itjust.works 43 points 1 day ago (1 children)

They should officially support the mod loaders at this point

[–] ameancow@lemmy.world 19 points 1 day ago (4 children)

Playing minecraft without mods as an adult is like eating a plain potato, or like going to a party without inebriating substances.

[–] 87Six@lemmy.world 11 points 1 day ago (1 children)

Not... Really? I mean I get it of you like mods, i do too, but Minecraft offers so much out of the box that I find it extreme to claim that..

[–] Truscape@lemmy.blahaj.zone 2 points 20 hours ago (1 children)

Sodium, Let Me Despawn (prevents servers from going under 20TPS), No Chat Reports, and other QOL no content mods are essential for even running a server with vanilla clients tbh

[–] Benaaasaaas@group.lt 3 points 20 hours ago (1 children)

Server hosting and using mods to improve performance/server moderation tools is a bit different than playing with mods.

[–] Truscape@lemmy.blahaj.zone 2 points 20 hours ago* (last edited 20 hours ago)

Fair, although stock Minecraft without QOL is rough around the edges (especially if we're talking performance or accessibility)

Even client mods are almost a must for things like saturation monitoring or ease of navigation

[–] XM34@feddit.org 10 points 1 day ago (2 children)

Then I must be the most plain motherfucker out there. I meddle with Create and Biomes o' plenty every couple of years, but about 90% of my worlds are vanilla with the exception of a couple of Vanilla Tweaks data packs.

I tried Feed the Beast once... never again. That was the worst Minecraft experience I've had in my entire life!

[–] Allero@lemmy.today 4 points 14 hours ago (1 children)

Feed the Beast is commonly overloaded and also commonly shoves things like progression and questing, which are not to everybody's liking.

The best approach is always to add the mods you want manually to tailor the experience.

I personally had most fun with Terrafirmacraft, Thaumcraft, Electrical Age, and GregTech. But those were the days gone, and most of them got stuck at 1.7.10

[–] Iceblade02@lemmy.world 1 points 13 hours ago (1 children)

most of them got stuck at 1.7.10

As did I :) The few times I boot up MC it's the same old modpacks on the same old versions.

[–] Allero@lemmy.today 2 points 12 hours ago* (last edited 12 hours ago) (1 children)

I too find myself returning back there :)

So many great mods died after this version that it was impossible to recreate the experience - and I feel bad for those who joined the party later and never knew what 1.7.10 (or 1.6.4, or 1.5.2 for that matter) has to offer.

It goes so bad that when I recently loaded a newer version, I was like "what the hell is going on here" :D

[–] Trainguyrom@reddthat.com 1 points 4 hours ago* (last edited 4 hours ago) (1 children)

1.7.10 (or 1.6.4, or 1.5.2 for that matter)

1.3 was another nasty one. That was the one where multiplayer and singleplayer were merged and LAN play was introduced. Before that mods were released specifically for either single or multiplayer and authors would have to specifically build 2 versions of every mod if they wanted to enable use in multiplayer. This shift killed a ton of mods and version 1.2.5 was a peak for mods like Red Power for example

If you use an alternate launcher like Prism Launcher it is trivial to install tons of modpacks for any version of Minecraft and manage many different mod loadouts (with handy search and auto-download of both modpacks and individual mods, plus it makes it super easy to modify a modpack you downloaded and add/remove mods) Its really the best way to play modded Minecraft (and has been since the fork from MultiMC) plus unlike most launchers which are super-simplified to not scare newbies, Prism Launcher also exposes tons of handy technical stuff if you want to dive deeper, such as optionally displaying full logs, java version and argument management, world edit and other tool integrations and more.

It goes so bad that when I recently loaded a newer version, I was like “what the hell is going on here” :D

Duude. I was super big into reading all of the changelogs and learning all of the undocumented changes from the wikis for every version and preview from when I first started playing back in Beta 1.7.3 until around version 1.6.4 or so. Booting up modern... 1.20something? I can't even remember whats currentish anymore...anyways I'm so lost and then I try to play like a Beta 1.7.3 player and everyone else just goes "the fuck are you doing?"

[–] Allero@lemmy.today 1 points 3 hours ago* (last edited 3 hours ago)

No need to advertise Prism - using it already :)

Also, UltimMC is a decent offline fork for pirates and privacy enthusiasts (Disclaimer: I do not promote piracy and own a legal Minecraft license)

I'm so lost and then I try to play like a Beta 1.7.3 player and everyone else just goes "the fuck are you doing?"

Happily, I joined Minecraft when it was already 1.7.2 (release versioning, not Beta), so my ways are not THAT outdated, and obviously I never had issues with 1.7.10 because it's literally my first version with two minor updates. Who would have known that it will all stop there...

Also, I struck some delicate balance with mods at version 1.21.1, but it is for sure still a much different experience.

[–] Rekorse@sh.itjust.works 1 points 2 hours ago* (last edited 2 hours ago)

I started with one of the optimized packs and then added stuff I thought was useful: maps, minimaps, backpacks, way stones, ultimine via enchants.

After I played that for a while and beat most of the game I wanted to, I tried a vanilla plus pack, betterMC. It had a lot of the same mods but more. After I finished that, I went with allthemods10, but at that point you do need youtube and discord open to ask questions or look up how to do certain things.

Anyways, had a blast with all of it, I'm on vacation now so I'm playing no mods on my steam deck and as long as I turn on keep inventory its not bad at all. The new copper update is pretty cool!

Edit: just want to add that applied energistics and mekanism are fantastic mods, I'd put them up there with create, so if you haven't tried them it might be worth just adding one or both to an otherwise unmodded playthrough.

[–] PoliteDudeInTheMood@lemmy.ca 5 points 1 day ago

Once Create Mod came out, vanilla was dead to me

[–] Trainguyrom@reddthat.com 2 points 4 hours ago

I'd say its more like going to a fancy ice cream shop with amazing ice cream and ordering vanilla (hehe see what I did there?) or a fancy pizza place known for their amazing topping combinations and just getting a slice of cheese pizza. Its perfectly fine and probably better than some other places you've had vanilla ice cream or cheese pizza, but holy crap are you missing out!