this post was submitted on 03 Jul 2025
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Science Memes

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[–] AnAverageSnoot@lemmy.ca 0 points 3 days ago

Hey that's in Shadow Slave

[–] Xanthrax@lemmy.world 0 points 3 days ago* (last edited 3 days ago) (2 children)
[–] borth@sh.itjust.works 0 points 3 days ago (1 children)

Spoilers to what? I'm intrigued now lol

[–] potoo22@programming.dev 0 points 3 days ago

Just Google Q /s

AnswerIt's Star Trek

[–] potoo22@programming.dev 0 points 3 days ago

Use the spoiler tags. Now I know Q is a 4-dimentional Salmon. The surprise is ruined.

[–] tiramichu@sh.itjust.works 0 points 3 days ago

That's pretty damn cool, to be fair.

[–] sp3ctr4l@lemmy.dbzer0.com 0 points 3 days ago* (last edited 3 days ago) (6 children)

Insano game idea:

2D platformer... but its actually 3D.

But the third dimension... is time.

...somebody has to have done something like that already, right?

[–] SkaveRat@discuss.tchncs.de 0 points 3 days ago

Braid and Prince of Persia, kind of?

[–] BuboScandiacus@mander.xyz 0 points 3 days ago (2 children)

I don't see how that would be any different from a regular time travel platformer

[–] Deathray5@lemmynsfw.com 0 points 3 days ago (1 children)

Ah yeah the famous genre of the time travel platformer

[–] Chronographs@lemmy.zip 0 points 3 days ago

Makes me think of braid

[–] sp3ctr4l@lemmy.dbzer0.com 0 points 3 days ago* (last edited 3 days ago) (4 children)

The idea would be that you could move in the depth axis just as an fps player (or maybe arcady spaceship or aircraft game?) moves through all 3 dimensions.

Though honestly I don't play many 2d platformers, what I've seen is more of a ... reset or rewind kind of paradigm, or jump forward in time, fastforward, or pause.

I'm thinking of some kind of... like you'd have to solve certain environment puzzles, defeat certain enemies, by deftly and precisely navigating through time as much as deftly executing platform jumps and 2d combat.

EDIT:

Like maybe imagine this with either a DPad + Stick or Twin Stick setup.

The one of those is your normal 2d movement, the other has one axis that is time forward/backward.

Or, maybe, left right is side to side, your character is some kind of unable to jump or crouch, but instead time phases with up/down?

(jump and crouch are replaced by... gravity temporarily off, gravity temporarily x 4?)

Pair it with maybe some kind of time travel stamina/mana meter, you gain more 'endursnce' with experience or after getting a treasure or accomplishing some task.

Could I guess also work with a top down or 2.5 uh, perspective as well, I guess?

[–] Natanael@infosec.pub 0 points 3 days ago (1 children)

A Link through time (Zelda), and some more like it.

It's 3D, but there's a Portal 2 mod with time travel

[–] sp3ctr4l@lemmy.dbzer0.com 0 points 3 days ago (1 children)

A Link Through Time?

Do you mean A Link To The Past?

???

The Zelda games I've played that feature time travel basically just have a 'past world' and 'future world'.

...

Using my original analogy.... So your 2D game is your screen.

The 3rd dimension would be into the screen, or toward your face.

A past/future flip is just two layers.

I'm trying to think of something thats more like... 10s, 100s, 1000s of 'layers', very fundamentally implemented as a basic game mechanic.

Like, you'd need to be weaving through time just as much as a normal game has you weaving through space, you'd have some puzzles or fights where you'd need to be moving through time and space simultaneously...

Apparently Braid is like this?

...

Majora's Mask is arguably the closest to this of any Zelda game, in that you csn functionally jump to many, many more than just two layers, tons and tons if events and npc like... world paths put them in different places at different exact times, you can Double Time song half a day into the future, unless you're doing some crazy speedrun you're probably gonna need to rewind the clock many times in a normal playthrough.

I'll have to check out Portal 2 w/ time travel though, haven't played that.

[–] Natanael@infosec.pub 0 points 3 days ago* (last edited 3 days ago)

In practical terms, Braid is probably closest. You have time rewind mechanics, in some stages it's selective where rewind applies to specific objects AND/OR specific areas (so it's not just try/retry, but actual time manipulation and setup)

Shoutout to Superhot, where time moves when you move (bullettime on steroids)

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[–] Blackmist@feddit.uk 0 points 3 days ago (1 children)

Braid definitely has a large section like that, and a great final stage.

[–] sp3ctr4l@lemmy.dbzer0.com 0 points 3 days ago (1 children)

Ah well shit, I was legitimately asking, I haven't played too many platformers in a while, sounds like I should check it out!

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there are puzzle games that do that sort of.

[–] xia@lemmy.sdf.org 0 points 3 days ago (1 children)

The first half of the game plays kinda like a tower defense game, except there is one peculiar enemy that just appears, disappears, and multiplies strategically (eventually forcing a loss), then it switches to you being that character with time-control... complete with seeing previous threads (your own character) sorta like adding another unit each time you rewind time.

[–] sp3ctr4l@lemmy.dbzer0.com 0 points 3 days ago* (last edited 3 days ago) (1 children)

Holy shit, the idea of enemies that also have deft control over time itself did not even occur to me.

Oh god, that could be baffling to try to concept and balance, oh man, but if you could, dang, and you sound like you've got a simple enough in basic concept, bounded enough... but so many possible things within those bounds...

Run with your idea! I like this!

[–] Natanael@infosec.pub 0 points 3 days ago (1 children)

I have some similar ideas about a story driven time travel game where it's set up so that at one point you face an anonymous enemy, which forces you to trigger certain conditions in the stage and then they escape.

Later in the game you return to this stage at the same point in time, expecting to face that enemy again, but you are this "enemy", and the game nudges you into replicating the exact same sequence of events so that you take the actions which the "enemy" did so your (NPC) past self can replay the exact steps you previously took.

But the game doesn't show this clearly to you the player until you completed the stage - while your character is shown to have noticed something strange, the game doesn't show you the player (or you character's party) that you faced yourself until the end of the stage, using different positions and camera angles to hide it from you and the party. And if you manage to replicate the event chain perfectly, you'll get to see your party members being visibly stunned when you see them realize it was a time loop (your actions in the stage breaks the loop), and hopefully the player can be made to feel like they experienced a time loop, as if they really faced off with themselves twice ("how did the game know I would do it that way?")

[–] sp3ctr4l@lemmy.dbzer0.com 0 points 3 days ago* (last edited 3 days ago) (2 children)

That sounds difficult to pull off, but incredible if you could.

Not only is a time loop built into the main story, recreating something from another perspective... it also has branching paths in the more linear sense of a roleplaying game / imsim.

I like this idea too, but ...'nudging' the player, without it being too estoeric, or too obvious... that ain't easy lol.

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[–] cynar@lemmy.world 0 points 3 days ago (1 children)

I've been playing 5D Chess with Multiverse Time Travel it's remarkably easy to understand, all considered. It's only partially mind bending.

[–] sp3ctr4l@lemmy.dbzer0.com 0 points 3 days ago

Ok that, that sounds incredible rofl!

[–] Lemminary@lemmy.world 0 points 3 days ago (3 children)

Somebody got high

Source: Been high

[–] turtlesareneat@discuss.online 0 points 3 days ago (1 children)

I am high now.

Source: dispensary

[–] chuckleslord@lemmy.world 0 points 3 days ago (1 children)

Am dispensary now.

Source: farms

[–] kautau@lemmy.world 0 points 3 days ago (1 children)

Am farm now.

Source: seeds

[–] Viking_Hippie@lemmy.dbzer0.com 0 points 3 days ago (1 children)

Am going to seed now.

Source: aging

[–] voodooattack@lemmy.world 0 points 3 days ago (1 children)

Am going to age now

Source: entropy

[–] entropicdrift@lemmy.sdf.org 0 points 3 days ago (1 children)

Am myself now

Source: my mom

[–] LanguageIsCool@lemmy.world 0 points 3 days ago (1 children)
[–] froh42@lemmy.world 0 points 3 days ago (1 children)

null

Source: Illegal access dereferencing pointer 0x00000000000000000000000000000000000

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[–] trashgirlfriend@lemmy.world 0 points 3 days ago (1 children)

Brother thinks I need substances to be whimsical

[–] Lemminary@lemmy.world 0 points 3 days ago (1 children)

Not doubting ya! It's the way they totally forgot about it and thought it was something ridiculous but later remembered everything that brings it home for me.

(Blink twice if it was the weed, but can't say it, gurl.)

[–] trashgirlfriend@lemmy.world 0 points 2 days ago (8 children)

I will blink as many times as it is required for you to understand my sense of wonder is much stronger than weed.

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[–] niktemadur@lemmy.world 0 points 3 days ago

The One Salmon Universe Hypothesis!

[–] SPRUNT@lemmy.world 0 points 3 days ago

[If you're in to science fiction fishing... ](http://www.listen.com/ to Heretical Fishing: A Cozy Guide to Annoying the Cults, Outsmarting the Fish, and Alienating Oneself by Haylock Jobson on Audible. https://www.audible.com/pd/B0CVCYB19Y?source_code=ASSORAP0511160007)

[–] blazeknave@lemmy.world 0 points 3 days ago* (last edited 3 days ago)

Benjamin buttonesque

[–] LordTechnobabble@sopuli.xyz 0 points 3 days ago

Just want to say. The Narcissist Cookbook has some banger music. Don't know how to really describe it, it's like a fusion of Folk, Spoken Word and Punk

Here's a Spotify link if y'all are interested

His latest two albums are a connected concept album and they're some of their best work yet

Anyway fan rant over

[–] ThatDullGuy@piefed.social 0 points 3 days ago

Is this the guy that wrote Tenet?

[–] ThatGuy46475@lemmy.world 0 points 3 days ago (2 children)

Sounds like something from hitchhikers guide

[–] dzsimbo@lemmy.dbzer0.com 0 points 3 days ago (1 children)

With the salmon part, a bit, otherwise Hyperion. The Shrike is one of my favorite villains.

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Sounds like a twist on an Aboleth

[–] Auth@lemmy.world 0 points 3 days ago (8 children)

Ok im sold, how do build my life around this mystical thing?

Sorry, we only worship crabs here. This here's a crab town.

[–] Gradually_Adjusting@lemmy.world 0 points 3 days ago (1 children)

It just needs a story. What stories have salmon?

Grizzly eats a salmon. Maybe that's the basis of our creation myth. Is the grizzly bear an antagonist?

No, it's an impersonal force. Our mythos rejects dualism; we have a time travel fish. The bear represents something else, like circumstance or cupidity.

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[–] underscores@lemmy.zip 0 points 3 days ago

I guess those words are forming a sentence or more

[–] Allemaniac@lemmy.world 0 points 3 days ago (1 children)

reading through your old notes can be a wild ride sometimes lmao

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