Apparently it earned this dubious honor purely from marketing... It has a marketing budget of 1 billion dollars. But it's allegedly made 5 billion, so... guess it was worth it to someone.
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Funny, this is the first I've heard of it.
Me too. My guess is that the marketing was targeted mostly towards kids.
Definitely not. Other way around. Millennial/Gen X +
I'm not sure I see that either, those generations know how dangerous and damaging monopoly is. You're not a monopoly fan and still have friends or family....
Seriously, Monopoly is one of the worst games in existence.
But that's expected, since the game it cloned was actually two games, the one was like the current Monopoly, the other one had a property tax system and that one was so balanced that the game never ended. Both games were not made to be played for fun, but to show how different taxation systems lead to different outcomes. They were serious, non-fun games on purpose.
Its marketing is 99% on shitty mobile games that have adds everywhere. If you don’t play shitty mobile games or have a DNS level add block you won’t see it.
inb4 OP is on the marketing team
I've never even heard of it. Is that successful marketing?
Well you wouldn't have spent any money on it and they're raking in the dough, so yes actually.
If you aren't the kind of person to blow money on a shitty mobile game, an effective marketing campaign won't target you.
Sorry to make this seem even worse, this isn't even what you think it is. Not a Niantic gps game.
It's literally like any other mobile board game. You hit the dice roll button and the piece bounces around the board and your cash goes up. That's about it. It's interactive because sometimes where you land takes money away from other players (those you have friended or randos)
There is nothing novel here.
source: my children forced me to play with them when it was super trendy. All of their friends (and their friends parents) were playing. So. Many. Popups. It was CONSTANTLY trying to get you to spend. We did not, but know people who poured money in to keep the dice rolling
edit: also thank you for this, I always like my kids to be aware of why they or their friends are doing something. They're hyper aware of trends and marketing (but also don't want to be left behind when their friends are doing something new).
Damn, thanks for the insight. I just read the wiki article and the source claiming the marketing budget of that game, because I couldn't believe it, and the name Niantic was somewhere in there, so I figured Niantic did what Niantic does. Apparently, it's not even that.
It's ridiculous, seriously. Monopoly is a horrible game in it self, and I thought everyone and their dog was already sick of it, but I guess I'm just projecting.
Or pumping the equivalent of the GDP of Samoa into the marketing of some stupid mobile game version of this really bad board game really does something.
Even funnier, I told my kids it was the most expensive video game and they said, "oh because of Chris Pratt?"
Apparently the ads all featured Chris Pratt.
That's just nuts.
Literally every big store that sells boardgames constantly have like 10+ different versions of it. I don't know who the hell all these Monopoly fans are that are apparently not just buying Monopoly, but buying enough different versions to make it viable to keep offering them, but someone is keeping them in business.
I can only assume new parents of young kids just getting something they remember from when they were a kid. But that can only be half the story. I don't believe that these people are becoming Monopoly collectors buying up every alternate version that comes out.
I got way too many versions of Monopoly gifted over the years and all of them ended up on our local second hand app.
I don't know why you'd gift anyone Monopoly. I mean, everyone who wanted to have a copy already has one, but apparently people with no creativity still gift them.
Aka money laundering.
Who the fuck audits a "gaming" company??
No one
This is extra funny because not only is the gameplay shit on purpose, it's shit on purpose as a criticism of capitalism.
Monopoly is supposed to be frustrating as a reflection of how frustrating life is under capitalism, and here comes capitalism to sell an even more annoying version full of popups and money grabs.
The death of satire is a well with no end.
Monopoly, stripped of it's context as a political statement, is a very mean and cruel work of art.
It shows that capitalism will market anything, even critique against capitalism.
It's the board game equivalent of people buying Che Guevara T-shirts at Primark.
Say the line, Joyce
The story behind it is also quintessential capitalist bullshit
I'm more of a board game connoisseur and seeing people play monopoly when there is a whole ecosystem of much better designed board games out there that either already have dedicated apps or good online implementations absolutely enrages me :<
So many people think board games are just not something they like. And if you ask them what they played before, it's always any combination of Monopoly, Scrabble, Clue, Trivial Pursuit, Risk or the Game of Life.
If you look at the list of the top 20 best selling games of all time (https://moneyinc.com/highest-selling-board-games-of-all-time/), all of them are somewhere between terrible, bad and lower end of mediocre.
What’re some of your favorites?
Personal favorites:
- Spartacus - Perfectly captures the essence of the gratuitous Starz series. You take the role of Domin(us/a) of a Ludus, a school of gladiators, and strive to become the most influential in the city. You do so by bidding against competing players to acquire talented gladiators/slaves/equipment, using them to win gladiatorial combat against others in The Arena, and of course conspiring against your fellow Domini when they've overstepped their bounds.
If you do play this game make sure to use "the blue dice variant" for combat which fixes the main flaw with combat. The game length is also very adjustable by changing the amount of influence a player needs to win so you can go for an epic 3-4 hour game or a quick 1-2 hour phone booth knife fight.
I can't say enough about how much I love this game. It's always a good and loud time with players constantly interacting in often literally pokey ways :>
- Lords of Waterdeep - A relatively vanilla worker placement game with a pasted on D&D theme but my favorite way to introduce people into the world of hobbyist board games. The game is very well done and so simple to teach so folks can stop learning and get playing fast. Literally have a few workers to place each round on spaces to get the things. Use those things to complete quests to get points. After 8 rounds whomever has the most points wins.
It's always gone over well with new players and I personally still enjoy the game but with some expansions that add a bit more crunch to things!
- Quest for El Dorado - A deck building race through the jungle that's incredibly easy to teach and a favorite of younger kids (6+) getting into the hobby. You use various cards you acquire to get through the different terrain types of the jungle before your opponents do or use them to acquire even better cards. The skill in this game comes from being able to survey the path ahead and acquire the right cards to most efficiently get you through your desired path and knowing when it's time to stop focusing on building your deck and just race.
- Just One - Incredibly approachable even for people that aren't into hobbyist board games. One person trying to guess the mystery word using one word clues given by the other players (works best with 4+ players). The catch is any duplicated clues are removed so you've got to think of clues no one else is likely to use! We often round out our board game nights with this if there's at least 15 minutes to spare!
Spirit island is a game where "the spirits" have been living in harmony with humans on the island for generations, but now, new invaders are showing up with guns and cities and destroying the balance. You take the role of the spirits resisting the invaders to defend the island.
Gloomhaven is a massive experience that simulates a small group of adventurers dungeon delving in a fantasy world.
Terraforming mars is about.... Terraforming mars. Win historical recognition by making the greatest contribution to humanities most ambitious project.
Here's one starting point: https://boardgamegeek.com/hotness
That website (boardgamegeek) has a lot of other resources for finding different types of games that might appeal in different ways.
I don't count marketing as part of a videogame budget.
You might not. Finance and wikipedia does.
Why was it so expensive?
Literally all marketing. $1B in marketing.
I honestly feel kind of proud that I've never heard of it. Off the grid and shit.
I'm hardly "off the grid", but I've managed to get enough distance between my eyeballs and the fire hose of ads not to see it more than tangentially, while pocking around the Google Play store.
I do pity anyone who doesn't have the kind of tech-friendly elders willing/able to scrub all the bloatware off their retail devices, though. Had to spent an hour de-contaminating my mom's new Samsung because of all the random extra adware packed into it. And with newer mainline devices, it feels like a constant struggle. Heaven help anyone on Windows 11.
I’m the one who my friends turn to for tech advice and omg I am so horrified that some of them never installed an adblocker before. Or just leave preinstalled garbage like mcafee around…
Ads. $1 Billion marketing budget.
Imagine what a gaming company with a $1billion budget for the game itself (and execs who stay the fuck out of the way instead of repeatedly changing direction...cough...EA.....cough) and a marketing budget for whatever they actually spent on the game. We could have had Cyberpunk 4154 with a bit left over.
To be honest, I think there is diminishing returns on more money (look at star citizen for example).
I feel like it would end up a live service game (where the extra money results in content over a long period of time) or just become bloated.
Most stupid game ever created. Downloaded it and played for 15 minutes then Uninstalled. What a waste of 15 minutes.
Monopoly go is a mint card game like, but don't think a video game version needs to be that heavily marketed. Also I didn't even know it had a video game adaptation, so where the fuck did that money go?
Edit: I'm wrong on the game. I was thinking of Monopoly deal. I don't know what go is.
Tbh, marketing is mostly just a scam to funnel money to marketing people.
You are not entirely wrong. It's a boubble where no person involved benefits from saying "hey, is our budget too big?" It's basicly given, that any known brand have negative ROI on it's marketing, but we are all, so brainwashed with need for growrh, that that we know only one solution to decreasing results. Throw more money at it.
There's a reason many big corporations have pulled out of online advertisment and focus on print/radio/TV/sponsorships instead: The effectiveness of online advertisment can be measured and it sucks royally.
The whole concept of marketing is just a huge game of "the emperor's new clothes". Nobody wants to be blamed if they stop doing marketing and it turns out to actually do have an effect, even if everyone secretly knows it's garbage.