this post was submitted on 24 Apr 2025
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No Stupid Questions

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I'm trying to make a pocket pet game, like the evolution of all the little calculator screened toys in the 90's and 00's. I don't want it to be the whale hunting, spyware riddled garbage that most phone games are. I'd rather like to release it on F-Droid instead of Google if I release it at all. I have all of it worked out on paper, from the random tables to the creature stats, to the combat mechanics, you can play it as a pen and paper if you wanted to. Problem is, I'm a pen and paper guy, and I'm having an awful time trying to learn anything about code. Where do I go to get help with this?

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[–] Jarix@lemmy.world 1 points 8 hours ago (1 children)

I would be concerned about giving away their idea and having someone steal it

But I'm cynical that way

[–] seeigel@feddit.org 1 points 2 hours ago (1 children)

If you make it open source then they can steal it, too.

Why not look at it in positive light? If somebody steals it, they help you popularize the game and they show you another way to implement it.

Of course, first mover advantage, there is some truth to your worries. Still, should you quit because you don't find a way to implement the game, consider giving it a last chance by opening up the process.

[–] Jarix@lemmy.world 1 points 2 hours ago

I meant if you give away the idea by open sourcing it, by the time you're ready with your project the idea exists in dozens of forms already and you now look like a knock off.

Then it's too late for you to have much success

First mover advantage, is this what you mean by first mover advantage?

This is course assumes you care about popularity/success of your product, if you only care about it existing and not performing on it then yes opening it up out of the gate makes a entirely too much sense.... Even for my cynical ass