It's Portal 2... the Valve classic is Portal 2
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It might feel wrong to call their last proper sit down at a couch/desk singeplayer experience a "classic", but its older than Half-Life one was when it came out.
That makes me feel old and I wasn't even around for HL1. How's your back feeling, millennials?
Not great. Thanks for asking.
How's your back feeling, millennials?
Wearing good shoes and keeping my weight down and staying active so it feels fine.
Gen X weighing in. That'll only last you so long, then your body starts to rebel no matter what.
I was 22 when Half-Life came out. I'm tired.
You didn't have to be such a jerk about the back pain tho.
Doing fine. Sit up straight, do some light exercises, stretch, youll feel fine
Shit, you're correct. It's hard to believe. It feels like my first play of Portal 2 was just a couple years ago. It has been fourteen years...
Here i was imagining "valve classic" was somehow a wildly popular game ive never heard of
writing headlines like that should earn a nice lengthy face tazing.
And I'd say that it is 100% deserved. Stardew Valley is a once in a lifetime kind of game and has one of the best developers you could ask for. Free new content and updates for 10 years and it's still like $20 and frequently on sale. The developer actually tweeted out once that if he ever charged for new content that he'd want everyone to publicly shame him.
“I swear on the honor of my family name, i will never charge money for a DLC or update for as long as I live. Screencap this and shame me if I ever violate this oath.”
Stardew Valley is the gaming industry at its best and one of the best indie games out there.
My only issue has always been that I cannot throw more money at the ape. So I buy the game for gaming-adjacent friends and almost always ~~ruin their lives~~ convert them
That's what I do too. I've bought it for all my friends or have convinced them to get it. Feels like I'm a drug dealer trying to push it on everyone I know lol.
Couldn’t agree more. I’ve re-purchased the game for Switch and iOS after already having it on my PC for ages. I didn’t really want to play it on those platforms but just wanted to give more money to concerned ape.
And at those prices I’ve bought it at least twice
I’ve bought it at least 5 times; sent it to a lot of family members.
Hehe yeah. To celebrate the recent patch increasing multiplayer to 8 people. We basically started like a DnD group sessions style of playthrough. We would meet weekly and play for like 8 hours at a time. Was pretty great.
Not that it should be expected to dish out free content and never charge for DLC. Not every game has the kind of profit margin Stardew Valley has.
Idk Stardew Valley is a passion project if I've ever seen one. Sure, concernedape is making extraordinary profits, but it has to feel way better to have a decent size of the planet's population playing and connecting with the project they poured their heart and soul into.
But at the same time there are plenty of indie devs that sell games for $30 and then have a few $15 DLC on top of that after a few years. Not throwing shade at those other devs, more just saying that the dev for Stardew Valley could have sold DLC and nobody would have questioned it but chose not to. You could be like Stardew Valley and keep the game cheap, free updates, and frequent sales or you could be like Factorio and refuse to ever put your game on sale and up the price every couple of years and come out with a $20 DLC. And I'd be shocked if Stardew Valley has made less money than Factorio in the long run, especially with it being the in number one place right now.
I think it's fair, and sometimes good. I've been playing Stationeers recently and it's fantastic. It's priced reasonably, and it's an amazing game. They have a few DLCs, which are purely there to give support, not new content. It's for you to pay the devs more if you have the money to give them and want to.
However, they're also losing money on the game and have said they never expect it to be profitable*. Most games aren't Stardew Valley, and they're struggling to survive. Stardew doesn't need to make more money. Most small/indie studios do.
*It's the studio making Kitten Space Agency, which they've said they want to be free, with the option to donate. I think they're allergic to making profit and only like making cool games. I'd highly recommend checking out their games, if only because they seem to be doing development for the sake of the games.
Considering how much time he spent developing it, I doubt the profit margin is actually all that good.
Mate, it's one man, Self-published, pulling in the proceeds of a game that has sold 41 million copies. Even if he has made $5 per copy, that's over $200 million dollars. The profit margin on his time even after 10 years is insane.
I didn't realize it had sold quite that many. I knew he spent a lot of time working on it, like 70 hours per week for 4.5 years, but that still works out to at least an enormous $12,000 an hour! Even if he kept at 70 hours/week for all ten years, it's still only half that number, far greater than you or I will likely ever see.
Steamcharts showed about 150,000 concurrent players playing the game when I saw a few days ago; I'm shocked at just how popular it is as well. I think he could basically just work on it 70 hours a week for the rest of his life and it would still be a great hourly rate.
Good enough to not release a new game in ten years, what small scale studio can say that.
What valuing quality over profit does to a mf
To be fair, portal 2 was also built when valve valued quality over profit.
Portal is such a great series. I hope we get a new one one day.
I had to settle for Lego Dimensions. Better than nothing. And GLaDOS arguing with HAL 9000 was pretty epic.
It's one of my favorite games of all time, but I don't think Portal 2's basic formula would be culturally relevant if it was reused today. The quippy writing is very 2010s-coded (à la Guardians of the Galaxy), the gameplay is a bit too simple to be re-used as is in 2025, and the sweet&short linear storyline of Portal 2 would ironically be lacking ambition for a successor to Portal 2.
Like all truly Great pieces of classic media, Portal 2 is a product of a skilled and truly passionate team getting together at the perfect time with the right idea, and reaching its public at a culturally relevant time.
The Portal universe still has stories to tell, and there are still test chambers to solve, so I obviously wouldn't complain if Portal 3 came out, but I understand why Valve wouldn't want to make a barely decent game in the shadow of Portal 2.
If you like portal you may also like superliminal. It's the only game I've found that scratches the similar itch
For the puzzle part, sure, but not the humor. I like The Stanley Parable for that aspect.
In a similar vein to Superluminal, I'd also recommend Viewfinder, it's kinda like Portal but with a camera rather than a Portal gun.
Antichamber is another that feels similar. Although Antichamber doesn't really have a plot.
No pressure on their next game or anything.
Deadlock doesn't look bad
I've been over the hero shooter fad for almost a decade. Where are the actually new ideas for the genre?
I think Deadlock is pretty up there. That said, it's closer to Smite than it is a hero shooter. The community-driven character builds mean meta is pretty fluid and it has what I would describe as a very accessible MOBA-centered design. I don't care for MOBAs much, but to say Valve isn't innovating here would be disingenuous. I think my only problem with it is that it's lacking something that makes the gameplay loop feel satisfying, but that may just be my bias against MOBAs talking.
Well it is the best game.
The fuck is with the clickbait title? For shame, OP
Edit: Thanks for changing it.
jesus did i go back in time???
No, my child. You are where you belong.
As a DS9 fan, to me that sounds way meaner than you probably intended.