this post was submitted on 04 Jun 2025
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I’ve heard people say, (paraphrased) “work is work: if your going to give me free time then let me go home.”.

On the other side, an impromptu surprise that you get to be relieved of your responsibilities for the day and go do something fun seems like it would be beneficial for people’s mental health and creativity.

Yet, one can imagine if someone had a sick child at home, or some other concern that infinitely more important than work that it might be a bit torturous to go out and try to have fun with your coworkers when you would rather, and rightly so, want to be home attending to the more important thing.

Although I would want to be the type of leader that I person would feel comfortable just telling that they needed to go home if such a matter of importance were to arise.

If you gave a person a choice at the beginning of their job between a day off or an office field trip, most would probably just choose an extra day off.

Yet, much like buying a gift card for someone you know would never spend money on themselves perhaps it could be a more memorable and helpful experience for them to go out and have fun with no responsibilities.

Yet this may simply be an expression of the lonely ness and desire for human connection that I personally feel, due the current circumstances of semi isolation (just me and my partner) in a new and strange city.

I am not a CEO, I just graduated and I’m working to get my first job. One day I would like to lead people, and perhaps this, per my lack of knowledge, seems a bit farcical, but I wanted to gather some opinions, thanks!

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[–] stinky@redlemmy.com 3 points 2 days ago (1 children)

Good luck with your job search! I hope you land something good

[–] crimsonpoodle@pawb.social 2 points 2 days ago

Thank you! Have an interview in a week so studying

[–] outhouseperilous@lemmy.dbzer0.com 3 points 17 hours ago* (last edited 17 hours ago)

In that circumstance, a periodic board game day might be better.

Its social, but much more relevant, and gets new ideas into the team, or gives them ways to try shit out together.

Plus, professional game designers are the one group of people some if the denser and more experimental board games would be a team building rather than team sundering exercise for.

[–] Xanthrax@lemmy.world 3 points 2 days ago* (last edited 2 days ago)

I think going to a location related to the project would be a great idea. I'd encourage note/ pictures. Then, I'd discuss those observations as a group, and how they could be implemented in the game.

If you're talking about r and r, throw them a day off.

[–] MossyFeathers@pawb.social 3 points 2 days ago (1 children)

Do it on the clock, during a work day. Make sure you plan for nothing to get done that day. Make it optional: go to the field trip (expenses paid), or take a free day of PTO. Either way they get paid and, because you planned for it in the development schedule, don't have to worry about potentially having to play catch up because of the day off later. That way it gives them the choice to go do something fun on the company's dime or stay at home and recharge. Another thing to note: don't limit yourself to game-related stuff like video game museums.

Go to an aquarium.

Go to a zoo.

Go to a national park if there's one nearby.

Go to a natural science museum.

The artistic side of game dev takes inspiration from a wide variety of sources, not just other forms of media. Tbh, the most boring field trip I can think of would be to go to a movie theater or video game museum. I want to see something new and take inspiration from that.

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[–] Voyajer@lemmy.world 3 points 2 days ago

At a previous job we had outings occasionally, the last one was axe throwing and we had our bonuses handed out there.

[–] leftzero@lemmynsfw.com 3 points 2 days ago

No.

Fuck off with this shit.

Having to work for a living is more than monstrous enough without asshats trying to make it "fun".

If you want to reward your employees give them better pay, and paid time off, and let them know you value their work (no bonuses or similar shit, though, that'll cause even more stress than the horror of having to waste most of your life working already does; if you want to give them more money, give them a raise, no fucking strings attached; or even better, pay them the same in total but reduce their work hours, so they bring the same amount home at the end of the month without having to work as much).

[–] 404@lemmy.zip 3 points 2 days ago

Whatever you do make it optional.

[–] Mac@mander.xyz 3 points 2 days ago

If i wanted to hang out with my coworkers i would do so.
I don't for a reason.

[–] Kissaki@feddit.org 3 points 2 days ago

I would want to accommodate all kinds of people and situations.

  • Off-work activities should be optional - technically and practically (no or little social pressure)
  • On-work activities should be optional, possibly with a little push depending on goals and hoped for gains, and be introduced with context of what they are useful for or intended for

Due to personality and consequential social anxiety, I'm more sensitive than most people. If there's open communication and accommodation to all parties, and a shared goal, it should be possible to find a good way.

Activities may be for team-building, to visit places for reference, or other activities that may have more or less direct usefulness for projects.

If it's an on-work-hour activity, I don't think there's a need for alternative compensation. Either you join or do your normal work.

Off-hour work has a more informal tone and should have more distance from concrete projects.

[–] ultranaut@lemmy.world 2 points 2 days ago

It seems pretty common in the industry to go see a movie during the workday every once in awhile. I think companies often get free or discounted tickets so its relatively low cost for them. Doing a surprise day of mandatory fun isn't likely to go over well with anyone who has actual work to get done.

[–] xylol@leminal.space 1 points 2 days ago* (last edited 2 days ago)

At my work in the past we had a scheduled day where we all showed up at 8am and took a bus to go do activities downtown, it was nice and it was good to plan ahead of time.

A different time to congratulate us they did a surprise event to go go karting but I worked two jobs at the time so I would get to work at 6 to be off at 2 to be at my next job by 3 so this late surprise made me have to call my other job to tell them I couldn't go which sucked but also i didn't want to miss karting. overall I did not like the surprise. I rather know ahead of time to plan what I'm going to wear or bring lunch etc even if I did get paid over time

I love your rationale and agree. You seem like a good leader and I hope you get there some day

[–] jordanlund@lemmy.world 1 points 2 days ago

Pro-Tip - If you get a party bus, make sure it doesn't look like a prison bus. Just sayin'...

[–] AnarchistArtificer@lemmy.world 1 points 15 hours ago

There's not a straightforward answer to this because it's far too context dependent, and even a CEO at a small company won't have absolute control over the culture of that company; I've seen company culture turn from amazing to toxic after losing only a couple key employees (good managers are gold dust).

To draw a comparison: staff pizza parties are so widely scoffed at not because people hate pizza, but because, when set against a backdrop of employees not actually being respected or valued, it makes them feel worse. Good will can't be bought, whether by pizza, extra days off, or field trips. Some of those things can help, but much more important is the cumulative culture that's built at the company.

Most decisions like discretionarily giving someone time off to look after family are going to be made at a level lower than CEO. Sometimes great policy ideas arise from a great manager using their discretion to make a sensible call, and then going "maybe we could put [idea] in place for future".

[–] bravesirrbn@lemmy.world 1 points 17 hours ago

An envelope with cash!

[–] thisisnotmyhat@programming.dev 0 points 2 days ago* (last edited 1 day ago)

"...you get to be relieved of your responsibilities for the day and go do something fun" is a terrible attitude to take about the underlying work if you're trying to make games. If you didn't enjoy making it, they won't enjoy playing it.

Edit for the downvote: I have a small games studio. I also attended d.school and have an EMBA. Large companies will have some people who phone it in day-to-day. A small studio needs people to be committed and giving 100% basically at all times. If you've done your job properly, you might find that you have to force people to take time off or even go home at the end of the day. That's what I was getting at. Field trips might form part of that engagement strategy, but not as a respite from an otherwise grim day-to-day.

[–] CmdrShepard42@lemm.ee 0 points 2 days ago

My job offers quarterly team building budgets to each department so we can go out to dinner or whatever during work hours. I think this is preferable to surprise events since people might have things they need/want to get done and it would be annoying to spring this on people without prior notice. We don't use it every quarter but it's still nice to get away every now and then even though I don't always enjoy the social aspect of it.

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