this post was submitted on 06 Jul 2025
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[–] dormedas@lemmy.dormedas.com 119 points 2 days ago (1 children)

Oops, they just admitted that leadership doesn’t really DO anything.

[–] MentalEdge@sopuli.xyz 45 points 2 days ago (1 children)

Like for real.

Were the people who actually do nothing really the ones to get axe for once?

[–] Omegamanthethird@lemmy.world 8 points 1 day ago

Middle management gets the shaft all the time. It's the yes men at the top who never get touched.

[–] Dremor@lemmy.world 30 points 2 days ago* (last edited 2 days ago) (3 children)

Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on the product than on internet dramas.

[–] Passerby6497@lemmy.world 28 points 2 days ago (3 children)

My interest in subnautica 2 is like the actual second game: below zero.

The first game and below zero are so different I'm not confident they know what about the first game was what drew people in.

[–] Zorque@lemmy.world 19 points 2 days ago

Sometimes people have ideas that just don't work out. Even if the same people make another game, unless they just make a carbon copy they're going to try and do something different. Sometimes it doesn't work as well as the original, but at least it's not churning out the same thing over and over and hoping people don't notice.

Granted, Gamefreak has basically been doing that for 25 years, so what do I know?

[–] Orygin@sh.itjust.works 1 points 1 day ago

IIRC, they did not really know what the first game was about while developing it. I remember reading a dev blog about them adding a bug report in game with screenshot attached, and how that helped them understand players expectations and direct the development of the game towards that instead of having a pre-defined vision of the final game.

[–] absquatulate@lemmy.world 8 points 2 days ago* (last edited 2 days ago)

Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this whole "devs beg community" is probably for the preordering folk.

That said, my money's on "subnautica 2 will disappoint regardless" because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I'm still hoping s2 will at least be extra pretty because goddamn if I didn't love the environments of the first two games.

[–] Ulrich@feddit.org 5 points 22 hours ago (1 children)

The "internet drama" exists because the product is a reflection of the leadership.

[–] Dremor@lemmy.world 1 points 19 hours ago

In which case we'll juge in the final product if the choices the leadership, previous or current, were the right one or not.

All we have currently are some images, some first hand infos, and a lot of speculations.

[–] vxx@lemmy.world 16 points 1 day ago* (last edited 1 day ago) (1 children)

They should just answer one question: Will Subnautica 2 have microtransactions under the new leadership?

[–] iamtherealwalrus@lemmy.world 15 points 1 day ago (1 children)

Developer Unknown Worlds has shared a letter asking for patience from Subnautica fans after publisher Krafton announced the departure of its senior leadership⁠—including studio co-founder Max McGuire⁠—and the installation of Dead Space producer and Striking Distance (The Callisto Protocol) CEO, Steve Papoutsis, as the new studio head.

..

The letter does firmly deny that the game will be live serviceified or otherwise experience a monetization change.

[–] 13igTyme@lemmy.world 0 points 1 day ago

The answer is always yes. No details needed.

[–] lefixxx@lemmy.world 11 points 1 day ago

Fuck off. Replacing the leadership is a clear sign of enshittification. If you want the benefit make a meaningful statement about monetization .

[–] Cyberflunk@lemmy.world 10 points 1 day ago

I'll trust you when you trust us bro. Remove drm, have an offline play mode.

No? Gtfo

[–] SGforce@lemmy.ca 10 points 2 days ago

Were they the team that did pre-release subnautica 1? If not, not interested.

[–] Modern_medicine_isnt@lemmy.world 9 points 22 hours ago

Maybe if we stop paying for unfinished games we won't have to care about the drama the comes before the release. We can just see the finished product. Then we don't have to guess how crap like this might effect the game.

[–] captain_aggravated@sh.itjust.works 8 points 1 day ago (1 children)

Corporate fuckery is not a good smell to gamers. Smells like month old genital pus.

Just starting an article by explaining "Unknown Worlds Entertainment has been acquired by Somebody Interactive, the parent company of Hunka Chunka Studios and Rumpy Pumpy Inc" and we're already suspicious, because corporate acquisition means the game now has more parasites to fund - layers of upper management, investors, etc.

Then we hear about major names that are the people that had the vision for the original game being replaced "immediately" in a press release full of bullshit corpowank marketing boilerplate...it means this game is almost certainly going to be cancelled, the studio shut down and the staff laid off, probably after a lot of players have purchased the game in early access.

There's quite a bit of overlap in Subnautica and KSP's player bases, and we've already had our asses burned by Take Two Interactive.

So, I'm not going to be joining any early access campaign. I'm not paying for the game before it is finished, I'm not playtesting it for free, I'm not pre-ordering anything and I'm not buying any merch, and there's a reasonable chance I'm not buying the game at all, because it has already been smeared with the aforementioned month old genital pus.

I don't think I want to buy games from companies that have parent companies. Parent companies make everything fucking suck.

[–] Adalast@lemmy.world 1 points 23 hours ago

Absolutely. I won't touch shit until I see the EULA. The fuckery with the ownership of mod code was enough to burn me for KSP. How the fuck do you seize ownership in completeness for an entire code base just because it happens to extend your product. That is like Pillsbury claiming ownership for your grandma's cookie recipe because it contains their flower as the primary component.

"Wah wah DOTA wah wah." So fucking what. It isn't a stand alone, just because someone makes an entirely different game inside of your game and it is more popular than your game does not give you the right to claim their code and profiteer off someone else's passion project without compensating them. You want to own the code, buy it. All of the players still have to buy your game to play the mods, so you are still making even more money you dillholes.

[–] mhague@lemmy.world 3 points 22 hours ago

I'd rather have another team try to execute Subnautica. Unforgivable to make a survival game where enemies go through walls, you can fall through your ship, and your save becomes corrupted if you build too much.

It's a AA game that was rough around the edges. Not much there to make you think "without the original devs the game will be totally wrong."