this post was submitted on 22 Apr 2025
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Hopefully people can stop with the "I bet Bethesda will take down skyblivion!1!!" comments now. It's very clear there's good will between modders and the devs.

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[–] SolidShake@lemmy.world 0 points 4 days ago (2 children)

Why? Bathesda is probably THE company that supports modders the most. People will still play skyblivion when it comes out.

[–] Initiateofthevoid@lemmy.dbzer0.com 0 points 4 days ago* (last edited 4 days ago) (1 children)

Bethesda "supports" modders the way WOTC "supports" D&D content creators. They profit immensely off of other people's work without lifting a finger but also try to exploit those same creators for even more profit at every possible opportunity. Usually in such a way that it does permanent harm to an otherwise thriving community.

[–] ArchmageAzor@lemmy.world 0 points 3 days ago (1 children)

Starfield was the epitome of this. Rather than make a full game and let modders play around, they launched an empty, barren wasteland not-so-subtly made with extensive modding in mind. They figured that they don't have to put effort into delivering a good product since their fans will do that for them following release.

[–] TachyonTele@lemm.ee -1 points 3 days ago (1 children)

Id also add that they're creativitly bankrupt. They even said in interviews that they couldn't figure out how to make Starfield a fun game until a year or so before release.

[–] ArchmageAzor@lemmy.world -1 points 3 days ago (1 children)

They never really figured that out, actually.

[–] TachyonTele@lemm.ee -1 points 3 days ago* (last edited 3 days ago)

Which is scary for ES VI. If they can't make todds "dream game" fun, what kind of souless weak sauce will the next game be?

[–] JustARaccoon@lemmy.world -1 points 4 days ago

I'd argue they're the most vocal about it, but no. They release a half lobotomized set of tools, they keep making modder unfriendly changes to the games (recompiling the exe for no reason every time a new cc mod was released for Skyrim, which meant you needed to wait for skse to update too) including having load order broken at launch in Starfield. Also the many ways and attempts they've made at monetising mods with them getting a cut. Not to mention this new Oblivion game needs new tools to work with it and once again like with Skyrim VR, "modding is unsupported", though that could just be a decision made by the Devs since they're developed by third party studios.

I'd say Larian is actually pulling their weight tho, with bg3 modding going quite well and them frequently highlighting mods on their twitter. Also CDPR who looked at the most popular mods and added them to the base game as polished features.