this post was submitted on 30 Jul 2025
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[–] Dunstabzugshaubitze@feddit.org 64 points 4 days ago (10 children)
  • tetris, because it is tetris

  • pong, and probaly other examples of early home console games

  • wolfenstein3d, doom, quake, quake3, doom3 because all of them were technical milestones, had lasting impact on the industry and they show the rapid advancement of pc gaming in the 90s and 2000s

  • the elder scrolls series, as a simmiliar showcase.

  • final fantasy 1, 6 and 7, as a showcase of jrpgs through various generations and the fmv of 7 and onwards were imho precursors of 3d rendered movies.

  • half-life, because of the impact of it's scripted set pieces and its level design

  • counter-strike and starcraft, as the games that probably gave us professional e-sport.

  • dota, because its for mobas what doom is for first person shooters.

  • deus ex and thief, pioneered the "immersive sim" and they are great showcases of the interactive nature of games

  • Pokémon, cultural impact can't be denied and the trading aspect is a great example of a non traditional multiplayer experience

  • various Mario Games, but definitely Mario Bros. Super Mario World and Mario 64 and probably Galaxy as a showcase of the evolution of plattformers in 2d and 3d, maybe throw a spyro or banjo kazooie in there.

  • Grim Fandango, Kings Quest, Monkey Island, point and click adventures are there very own beast and often feature actual memorable characters. I definitely think more often about Manny Calavera than i do about Gordon Freeman or any Morrowind NPC, even though i played half-life and Morrowind much more than Grim Fandango

  • Minecraft

  • super meat boy, fez, hollow knight... lots of interesting indie games and they show how much more accessible game development has become.

  • Prince of Persia and karateka, the way they were animated alone would be enough, but they also featured an actual story, they were interested in showing and featured music used simmiliar to a movies soundtrack.

  • probably much more

  • games that are a product of a very localized culture (gothic could not have been made anywhere else but the ruhrarea for example)

  • the whole military complex is missing (from Mil Sims like Operation Flashpoint to actual recruitment vehicles like Americas Army)

  • more modern games, which i just don't know or that have not been rattling around in my brain for long enough, but baldurs gate 3, the last of us, or alan wake would probably end up on my list in a couple of years.

[–] ramenshaman@lemmy.world 15 points 4 days ago* (last edited 4 days ago) (1 children)

Great list!

I would add KSP, Guitar Hero and/or DDR, Beat Saber, WoW, and Portal.

[–] Dunstabzugshaubitze@feddit.org 5 points 4 days ago (1 children)

Kerbal Space Program is awesome :)

Videogames are still a young medium, very diverse and changing so rapidly, that i feel like there is no established canon of 'classics' or 'high impact' works. We'll probably end up with dozens of lists like this in such a topic, and might end up without a single game that made it onto all of them, besides tetris.

if a simmiliar question was asked in a movies community i'd bet any list with more than 10 entries would include metropolis, nosferatu, citizen kane and star wars, just because those are widely agreed upon movies that had an impact.

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[–] jawa21@piefed.blahaj.zone 8 points 4 days ago (1 children)

I would add Rogue for sure.

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[–] Dremor@lemmy.world 6 points 4 days ago (5 children)

Shadow of the Colossus should be in there too. It has pioneered orchestral music in video games and gad a huge impact on them as a whole.

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[–] kat_angstrom@lemmy.world 30 points 4 days ago (3 children)

All of them. In the Museum of All Video Games

[–] cosmo@lemmy.world 7 points 4 days ago

This. All of them needs to be preserved.

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[–] fxomt@lemmy.dbzer0.com 25 points 4 days ago (1 children)
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[–] codexarcanum@lemmy.dbzer0.com 22 points 4 days ago (5 children)

Doom

I could write an essay significantly larger than the game itself and it wouldn't be as powerful of an argument as just saying the name with the weight of legacy it commands.

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[–] x00z@lemmy.world 17 points 4 days ago (3 children)
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[–] rimu@piefed.social 17 points 4 days ago* (last edited 4 days ago) (3 children)

To get the obvious out of the way: Pacman, Doom 2, Starcraft, Simcity 2000, Civ 3. All genre-defining milestones.

Total Annihilation. They're still making sequels today (Supreme Commander, Beyond all Reason).

Warzone 2100 was the first 3D rotatable zoomable RTS which was pretty mind blowing at the time.

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[–] mechoman444@lemmy.world 16 points 3 days ago

So many people in this thread just listing games they like and don't know what museums are for.

[–] MojoMcJojo@lemmy.world 16 points 4 days ago (1 children)

Dwarf Fortress, obviously.

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[–] ArsonButCute@lemmy.dbzer0.com 15 points 4 days ago (4 children)

All of them.

Art is art is art.

[–] otp@sh.itjust.works 8 points 3 days ago

Not every single piece of art goes into a museum

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[–] Tattorack@lemmy.world 14 points 3 days ago (7 children)

Hmm... Good question... They'll have to be the kind of videogame that was the first to do something, or set the standard for something, or has had a huge, long lasting cultural impact that can still be felt today.

So in that hypothetical museum I'd nominate:

  • Pong.
  • Tetris.
  • Donkey Kong arcade game.
  • Super Mario.
  • Super Mario 64.
  • Crash Bandicoot
  • Metroid (the first one).
  • Castlevania (the original one).
  • Hollow Knight.
  • Mario Kart.
  • The Legend of Zelda (the first one).
  • TES III Morrowind.
  • TES V Skyrim.
  • Doom (the original one).
  • Half Life.
  • Counter Strike (the original one).
  • Ultima.
  • Ultima Online.
  • Dune (the RTS game).
  • Warcraft.
  • World of Warcraft.
  • Age of Empires II, perhaps alongside the Definitive Edition.
  • Sid Meier's Civilisation (the first one).
  • Final Fantasy (the first one).
  • Chrono Trigger.
  • Minecraft (as much as I hate it).
  • Elite (the first one).
  • Wing Commander Privateer Gold.
  • 3D Space Cadet Pinball.
[–] mic_check_one_two@lemmy.dbzer0.com 6 points 3 days ago* (last edited 3 days ago)

This is a pretty solid list, but I’d try to bridge the gaps between older games and more modern ones, to show how things progressed. Essentially, you want each section of the museum to tell a story about how some critical building block of gaming was taken from concept to implementation.

I would actually include both the original Castlevania and Metroid then follow it up with Symphony of the Night. Show the original Castlevania game to establish the series, then show Metroid which has the exploration and backtracking with new abilities. Then show SOTN, which shows the combination of the two (effectively cementing the entire Metroidvania genre). Then show a game like Hollow Knight or Ori and the Blind Forest, which goes on to embody the genre several decades after it has been established.

Zelda is a good one, and I’d follow it up with something like Okami, which follows the same dungeon formula in a radically different setting and art style. Again, showing the genre’s establishment, then showing how it can be adapted.

For Final Fantasy, I’d also include FFX, which follows a very similar turn-based playstyle. Maybe include a Dragon Quest game somewhere in there too, as that series tends to stick to the same basic gameplay formula. Then I’d take it in a different direction and show something like Bravely Default, which is still technically turn-based, but also has additional elements layered on top.

I’d chase Super Mario 64 with something like A Hat In Time. Again, showing the establishment of the 3D platformer, then showing the elements in use elsewhere.

You have Ultima on here, which I agree with. But I’d probably break the display for it into two different halves: For the RPG half, I would include some more tabletop-inspired games here too, as the early game devs were largely tabletop game fans who were simply adapting their favorite games into digital settings. Games like Fallout 1/2, or Baldurs Gate. Maybe even show a modern game like Baldur’s Gate 3, to show how tabletop RPG mechanics can gracefully transition to digital games. Morrowind would also fit nicely here, but Skyrim is a little too far removed from old TTRPGs to be relevant to this section. Still important to have on the list, but I’d probably have it in a section dedicated to player-made mods.

For Ultima’s one-point-perspective dungeon-crawling, following it up with something like Persona Q or SMT: Strange Journey could be impactful to show how it was adapted to more modern games.

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[–] RightHandOfIkaros@lemmy.world 14 points 4 days ago (2 children)
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[–] huxley75@lemmy.world 12 points 2 days ago
[–] chameleon@fedia.io 11 points 4 days ago (1 children)

Another World/Out of This World. Short game, but also a 1991 game made by one dev and one composer in two years, and artistically it still holds up fairly well even today.

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[–] GeneralEmergency@lemmy.world 11 points 4 days ago

The ICO trilogy

[–] missingno@fedia.io 10 points 4 days ago
  • Street Fighter II - Not the first fighting game, but the one that kicked off a massive cultural phenomenon, and defined so much of the format that every fighting game since has taken influence from.

  • Puyo Puyo Tsu - Although this game never got a chance to shine in the west, in Japan this game was just as influential to the puzzle game genre as Street Fighter II was to fighting games. I often describe Puyo 1 as the Street Fighter 1 of puzzle games, but I think you could make a case for whether 1 or Tsu really belongs in the museum, since 1 was plenty popular at release and did inspire other puzzlers even before Tsu hit the scene. However, Tsu is the game that really established puzzle games as a serious competitive genre, with large tournaments being held all the way back then.

  • Beatmania - The original vertical scrolling rhythm game. Could include either the original, one of the first editions of IIDX, or even a current cabinet.

  • Dance Dance Revolution - While Beatmania gets credit for being the first, and for being plenty popular in Japan, DDR is what popularized the genre in overseas markets. And for good reason, it's equally notable for not being played with typical inputs.

  • Rogue - The thing that a whole bunch of other games are like. Except now most of the games we say are like this, aren't really like this at all...

  • Like every major Nintendo game - fuck it not even gonna list them all

[–] Zukial@lemmy.world 9 points 4 days ago

Limbo.

I really like the atmosphere. They created so much with such an minimalistic graphic style.

Factorio.

I don't know where to start. Overall a great example that some people like to optimize and put way more effort into this game than their job. Zeitgeist?

[–] LordWiggle@lemmy.world 9 points 4 days ago (2 children)

EA games deserve to be in a museum.

Because everyone needs to remember how a company can exploit their customer base with money grab schemes like loot boxes, pay to win junk and empty unplayable shells which need loads of expensive dlc's to make it even a little playable.

There should also be an entire wing for never finished bug simulators.

The area with actual proper games would be tiny. But it should include the old age of empires 2, city skylines 1, Kerbal space program 1 and everything from Larian studios.

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[–] Manzas@lemdro.id 9 points 4 days ago

Half-life, or any source game along with minecraft.

[–] ampersandrew@lemmy.world 9 points 4 days ago

My then-girlfriend-now-wife and I went to a temporary video game exhibit at the Museum of the Moving Image. A lot of the mainstays you'd expect were there, particularly from the arcade era, including ground-breaking titles like Dragon's Lair (which is fascinatingly beautiful and a bad video game at the same time). At one point, one of the signs mentioned moving on from vector graphics, which my wife had no idea what that meant, so I immediately looked around for an Asteroids machine. You don't really get how one of those games looks unless you're playing on the genuine article. That's the kind of thing that probably ought to be in a museum most.

I recently went to Galloping Ghost in Illinois, which is now the world's largest arcade. It's got nearly every arcade game you can think of, and they do a good job fixing them up. They have an F-Zero AX machine. I've always wanted to play one of those. I went to Galloping Ghost two years in a row, and it was broken both times. Turns out they're having trouble sourcing the displays. As you go around the place, most machines are working, but even only a year later, more of them had display problems. I imagine even just getting regular old CRTs is going to make this kind of thing way harder as time goes on, and a good CRT does affect how these old games look, because they were designed for them. This is the kind of burden I'd expect a museum to take on.

[–] Ashiette@lemmy.world 9 points 4 days ago

For me, it has got to be tetris. It is still thriving, even today. Anyone can understand the base concept and play it : it's simple and enjoyable, anywhen. Plus, it runs on remotely anything.

[–] BigDaddySlim@lemmy.world 8 points 4 days ago

Bioshock

Halo: Combat Evolved

Fallout New Vegas

Also, cynical answer is also whatever current mobile game is making a bazillion dollars right now because ✨capitalism✨

[–] Thoath@leminal.space 7 points 4 days ago (1 children)
[–] kurcatovium@piefed.social 5 points 4 days ago (2 children)

Nah, just bury that shit into desert... /s

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[–] starman2112@sh.itjust.works 7 points 2 days ago* (last edited 2 days ago) (1 children)

This is a more complex question than just "what is your favorite video game," or "what games do you consider works of art?"

If I'm putting a game in a museum, it's because there's something about it that warrants preservation on a greater level than other games. To that end, my candidates are

  • Pong (1972)

The first commercially successful video game.

  • Tetris (1985)

Arguably the most influential game of all time

  • Rollercoaster Tycoon (1999)

Handcrafted in assembly, serves as a lesson both in optimization and harnessing the players' penchant for finding intrinsic value in simplistic game mechanics

Edit: I just realized this comment looks like an infernal machine wrote it. I want to make it clear that I'm a human, with skin and blood and stuff

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[–] skulblaka@sh.itjust.works 7 points 4 days ago (1 children)
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[–] b161@lemmy.blahaj.zone 7 points 4 days ago (2 children)
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[–] fartsparkles@lemmy.world 7 points 4 days ago (1 children)

Ico and Shadow of the Colossus.

Also what’s the game in the screenshot?

the game in the screenshot is Elden Ring.

[–] Newsteinleo@midwest.social 7 points 3 days ago

Mario 3 Legend of Zelda Ocarina of Time Minecraft Portal The original DOTA that was built on Warcraft 3 World of Warcraft

I choose these games not because they are good but because they had massive impacts on video games. Except for Mario 3, that ones just the GOAT.

[–] Saleh@feddit.org 6 points 4 days ago (1 children)
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[–] Outdated4134@lemmy.zip 6 points 4 days ago
[–] tamal3@lemmy.world 6 points 4 days ago
[–] drasglaf@sh.itjust.works 6 points 4 days ago

One that comes to mind is The Legend of Zelda: The Wind Waker.

[–] codexarcanum@lemmy.dbzer0.com 6 points 4 days ago

Alright, so here's my case for Thief, the Looking Glass Studios game.

Thief, on its own, is a great game and basically shares the claim to originating a lot of ideas behind stealth in games along with MGS, which came out the same year.

What many don't know is how incredibly innovative what they were doing with their engine tech was. In another timeline, id software were mildly successful action game makers while LGS became the industry defining mega success. The Dark Engine refines a lot of ideas present in Ultima Underworld and marries them to tech that was decades ahead of its time.

Check out the opening and closing of this long talk: https://youtu.be/wo84LFzx5nI

Thief had, probably, the first ECS in gaming. They also had their own rendering technique using "portals" that was a bit slower than id's BSP trees but allowed for insane geometry. They also had an incredible system for events called stimulus-response that was doing things like Breath of the Wild's "chemistry engine" again, decades before it would be rediscovered.

They weren't just making games, these were really simulations of a limited world with complex interactions. If the rest of the industry had caught onto their good practices, who knows what the landscape would look like today!

[–] BuboScandiacus@mander.xyz 6 points 4 days ago

Dwarf fortress

[–] nokturne213@sopuli.xyz 5 points 4 days ago (1 children)
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[–] LustyArgonianMana@lemmy.world 5 points 3 days ago* (last edited 3 days ago)

Terraria, a monument to indie games and the craft itself, gave tons of free content and still does, unlike the popular pay for expansion models on a half finished buggy game of their contemporaries

Also Journey and Flower for different reasons

[–] NigelFrobisher@aussie.zone 5 points 4 days ago (1 children)
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[–] jordanlund@lemmy.world 5 points 4 days ago

Resident Evil - the original.

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