this post was submitted on 02 Jun 2025
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they will save 188,000 € on Microsoft license fees per year

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[–] finitebanjo@lemmy.world 33 points 3 days ago (1 children)

This and software companies openly supporting Linux. For example, if Adobe and AutoCAD among others would build some tars then you could see it.

Ironically, Game Engines are ahead of the curve on this. You could build Unreal Engine from the github page on Linux for many years now and we also have Godot and Blender. I think several PCB design and also architecture tools already exist on Linux as well, so there is definitely room for a lot of industries and businesses to shift away from Windows as long as they can find a competent tech guy to maintain everything with minimal downtime.

[–] barsoap@lemm.ee 17 points 3 days ago

Blender got ported to Linux in 1998, to Windows in 1999. The modal interface and key command language is no accident, it literally is a 3d vi.

Linux is generally strong when it comes to 3d graphics workstations, it inherited IRIX' market share, plenty of artists around, especially in the film industry, who'd go on a strike if you took away dragging windows with alt+LMB. Graphics, that is, CAD is dominated by Windows as CAD started out as 2d sketch software which ran on cheap DOS machines.

Houdini is also Unix-native and Blender's only surviving competitor (considered by features, not industry inertia), Maya started out as cross-platform IRIX+Windows.